HTC VIVE announces VIVE enterprise solutions business unit

A new business unit and strategy has been announced by HTC VIVE that aims to deliver a complete portfolio of extended reality (XR) solutions to enterprises and developers across the world.

The new organisation, dubbed as VIVE Enterprise Solutions, focuses on assisting businesses that are looking for comprehensive XR solutions that are a mix of hardware, software, and services for professional needs.

By VR 360, 04 July 2019, 0 comments. Categories: Devices, Ecosystems, Enterprise.

Qualcomm launches reference design for Snapdragon Smart Viewer

Qualcomm Technologies has announced the new Qualcomm Snapdragon Smart Viewer Reference Design, which is a VR form factor built together with Goertek on the Qualcomm Snapdragon XR1 Platform. The Reference Design, launched at the Augmented World Expo 2019 in California, helps in decreasing the time taken in product development of both AR and VR smart viewers.

Hugo Swart, head of XR at Qualcomm, said: “The Snapdragon...

By VR 360, 30 May 2019, 0 comments. Categories: Applications, AR, Developers, Devices.

VR headsets will hit ‘critical mass’ at $199 price point, new study finds

A new study from Picture Virtual Reality (PXVR.com) argues that the vast majority of VR headset users would buy a device if it came with a price tag of $199.

13% of the survey respondents said they would buy a VR headset if it is sold for $99 in order for the technology to hit what it called ‘critical mass’. Hundreds of studies have said shown that VR-related sales are continuously growing over the past two years....

By VR 360, 09 May 2019, 0 comments. Categories: Devices, Hardware, Research.

Oculus co-founder Palmer Luckey: Rift S is great – but 30% of users won’t be able to use it

The Oculus Rift S is set to be a considerable upgrade on what has come before and aims to give gamers and enthusiasts ‘the most immersive content that VR has to offer’ when it launches later this year.

One enthusiast who probably won’t be shelling out, however, is Palmer Luckey. The Oculus co-founder has argued in a...

By James Bourne, 27 March 2019, 0 comments. Categories: Devices, Ecosystems, Hardware, Platforms.

HTC reveals pricing and availability details for VIVE Focus Plus headset

HTC VIVE has announced that its latest Focus Plus headset will be available for sale from April 15.

The product can be ordered from Vive's website and will cost $799. Vive Focus Plus features the latest fresnel lenses that offers a sharper visual to reduce any screen door effect meeting the needs of enterprise customers. The newly added dual 6DoF controllers help users to blur the lines between reality and VR in addition...

By VR 360, 26 March 2019, 0 comments. Categories: AR, Devices, Enterprise, Hardware.

Microsoft launches HoloLens 2 at $3500 - but the real power is in the cloud-connected add-ons

MWC19 Microsoft has announced the launch of HoloLens 2 at MWC Barcelona, with the augmented reality (AR) headset being described by the company as an 'important milestone.'

The headset, which will be available later this year at a price of $3500,  has been launched with focus on three specific areas of improvement; immersion, comfort, and time-to-value. HoloLens 2 has a more than doubled field of view combined with holographic density of 47 pixels per degree of sight, alongside eye-tracking sensors and...

By James Bourne, 24 February 2019, 0 comments. Categories: AR, Devices, Microsoft.

Facebook granted patent for human-eye level HMD

Facebook has won a patent for a head-mounted display (HMD) device combining a small high-resolution display with a large lower-resolution screen.

This headset incorporates eye tracking-driven foveated rendering, a process that involves rendering most of the view into a virtual world at lower resolution apart from the area directly in front of where the user’s eye is pointed.

The area in front of the eye, where a human eye perceives the greatest detail, is rendered at a higher resolution.

Unlike in...

By VR 360, 11 December 2018, 0 comments. Categories: Devices, Hardware.

Google unveils patent for motorised VR footwear providing ‘unconstrained’ movement

Google has submitted patent documents for ‘augmented and/or virtual reality footwear’ – in a potential attempt to solve a key problem with VR around locomotion.

When does a VR world become truly virtual? Of course, put a headset on and you are in a virtual world, but you cannot walk about in it – at least not very far until reality kicks in. Google’s patent aims to enable what they describe as...

By James Bourne, 20 November 2018, 0 comments. Categories: Devices, Hardware.

HTC launches enterprise-themed Vive Focus VR in Western markets

HTC is making its enterprise-flavoured Vive Focus virtual reality (VR) set available in Western markets, promising a variety of new applications in the process.

The launch ‘reinforces Vive’s increased commitment to bringing best-in-class design and software expertise – paired with the world’s best VR hardware – to businesses of all sizes’, in the company’s words.

By James Bourne, 09 November 2018, 0 comments. Categories: AR, Devices, Enterprise, Hardware.

VR headset shipments go down year on year – but it’s only a blip, says IDC

Shipments of VR headsets went down 33% year on year, according to IDC – but the analyst firm expects this to be merely a blip as the market finds its footing.

The figures, which appear in the company’s latest Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, found declines in each of the primary markets.

Screenless viewers went down from 1 million headsets...

