Resolution Games secures $7.5 million series B funding to further innovation for AR and VR gaming

Sweden-based Resolution Games has closed a $7.5 million Series B round of funding led by MizMaa Ventures.

The investment also includes new capital from GP Bullhound and Fly Forever, as well as industry thought leader and Unity founder, David Helgason. Investors from previous rounds, such as GV, Partech, Bonnier Ventures, Creandum and Sisu Game Ventures, also partook in this latest series B round.

By VR 360, 25 October 2018, 0 comments. Categories: Ecosystems, Gaming.

Deutsche Telekom and Niantic join hands over AR gaming

A technology partnership has recently been announced between Deutsche Telekom and Niantic Inc., creator of leading AR games Pokémon GO and Ingress PRIME. This partnership will bring Niantic’s Real World platform for AR gaming to Deutsche Telekom’s MobiledgeX Edge servers and 5G network.

Niantic’s Real World Platform combines the physical and digital worlds via advanced functionalities like...

By VR 360, 15 October 2018, 0 comments. Categories: AR, Gaming.

New report explores greater accessibility for VR games and content

A new detailed report recently released by The Independent Game Developers' Association (TIGA) has noted how to face challenges and grab the opportunity to make VR content available to the widest audiences possible.

The report, titled ‘Accessibility and VR’, is authored by veteran video game accessibility specialist Ian Hamilton. The report covers topics that will better serve those with motor and visual impairment, understanding hearing loss relative to VR, considering simulation sickness,...

By James Bourne, 19 June 2018, 1 comment. Categories: Applications, Gaming.

Mall & theme park VR experience startup gears up for £5m IPO

A virtual reality (VR) experience company that supplies virtual experiences to theme parks and shopping malls is ready to go public on the AIM market, with aims to raise £5m from the listing.

The UK-headquartered Immotion uses a combination of graphics, motion and sound to create immersive experiences for consumers at venues including Legoland Boston and multiple shopping centres across the UK.

Raising the cash would see Immotion valued at roughly £20m, which would be used to fund its further...

By Mark Jones, 18 June 2018, 0 comments. Categories: Gaming, Hardware, Platforms.

Apple reveals key updates to AR developer framework ARKit

Opening its World Wide Developer Conference (WWDC) this week, Apple announced a string of updates to its AR (augmented reality) framework ARKit - a key development in a field the tech company is pitching its long-term success on.  

The update comes after Apple announced that 13 million apps had been downloaded using the framework since its debut in September 2017, with some 47% of that figure driven by a surge in the popularity of

By Mark Jones, 06 June 2018, 0 comments. Categories: Applications, AR, Developers, Gaming.

SteamVR Input makes VR control schemes adaptable for users and devs alike

Building games for VR is hard. As well as making sure your game is fun and interesting, you've also got to ensure that your users don't puke after they put a VR headset on. Valve can't do too much about these three issues, but they can help solve another bugbear: control schemes.

VR gamers have a wide range of input options, from traditional console gamepads and racing wheels to VR-specific controllers made by giants like Oculus or hand-assembled by enthusiasts. Even if a developer supports the...

By William Judd, 16 May 2018, 0 comments. Categories: Developers, Devices, Ecosystems, Gaming, Hardware.

3dRudder to showcase foot motion controller at CES 2018

Tech company 3dRudder will be showcasing a VR accessory at CES 2018 in January. The company will be unveiling the latest version of its foot motion controller.

The foot-powered controller solves one of the key problems of creating truly immersive room-scale VR experience: the limitations of space. By allowing users to control their movement with their feet while they are sitting down is not only likely to be much more intuitive then current systems, but it will also free up hand controller functionality for...

By Colm Hebblethwaite, 06 December 2017, 0 comments. Categories: Gaming, Hardware.

AMC aims to bring room-scale VR in theatres by 2019

AMC Entertainment, the largest theatrical motion picture exhibitor in the world, has invested $10 million into VR startup Dreamscape Immersive, to open six VR centres in North America and the UK.

The company has also committed another $10 million to finance VR content productions with the LA-based startup. Dreamscape Immersive is focused on room-scale installations and real-time motion tracking.

The six new VR-locations will be in addition to Dreamscape’s flagship location in Los Angeles, which is due...

By Colm Hebblethwaite, 27 September 2017, 0 comments. Categories: Enterprise, Gaming.

E3 2017: VR absent from Xbox One X announcement

There was a noticeable ripple of excitement throughout the VR community earlier this year when Microsoft announced that its new console offering (codenamed ‘Project Scorpio’) would feature VR support.

At E3, Scorpio was revealed to be the slightly confusingly named Xbox One X, a new 4K console that promises more power, memory and faster processing then anything on the market.

The announcement was accompanied by a torrent of game announcements and technical...

By Colm Hebblethwaite, 12 June 2017, 0 comments. Categories: Gaming.

The versatility of VR: Four key use cases showing its potential

It’s no secret social virtual reality is having a moment. As one of the key highlights to come out of the Facebook F8 conference, not only has VR now mastered ‘presence’ (convincing the brain you’re actually there without the motion sickness) but it also has its sights set on making you feel the presence of others. 

The possibilities with this are huge; from dating to interactive business meetings, and even football matches where you can feel the crowd’s excitement but skip...

By Charles Crotty, 31 May 2017, 0 comments. Categories: Brands, Enterprise, Gaming.

