Carnegie Mellon research aims to combine touch with useability in VR: A winning approach?
Virtual reality (VR) is able to create stunning immersive visual experiences - yet they remain an alternative dimension, with the user experience somewhat obtrusive. Research into haptics - the area of interaction between virtual and physical forms - is ongoing. Yet new research from Carnegie Mellon University (CMU) has aimed to unlock the challenge of simulating touch in VR.
The device uses multiple strings attached to the hand and fingers to simulate the feel of obstacles and...