Khronos publicly releases OpenXR 1.0 specification for VR and AR ecosystem

The Khronos Group has publicly released the OpenXR 1.0 specification, along with openly available implementations and substantial ecosystem momentum.

According to the Oregon-based non-profit industry consortium, the OpenXR 1.0 is a unifying, royalty-free, open standard that provides high-performance, cross-platform access to extended reality, also known as XR, supported platforms and devices.

By VR 360, 08 August 2019, 0 comments. Categories: AR, Ecosystems.

How virtual reality is increasing collaboration and improving outcomes across industries

Those old enough to remember the arcades of the 1980s and 1990s will have experienced a rudimentary version of what we now know as virtual reality. Fast forward three decades and the technology that allowed people to hit tennis balls around with virtual adversaries has matured beyond recognition. The average consumer now experiences...

By Nick Lazaridis, 26 July 2019, 0 comments. Categories: Applications, Ecosystems, Enterprise.

Microsoft joins XR Association in ‘significant milestone’

Microsoft has joined the XR Association (XRA), joining Facebook, Google, HTC Vive, Samsung and Sony as members.

The trade association, which represents technology manufacturers across virtual, augmented and mixed reality, ‘further signifies the Association’s broadening scope and representation of the XR industry’, according to the press materials.

This is not overly surprising...

By James Bourne, 22 July 2019, 0 comments. Categories: AR, Brands, Ecosystems, Microsoft.

HTC VIVE announces VIVE enterprise solutions business unit

A new business unit and strategy has been announced by HTC VIVE that aims to deliver a complete portfolio of extended reality (XR) solutions to enterprises and developers across the world.

The new organisation, dubbed as VIVE Enterprise Solutions, focuses on assisting businesses that are looking for comprehensive XR solutions that are a mix of hardware, software, and services for professional needs.

By VR 360, 04 July 2019, 0 comments. Categories: Devices, Ecosystems, Enterprise.

Siemens’ latest version of Solid Edge CAD software features AR and 2D nesting among other tools

Siemens Digital Industries Software has announced the availability of a new version of its Solid Edge CAD software featuring augmented reality (AR) among other new options.

Dubbed as Solid Edge 2020, the newer edition of the CAD software will help the small and medium-sized manufacturers expedite their product development and manufacturing process.

The Solid Edge 2020 software, which...

By VR 360, 11 June 2019, 0 comments. Categories: AR, Ecosystems, Enterprise.

AR and VR market could separate before converging, Digi-Capital argues

A number of industry experts in the AR/VR domain foresee convergence of the two technologies into one unique spatial computing solution. However, Digi-Capital has predicted that mobile AR, smart glasses, and VR may in fact be separated in the medium-term from a commercial point of view.

AR is estimated to reach 2.5 billion installed base and $70-$75 billion revenue and VR is expected to hit over 30 million installed base and...

By VR 360, 15 May 2019, 0 comments. Categories: AR, Ecosystems, Research.

Oculus co-founder Palmer Luckey: Rift S is great – but 30% of users won’t be able to use it

The Oculus Rift S is set to be a considerable upgrade on what has come before and aims to give gamers and enthusiasts ‘the most immersive content that VR has to offer’ when it launches later this year.

One enthusiast who probably won’t be shelling out, however, is Palmer Luckey. The Oculus co-founder has argued in a...

By James Bourne, 27 March 2019, 0 comments. Categories: Devices, Ecosystems, Hardware, Platforms.

I’m Fine VR project aims to raise awareness and educate around suicide prevention

VoidVR, an independent virtual reality (VR) development studio, has announced the launch of I’m Fine, a new educational project aimed at suicide awareness.

The project, which will be available for free on the Oculus Rift and HTC Vive from July, is aimed at being ‘used as a means of experiencing what sufferers of suicidal thoughts go through in their darkest hours… [to] better understand [them].’

By James Bourne, 25 March 2019, 0 comments. Categories: Applications, Ecosystems.

Executives see bright future for VR, AR and XR particularly in gaming – but barriers to adoption remain

The vast majority of technology executives surveyed by global law firm Perkins Coie say they expect immersive technologies of virtual, augmented and mixed reality to become as ubiquitous as mobile devices within six years.

The research, conducted alongside the XR Association, noted the state of investment in the space, which surged in late 2018. Q4/2018 saw spike in global venture capital deal value to $1.7 billion in AR and...

By James Bourne, 19 March 2019, 1 comment. Categories: AR, Ecosystems, Gaming, Research.

