Revenues from VR-specific games to reach $8.2 billion by 2023, says Juniper Research

A lesser-spotted optimistic research study focusing on virtual reality; Juniper Research has predicted revenues from VR-specific games will rise from $1.2 billion to $8.2bn by 2023.

The report, titled ‘Virtual Reality Markets: Innovation, Disruption & Future Prospects 2019-2013’, argues that the development of smartphone VR content is key to increasing consumer confidence in VR – which as regular...

By VR 360, 17 January 2019, 0 comments. Categories: eSports, Gaming, Research.

Vuzix and ST Engineering introduce AI biometric-powered smartglasses platform

US tech firm Vuzix and Singaporean integrated engineering group ST Engineering have introduced an AI biometric-powered smartglasses platform that will enhance productivity of enterprise customers and increase global public safety against the backdrop of rising urbanisation.

The AI biometric-enabled platform, which the companies claim is the world’s first, has been developed as a PaaS (platform as a service) by ST...

By VR 360, 11 January 2019, 0 comments. Categories: Developers, Enterprise, Security.

DigiLens announces ‘Crystal’ augmented reality smartglasses

Silicon Valley-based startup, DigiLens, which specialises in smartglass optics for AR applications, has introduced a reference platform called ‘DigiLens Crystal’ at the CES 2019 event in Las Vegas. The new product offers OEMs a customisable, cost-effective waveguide-based eyeglass style solution for industrial and consumer applications.

Workers in logistics, manufacturing or maintenance functions can use...

By VR 360, 11 January 2019, 0 comments. Categories: AR, Brands.

Dreamscape Immersive details their first permanent VR centre

US entertainment and tech start-up Dreamscape Immersive is doubling-down its efforts to develop location-based VR, where the company sees a lot of potential for the technology.

The firm is trying to explore various options as more and more people get excited about VR’s potential. Though location-based VR is said to be a popular industry, it all depends on how things will transform and progress in the coming months and years to come.

Dreamscape Immersive has now opened its first permanent location inside...

By VR 360, 19 December 2018, 0 comments. Categories: Brands.

WaveOptics raises $26 million to improve vision for AR wearables

WaveOptics, a designer and manufacturer of waveguides for use in augmented reality (AR) wearables, has raised $26 million from existing shareholders and new investors, which was led by Octopus Ventures, one of WaveOptics’ largest shareholders and one of Europe’s most prominent venture capital firms.

The fundraising was supported by other existing shareholders including IP Group, Robert Bosch Venture Capital and Gobi...

By VR 360, 13 December 2018, 0 comments. Categories: AR, Research.

National Geographic provides virtual experience of natural world in new series

National Geographic wants its audience to experience the beauty and wonder of nature in a different way – with the  globally renowned TV channel joining hands with YouTube to offer its editorial content through VR.

The two companies’ partnership will be launching three new projects in 2019, of which the first leg will be a four-part immersive series about one of the last wild places on earth, the Okavango Delta,...

By VR 360, 12 December 2018, 0 comments. Categories: AR, Brands.

Facebook granted patent for human-eye level HMD

Facebook has won a patent for a head-mounted display (HMD) device combining a small high-resolution display with a large lower-resolution screen.

This headset incorporates eye tracking-driven foveated rendering, a process that involves rendering most of the view into a virtual world at lower resolution apart from the area directly in front of where the user’s eye is pointed.

The area in front of the eye, where a human eye perceives the greatest detail, is rendered at a higher resolution.

Unlike in...

By VR 360, 11 December 2018, 0 comments. Categories: Devices, Hardware.

Phiar raises $3 million to develop computer vision and deep learning navigation app

Machine learning and augmented reality provider Phiar has announced a seed funding round of $3 million to develop a computer vision and deep learning navigation app for smartphones, to be launched in app stores in mid-2019. Unlike traditional GPS apps, the Phiar app displays the driver’s real-world surroundings augmented with an easy to follow painted path.

The seed round, co-led by the Venture Reality Fund and Norwest...

By VR 360, 06 December 2018, 0 comments. Categories: AR, Developers, Ecosystems.

Travelocity gives AR experience to mobile users within its app

Travelocity, an online travel agency, is launching its first augmented reality (AR) experience.

The agency is putting together an offering that will allow users to take a snap of travel photos and videos with the brand’s spokesperson, The Roaming Gnome, whose icon appears on-demand in 3D anywhere around the globe thanks to a new AR camera feature available in the Travelocity mobile app.

By VR 360, 26 November 2018, 0 comments. Categories: AR, Brands.

BAE Systems invests £20 million in AR and AI to develop future naval combat strategies

BAE Systems has recently made an investment as part of its commitment to innovate and deliver the best systems and products to tackle evolving threats and deliver the most effective solutions to customers. The British firm will be investing £20 million in AR and AI that will be used in warships to optimise their combat ability.

The investment will see innovations that will aid naval personnel to enhance their decision...

By VR 360, 23 November 2018, 0 comments. Categories: AR, Ecosystems.

