Apple patent filing gives clues about AR glasses

Anticipation continues to bubble about Apple’s rumoured entry into the AR hardware market. The tech giant’s experiments with the technology are common knowledge, but a new patent filing has shed more light on what direction might take.

Last week, Apple

By Colm Hebblethwaite, 13 February 2018, 0 comments. Categories: AR, Hardware.

Has MONKEYmedia solved the VR nausea issue?

Eliminating motion sickness and nausea is one of the holy grails of VR development, and Austin-based MONKEYmedia believe that they might have done it.

The small tech firm has announced the launch of its body-based navigation solution, called BodyNav. The system could be a game-changer due to one important factor: it eliminates the need for a handheld game controller.

One of the main causes of VR-induced motion sickness is a disconnect between what the user is seeing and the physical experience they are having...

By Colm Hebblethwaite, 07 February 2018, 0 comments. Categories: Developers, Devices, Hardware.

ABI Research: Hardware differentiation to become increasingly difficult

Differentiation between VR/AR headsets will begin to become more challenging for hardware developers as standards mature, according to ABI Research.

While early VR leaders like Google, Samsung, Oculus and HTC will continue to drive innovation over the coming years, but innovation between untethered or mobile-based headsets will begin to slow down.  

Standards (such as cross-platform support) are already beginning to emerge with organisations like the Khronos group and IEEE lending their support to a more...

By Colm Hebblethwaite, 25 January 2018, 0 comments. Categories: Brands, Ecosystems, Hardware, Platforms.

US ski team utilise VR ahead of Olympics

The US ski and snowboard team has been using VR to prepare for the upcoming Winter Olympics in South Korea.

The team has partnered with STRIVR, the company that has been working with teams in the NFL, NBA and a number of college football teams to integrate VR into their training regimens. Despite its work in a wide range of sporting environments, however, the company had never tried to come up with a solution for a downhill course.

Skiing and snowboarding are sports that are suited to VR, particularly in a...

By Colm Hebblethwaite, 24 January 2018, 0 comments. Categories: Developers, Hardware.

VRidge emulator allows Mobile headsets to run PC VR games

 

VR startup RiftCat has developed technology that allows VR headsets the capability to run PC VR games. The VRidge emulator works by making a user’s computer recognise their phone as a HTC Vive headset.

The system works through connecting two apps, one on the user mobile and one on the desktop. When the two apps connect, the user’s mobile VR headset can be used to play whatever games are on the desktop.

The two apps can be connected through a USB or over a wifi connection, meaning that the...

By Colm Hebblethwaite, 22 January 2018, 0 comments. Categories: Applications, Hardware.

Google joins the standalone headset battle with Mirage Solo

CES 2018 has been defined by wireless VR headsets, with HTC and Oculus both announcing their entries into the battle.

Google has also announced that is will be looking to release its own wireless, standalone headset based on its Daydream VR platform. The Mirage Solo is being created in partnership with hardware manufacturer Lenovo.

Google’s first headset, the Daydream View, required a smartphone.

The headset is powered by WorldSense, which tracks your movements without the requirement for external...

By Colm Hebblethwaite, 12 January 2018, 0 comments. Categories: Hardware.

HTC and Oculus unveil new headsets at CES

Both HTC and their arch rivals Oculus have both unveiled new VR headsets at CES 2018.

HTC showed off its updated Pro version of its Vive headset while Oculus announced a new partnership with China’s Xiaomi that will result in a standalone headset.

The Vive Pro increase the total resolution to 2880 by 1600 pixels, with equates to a 78% increase on previous models. This will be provided by two OLED screens. The other headline feature is the integration of high-performance headphones with a built-in...

By Colm Hebblethwaite, 09 January 2018, 0 comments. Categories: Brands, Hardware.

Looxid Labs wins CES 2018 innovation awards for mobile VR eye tracking system

Looxid Labs, a US startup working on user emotion recognition system for VR has won a CES 2018 Best of Innovation Award for its mobile-based VR headset.

The company picked up the prestigious award, which puts them in the group as previous winners Tilt Brush and Samsung Gear VR, for its LooxidVR product. The mobile-based VR headset that is similar to the Samsung Gear VR or Google Daydream view, but it contains some potentially revolutionary tech.

The headset is embedded with EEG sensors and eye tracking cameras that are...

By Colm Hebblethwaite, 08 January 2018, 0 comments. Categories: Hardware.

TwoEyes Tech mimics human physiology for more comfortable VR

A new VR camera developed by startup TwoEyes Tech takes the innovative step of using two fisheye lenses that are arranged 65 millimetres apart to capture 360 videos.

If the design sounds familiar, that’s because it closely mimics how your own eyes are set up. The company has based the way they capture video data on the way our eyes provide a view of the world around us in the hope that it facilitates a more comfortable VR experience for users.

The two fisheye cameras are placed the average distance...

By Colm Hebblethwaite, 03 January 2018, 0 comments. Categories: Hardware.

3dRudder to showcase foot motion controller at CES 2018

Tech company 3dRudder will be showcasing a VR accessory at CES 2018 in January. The company will be unveiling the latest version of its foot motion controller.

The foot-powered controller solves one of the key problems of creating truly immersive room-scale VR experience: the limitations of space. By allowing users to control their movement with their feet while they are sitting down is not only likely to be much more intuitive then current systems, but it will also free up hand controller functionality for...

By Colm Hebblethwaite, 06 December 2017, 0 comments. Categories: Gaming, Hardware.