Man spends entire week in VR headset, notes strength of community despite missing nature

Jak Wilmot, co-founder of Atlanta-based VR agency Disrupt VR, spent an entire week locked into a VR headset – and while he missed the ‘energy’ of the natural world, his conclusion was that virtual reality was “whatever you want it to be.”

The experiment – or publicity stunt, delete as appropriate – came with a couple of caveats. Wilmot could take up to 30 seconds out to switch VR...

By James Bourne, 18 March 2019, 0 comments. Categories: Case Studies, Ecosystems, Research.

Nissan and NTT DOCOMO test ‘invisible-to-visible’ technology in moving vehicle using 5G

Nissan and NTT DOCOMO have put Nissan’s 'invisible to visible' technology through its field test in a moving vehicle, using DOCOMO’s fifth-generation mobile communications connectivity.

Invisible-to-visible (I2V) is a future Nissan Intelligent Mobility technology that merges the real and virtual worlds. Combining information from sensors outside and inside the vehicle with the data from the cloud helps...

By VR 360, 14 March 2019, 0 comments. Categories: AR, Brands, Ecosystems.

Phiar raises $3 million to develop computer vision and deep learning navigation app

Machine learning and augmented reality provider Phiar has announced a seed funding round of $3 million to develop a computer vision and deep learning navigation app for smartphones, to be launched in app stores in mid-2019. Unlike traditional GPS apps, the Phiar app displays the driver’s real-world surroundings augmented with an easy to follow painted path.

The seed round, co-led by the Venture Reality Fund and Norwest...

By VR 360, 06 December 2018, 0 comments. Categories: AR, Developers, Ecosystems.

BAE Systems invests £20 million in AR and AI to develop future naval combat strategies

BAE Systems has recently made an investment as part of its commitment to innovate and deliver the best systems and products to tackle evolving threats and deliver the most effective solutions to customers. The British firm will be investing £20 million in AR and AI that will be used in warships to optimise their combat ability.

The investment will see innovations that will aid naval personnel to enhance their decision...

By VR 360, 23 November 2018, 0 comments. Categories: AR, Ecosystems.

Resolution Games secures $7.5 million series B funding to further innovation for AR and VR gaming

Sweden-based Resolution Games has closed a $7.5 million Series B round of funding led by MizMaa Ventures.

The investment also includes new capital from GP Bullhound and Fly Forever, as well as industry thought leader and Unity founder, David Helgason. Investors from previous rounds, such as GV, Partech, Bonnier Ventures, Creandum and Sisu Game Ventures, also partook in this latest series B round.

By VR 360, 25 October 2018, 0 comments. Categories: Ecosystems, Gaming.

Embracing extended reality for technology adoption and harnessing opportunities

Today, the terms augmented reality, virtual reality and mixed reality are used in industry very interchangeably, and there is a very thin line separating all three technologies. When we look at XR, we’re really considering it as the “umbrella technology” that these other technologies come under. Each technology holds its own promise individually for new, beneficial use cases, but they can also be coordinated to work together in new applications,...

By Raj Tiwari, 22 October 2018, 0 comments. Categories: AR, Ecosystems.

Varjo raises $31 million in series B funding to launch first human-eye resolution XR product

Finnish tech startup Varjo has announced a $31 million Series B investment to introduce the world’s first human-eye resolution virtual reality and mixed reality (VR/XR) product, which is aimed at industrial use.

The product holds the potential to transform complex and design-driven industries, such as architecture, engineering and construction, simulation and training, engineering and construction, aerospace, and industrial design.

The Helsinki-based firm now has a total of $46 million in accumulated...

By VR 360, 09 October 2018, 0 comments. Categories: AR, Data & Analytics, Ecosystems.

New HaptX gloves development kit allows VR users to create realistic touch feedback

Seattle-based realistic haptic technology provider HaptX has introduced the new HaptX Gloves Development Kit, which is an industrial-grade product for advanced simulation in VR. Professional VR users can develop simulations with realistic touch feedback and natural interaction with the help of the HaptX Gloves.

Built with the company’s patented microfluidic technology, the HaptX Gloves Development Kit consists of a set...

By VR 360, 09 October 2018, 0 comments. Categories: Ecosystems.

How 5G technologies will drive adoption of AR and VR

There are high hopes for the potential of VR, AR and mixed reality applications, with a stream of organisations from startups to more established names announcing plans for the technology. Indeed, the UK Government announced investment of up to £33 million in the space as part of its Industrial Strategy earlier this year.

Requirements for ultra-low latency and reliable, high-speed data connections mean that the full potential of these applications has yet to be realised.

Fortunately, 5G is set to...

By John English, 21 September 2018, 0 comments. Categories: AR, Ecosystems, Regulation.