By James Bourne, 06 September 2018, 0 comments. Categories: Applications, Devices, Hardware, Research.

Magic Leap One Creator Edition is finally launched – with $2295 price tag

It has certainly taken its time – but Magic Leap has finally taken the leap and announced the availability of its augmented reality (AR) headset.

The Magic Leap One Creator Edition, in the words of the company, is ‘a spatial computing system that brings digital content to life here in the real world with us. Its unique design and technology lets in natural light waves together with softly layered synthetic lightfields, enabling creators to build unbelievably believable interactive experiences and...

By James Bourne, 10 August 2018, 0 comments. Categories: Applications, AR, Devices.

Google launches Chrome browser on VR Daydream headsets

Google has announced that Chrome, the world’s most popular browser used by 44.5% of users, is now available on its VR (virtual reality) Daydream headsets.

Announced on its blog yesterday, the search and tech giant said users of Google Daydream View and Lenovo Mirage Solo with Daydream can now launch Chrome directly from their homepage and interact with any webpage while in VR.

Google promises that “all the features you...

By Mark Jones, 31 July 2018, 0 comments. Categories: Developers, Devices, Platforms.

VR therapy for neurological conditions to be rolled out across UK

A “pioneering” virtual reality (VR) therapy, which has proven to reduce blood pressure and pain levels among people with neurological conditions, is going to be rolled out across the UK.

According to BBC Scotland, the therapy has been trialled at the Sue Ryder neurological care centre in Aberdeen, where it has been used to support people with conditions such as cerebral palsy, MS and motor neurone disease, as well as those with brain...

By Mark Jones, 27 July 2018, 0 comments. Categories: Applications, Devices, Research.

This Finnish VR startup is developing a headset with human-eye resolution

Virtual reality could be about to get a lot more, well, real.

A Finnish startup known as Varjo claims to be developing a VR headset whose resolution could actually match that of the human eye.

It achieves this by mimicking the way that our vision works, a process called foveation, where our eyes will only see one small area in front of us in a high resolution; the rest, as you will probably now be noticing, is rather more blurry.

Varjo attempts to replicate this process by using two displays within the...

By Mark Jones, 20 June 2018, 0 comments. Categories: Devices, Enterprise, Hardware.

AR and VR spending in Canada set to ramp up this year, says IDC

International Data Corporation (IDC) Canada has announced the latest release of its IDC's Worldwide Semiannual Augmented and Virtual Reality Spending Guide forecasting Canada's hardware, software and services spending on the two technologies combined is set to total C$602 million by 2018, increasing to $8 billion by 2022 at a CAGR of 90%.

Consumer, healthcare, and retail, powering immersive and realistic images, sounds, and experiences that simulate physical presence in a virtual environment will lead...

By James Bourne, 04 June 2018, 0 comments. Categories: AR, Devices, Ecosystems.

Google prototyping standalone AR headset

While VR headsets have become reasonably widespread with good retail availability, AR headsets like the Microsoft HoloLens and Magic Leap One remain restricted to developers and other professionals due to their high asking price and limited availability. However, other companies like Apple, Samsung and now Google are all reportedly working on AR headsets. News of the Google AR headset broke this weekend, so here's what you need to know.

German periodical Winfuture.de

By William Judd, 21 May 2018, 0 comments. Categories: AR, Devices, Hardware.

SteamVR Input makes VR control schemes adaptable for users and devs alike

Building games for VR is hard. As well as making sure your game is fun and interesting, you've also got to ensure that your users don't puke after they put a VR headset on. Valve can't do too much about these three issues, but they can help solve another bugbear: control schemes.

VR gamers have a wide range of input options, from traditional console gamepads and racing wheels to VR-specific controllers made by giants like Oculus or hand-assembled by enthusiasts. Even if a developer supports the...

By William Judd, 16 May 2018, 0 comments. Categories: Developers, Devices, Ecosystems, Gaming, Hardware.

JDI's 1001 ppi VR display expected to debut in PSVR 2

One of the best - and worst - things about Virtual Reality is that fifty years after the first HMD (head-mounted display) was created by Ivan Sutherland, it is still a rapidly evolving space. This evolution has included progress in how VR apps should be designed and used, but it has always been tempered by the limits of current available technology, particularly in terms of displays and motion tracking.

Japan Display has recently unveiled its next-generation screens for VR headsets - which...

By William Judd, 15 May 2018, 0 comments. Categories: Devices, Hardware.

AR/VR consumer content and apps market hit $3.2 billion in 2017

The AR and VR consumer market swelled by an impressive 72% in 2017 to reach a value of $3.2 billion, according to analysis from IHS Markit.

Key factors in this growth are a steadily increasing user base that is proving happy to put more of their money into the ballooning number of content, apps and location-based VR entertainment. While VR is likely to remain a fairly niche market for the next few years, IHS Markit still sees it hitting 75.7 million users by 2021.

In terms of user numbers though, it seems...

By Colm Hebblethwaite, 12 April 2018, 0 comments. Categories: Devices, Research.