GSMA launches initiative to get telecom operators up to speed with VR and AR connectivity

The GSMA has released a new industry-wide initiative that will concentrate on the development of cloud virtual (VR) and augmented reality (AR) technology.

The GSMA Cloud AR/VR Forum is supported by China Mobile, Telecom and Unicom, Deutsche Telekom, KDDI, KT Corp., NTT DOCOMO, SK Telecom, Telefonica, Telenor, TIM, Turkcell and Vodafone, and intends to motivate all parties to team up on expediting the delivery and deployment of 5G...

By VR 360, 21 November 2018, 0 comments. Categories: Enterprise.

Research: Augmented reality can help cardiologists with complex procedures

Augmented reality (AR) offers a new platform to help physicians better visualise complex medical data, particularly before and during medical procedures. A new self-contained AR device aims to provide an immersive AR experience in which surgeons can interactively explore data in three dimensions.

Jihye Jang, a PhD Candidate at the Cardiac Magnetic Resonance (MR) Centre at Beth Israel Deaconess Medical Centre, and colleagues assessed...

By VR 360, 12 November 2018, 0 comments. Categories: AR.

EFF launches VR tool to help users understand surveillance technologies

The Electronic Frontier Foundation (EFF) has launched a virtual reality (VR) experience on its website, teaching people how to spot and understand the surveillance technologies that police are using on its communities.

Spot the Surveillance, which works best with a VR headset and can also work on standard browsers, places users in a 360-degree street scene in San Francisco.

The...

By VR 360, 06 November 2018, 0 comments. Categories: Applications, Platforms, Regulation.

Novarad AR HoloLens system gets FDA approval for medical use

The FDA has cleared OpenSight Augmented Reality System, making it the first AR medical solution for Microsoft HoloLens receiving 510(k) clearance for use in pre-operative surgical planning.

OpenSight renders 2D, 3D and 4D images of patients interactively, while accurately overlaying them directly on the patient’s body. The solution, in combination with the patented virtual tool technology and an integrated targeting...

By VR 360, 30 October 2018, 0 comments. Categories: Applications, AR.

Resolution Games secures $7.5 million series B funding to further innovation for AR and VR gaming

Sweden-based Resolution Games has closed a $7.5 million Series B round of funding led by MizMaa Ventures.

The investment also includes new capital from GP Bullhound and Fly Forever, as well as industry thought leader and Unity founder, David Helgason. Investors from previous rounds, such as GV, Partech, Bonnier Ventures, Creandum and Sisu Game Ventures, also partook in this latest series B round.

By VR 360, 25 October 2018, 0 comments. Categories: Ecosystems, Gaming.

Macy’s teams up with Marxent Labs in ‘largest VR rollout in retail history’

The recent collaboration between departmental store chain Macy’s and VR and AR solutions provider Marxent Labs is said to be the largest VR rollout in retail history.

About 70 of Macy’s stores across the nation have installed VR so far, and are planning to add more at 20 locations by January 2019, according to the company.

VR-influenced furniture sales have rose more than...

By VR 360, 18 October 2018, 0 comments. Categories: Brands, Platforms.

Deutsche Telekom and Niantic join hands over AR gaming

A technology partnership has recently been announced between Deutsche Telekom and Niantic Inc., creator of leading AR games Pokémon GO and Ingress PRIME. This partnership will bring Niantic’s Real World platform for AR gaming to Deutsche Telekom’s MobiledgeX Edge servers and 5G network.

Niantic’s Real World Platform combines the physical and digital worlds via advanced functionalities like...

By VR 360, 15 October 2018, 0 comments. Categories: AR, Gaming.

Varjo raises $31 million in series B funding to launch first human-eye resolution XR product

Finnish tech startup Varjo has announced a $31 million Series B investment to introduce the world’s first human-eye resolution virtual reality and mixed reality (VR/XR) product, which is aimed at industrial use.

The product holds the potential to transform complex and design-driven industries, such as architecture, engineering and construction, simulation and training, engineering and construction, aerospace, and industrial design.

The Helsinki-based firm now has a total of $46 million in accumulated...

By VR 360, 09 October 2018, 0 comments. Categories: AR, Data & Analytics, Ecosystems.

New HaptX gloves development kit allows VR users to create realistic touch feedback

Seattle-based realistic haptic technology provider HaptX has introduced the new HaptX Gloves Development Kit, which is an industrial-grade product for advanced simulation in VR. Professional VR users can develop simulations with realistic touch feedback and natural interaction with the help of the HaptX Gloves.

Built with the company’s patented microfluidic technology, the HaptX Gloves Development Kit consists of a set...

By VR 360, 09 October 2018, 0 comments. Categories: Ecosystems.

Capgemini bets AR and VR will go mainstream in three years – with US and China aggressive investors

Enterprises are enhancing their business operations with the help of AR and VR technologies, claims a report, titled “Augmented and Virtual Reality in Operations: A guide for investment”, published by the Capgemini Research Institute.

More than 700 executives in the automotive, manufacturing and utilities sectors having knowledge of AR/VR initiatives in their organisations were surveyed for the preparation of this...

By VR 360, 08 October 2018, 0 comments. Categories: AR, Platforms, Research.