Unity Technologies nets $400 million investment

Private equity firm Silver Lake has agreed a $400 million investment in Unity Technolgies, according to Bloomberg Technology.

Unity is an important player in the global games market, creating development tools that underpin a large amount of the video games on the market. The Unity game engine is the most popular third-party development software amongst game creators.

With regards to VR, around 90% of Samsung VR games and 53% of Occulus Rift launch titles were made using Unity software.

The huge investment in...

By Colm Hebblethwaite, 24 May 2017, 0 comments. Categories: Brands, Gaming.

Startup Improbable raises $500m in funding

Improbable, a British VR startup has announced a hugely successful round of Series B funding.

The funding round, led by Japan’s SoftBank, raised $502 million for the company, which was founded by Cambridge computer science graduates.

According to the Guardian, the investment could be the largest ever investment in a European tech startup.  

The company uses cloud-based distributed computing to allow for the creation of virtual worlds for use in games or for ‘massive-scale simulations of the...

By Colm Hebblethwaite, 12 May 2017, 0 comments. Categories: Gaming, Platforms.

Google acquires Owlchemy Labs

Owlchemy Labs, one of the world’s most famous VR game studios, has announced that it has been acquired by Google.

The studio has produced some of VR’s most high profile and critically acclaimed games such as Job Simulator and the recent Rick and Morty: Virtual Rick-ality.

The partnership will see Owlchemy continuing to create content for HTC Vive, Occulus Touch and PlayStation VR.

The company was founded six years ago and achieved its first real bit of success with the release of Job Simulator,...

By Colm Hebblethwaite, 11 May 2017, 0 comments. Categories: Gaming.

Facebook winds down Oculus Story Studio VR content arm

(c)iStock.com/fergregory

Oculus is to ‘wind down’ Story Studio, the company’s cinematic virtual reality (VR) division to focus more on investing in external content.

“We’re now entering the next chapter of VR development, where new creators enter the market in anticipation of adoption and growth, and we’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,” wrote Jason Rubin, VP content at Oculus

By VR 360, 05 May 2017, 0 comments. Categories: Brands, Developers, Gaming.

Past, present and future challenges: a talk with Katie Goode of Triangular Pixels

The recent VR World Congress 2017 was a celebration of how far the VR market has come and all the exciting paths that stretch out into the future.

In amongst the talks and stalls eagerly talking about the ways that VR will change entertainment and business, was a panel on the challenges face by businesses operating in the market.

One of the members of the panel was Katie Goode, creative designer from award-winning games design agency Triangular Pixels. A veteran of the VR...

By Colm Hebblethwaite, 18 April 2017, 0 comments. Categories: Gaming.

VR market review: VR World Congress 2017

Carl Hibbert of Futuresource Consulting provided the audience with a review of the VR market and possible future trends.

The presentation started with a perhaps surprising bit of research that asked people who had already tried VR which piece of hardware they had used. 31% said Samsung VR, 15% said Playstation VR and 14% cited Google Cardboard.

Futuresource are anticipating that 90 million VR and AR units will be being sold annually around the world by 2021.

An interesting...

By Colm Hebblethwaite, 12 April 2017, 0 comments. Categories: Brands, eSports, Gaming, Hardware, Platforms.

UK’s first VR game experience to open in Leeds

The Hyper Reality Experience is the first in a series of VR game experiences that will be launched across the UK by Tick Tock Unlock.

The game sees teams of up to 8 players being given 15 minutes to complete a ‘free-roaming, live-action’ challenge.

Set to open in Trinity Leeds on 22 April, the project has been developed by former J.P Morgan executive Ali Khan.

According to Mr Khan, the centre will provide “a new form of entertainment that is part video game, part virtual reality, part...

By Colm Hebblethwaite, 27 March 2017, 0 comments. Categories: eSports, Gaming.

Kingston University VR centre puts students at the cutting edge of games design

Kingston University has invested £53,000 to create the Centre of Augmented and Virtual Reality Environments to ensure its students are right at the forefront of the games industry.

Known by the slightly more ominous name of CAVE, the centre compliments the newly- redesigned games lab at the university’s Penrhyn Road campus.

As well as preparing students for their professional lives by giving them access to the latest equipment and tools, staff also hope to give them the opportunity for...

By Colm Hebblethwaite, 24 March 2017, 0 comments. Categories: Developers, Gaming, Research.

Fallout 4 VR to demo at E3 2017

Bethesda, the company behind the Fallout series as well as DOOM and Skyrim, is taking a bold step into VR.

When released, the game will likely be the first open-world game that has been updated for a full VR experience.

The company’s vice president of PR and marketing, recently confirmed that Fallout 4 VR will be demoed and playable at E3 2017.

And according to lead designer Todd Howard, the experience is going to be a game changer. 

You can see the interview

By Colm Hebblethwaite, 24 March 2017, 0 comments. Categories: Gaming.

BMW harnessing Unreal Engine for vehicle development

BMW is combining VR, 3D printing and technology transferred from the computer games industry to radically alter the way it develops it vehicles.

Whereas the world of product development for large-scale manufacturing has always been a long and costly process, the combination of three distinct technological advancements could be about to consign that to history.

The new process uses 3D printed prototype components with a VR environment based on Unreal Engine's real-time physics-based rendering.

This creates...

By Colm Hebblethwaite, 23 March 2017, 0 comments. Categories: AR, Case Studies, Gaming.