WayRay uses AR to transform your windscreen

WayRay, a swiss-based tech company, is looking to use AR technology to turn the windscreen of your car into a holographic navigation system that works as part of a connected car system.

The company was founded in 2012 by Vitaly Ponomarev was involved in a traffic accident while he was distracted trying to adjust his GPS system. The subsequent four years of development have led to the company being awarded the grand prize at the Los Angeles Auto Show start-up competition.

The company uses a device named...

By Colm Hebblethwaite, 29 November 2017, 0 comments. Categories: AR, Hardware.

VR headset shipments top 1 million per quarter for the first time

It seems that VR sales are not showing the signs of slowing that were predicted, as headset sales for Q3 2017 broke 1 million for the first time.

According to independent analysts Canalys, Sony took the lead with Playstation VR shipping over 490,000 sets. Oculus followed behind in second place with 210,000 Rift headsets shipped, and HTC took third with 160,000 Vive units sold.

Together, Sony, Oculus and HTC dominate the VR hardware market, taking a up 86% of the total market in Q3 2017.

The widely reported...

By Colm Hebblethwaite, 28 November 2017, 0 comments. Categories: Devices, Hardware.

HTC drops US Google VR headset to focus on Chinese market

HTC has announced that it will no longer be releasing a daydream-branded HTC standalone headset in the US. Instead the company will be focusing its energy on a standalone headset for the Chinese market powered by Qualcomm.

The headset, called the VIVE Focus, is designed to appeal to a mass market audience. The all-in-one device will feature inside-out 6-degree-of-freedom ‘world-scale’ tracking, which means that it will not require external base stations or sensors.

The headset will not need to be...

By Colm Hebblethwaite, 14 November 2017, 0 comments. Categories: Hardware.

Camera-free eye tracking could drastically reduce the size of headsets

Current VR/AR headsets all use camera-based eye tracking systems to accurately measure the eye movements of users. Cameras capture hundreds of images and therefore take a lot of computing power, meaning that headsets need to be tethered to a power supply and a high-end supply.

AdHawk Microsystems is looking to change that with the introduction of its camera-less eye tracking system.

AdHawk replaces the camera with ultra-compact micro-electromechanical systems (MEMS), computer chips that are so small they...

By Colm Hebblethwaite, 10 November 2017, 0 comments. Categories: Hardware.

Logitech and HTC Vive solve the VR keyboard problem

The problem of how to use a keyboard in a virtual environment has been a tricky one for developers. The finger-operated keyboard is still the best way we have for user to input information quickly, particularly in productivity-driven or desktop scenarios, but also in games, social applications and content browsing.

You would be forgiven for thinking that the solution would to learn to touch-type so that you can still use a keyboard while wearing a headset. But, this is surprisingly difficult in a virtual...

By Colm Hebblethwaite, 06 November 2017, 0 comments. Categories: Developers, Devices, Hardware.

Leeds university warns of risks to children from VR

While the benefits of VR for the medical and therapeutic industries is being hotly touted, less attention has been given to the effects that immersive experiences could have on the development of children.

Researchers at the University of Leeds have conducted research that points to some potentially troubling conclusions. The team have issued a warning that they believe that continued use of VR headsets could trigger eyesight and balance problems in young children.

The study was performed on a group of...

By Colm Hebblethwaite, 30 October 2017, 0 comments. Categories: Devices, Hardware.

Walmart showcases its vision of VR as the future or retail

Store No 8, the technology incubator of retail giant Walmart, has showcased a number of incoming technologies it feels are set to revolutionise retail in the coming years at its recent innovation gala.

VR took a prominent place among the pioneering tech, highlighting the importance the company thinks immersive experiences are set to have in the retail landscape.

The event showcased experiences produced from five VR developers, all of which are focused on using VR to solve different problems in the...

By Colm Hebblethwaite, 23 October 2017, 0 comments. Categories: Ecosystems, Hardware.

Reality 2.0: welcome to the hyperreal

The concept of hyperreality is rapidly gaining momentum across the film and entertainment world as viewers demand increasingly immersive experiences.

Hyperreality is the inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies. A state in which what is real and what is fiction are seamlessly blended together so that there’s no clear distinction between where one ends and the other begins.

More than just an idea

Looking...

By Jon Wadelton, 18 October 2017, 0 comments. Categories: Developers, Devices, Hardware.

Oculus hopes $200 headset will take VR mainstream

Oculus has announced the company’s first standalone VR headset, the Oculus Go. Significantly the new headset is going to be priced at $199 USD.

On its website the company states:

“This all-in-one device makes VR more accessible that ever and represents a huge leap forward in comfort, visual clarity, and ease-of-use.”

The company is joining the race towards creating VR hardware that is affordable enough to hook in the average consumer with a bit of spare cash. Making the headset standalone is...

By Colm Hebblethwaite, 13 October 2017, 0 comments. Categories: Hardware.

Nokia halts VR camera activities citing slow market growth

Nokia has taken the decision to discontinue its OZO VR camera and hardware production line, due to what it perceives as slow market growth.

In a press release, the company stated that:

“In digital media, the slower-than-expected development of the VR market means that Nokia Technologies plans to reduce investments and focus more on technology licensing opportunities. The unit aims to halt development of further versions of the OZO VR camera and hardware, while maintaining commitments to existing...

By Colm Hebblethwaite, 10 October 2017, 0 comments. Categories: Brands, Hardware.