Has MONKEYmedia solved the VR nausea issue?

Eliminating motion sickness and nausea is one of the holy grails of VR development, and Austin-based MONKEYmedia believe that they might have done it.

The small tech firm has announced the launch of its body-based navigation solution, called BodyNav. The system could be a game-changer due to one important factor: it eliminates the need for a handheld game controller.

One of the main causes of VR-induced motion sickness is a disconnect between what the user is seeing and the physical experience they are having...

By Colm Hebblethwaite, 07 February 2018, 0 comments. Categories: Developers, Devices, Hardware.

US ski team utilise VR ahead of Olympics

The US ski and snowboard team has been using VR to prepare for the upcoming Winter Olympics in South Korea.

The team has partnered with STRIVR, the company that has been working with teams in the NFL, NBA and a number of college football teams to integrate VR into their training regimens. Despite its work in a wide range of sporting environments, however, the company had never tried to come up with a solution for a downhill course.

Skiing and snowboarding are sports that are suited to VR, particularly in a...

By Colm Hebblethwaite, 24 January 2018, 0 comments. Categories: Developers, Hardware.

VR industry leaders launch world’s first ‘Academic Purpose’ bundle

VR First is a global initiative that aims to enable global innovation in VR/AR by providing creators, companies and governments with state-of-the-art facilities.

Now the group, along with a team of industry leaders, have announced the launch of the world’s first VR Academic Purpose bundle. This bundle consists of hardware, services and support from key players in the industry, and is designed specifically for academic research, development and innovation purposes.

The bundle will be made available to...

By Colm Hebblethwaite, 08 December 2017, 0 comments. Categories: Developers, Research.

VIVE announces investments in 26 new VR/AR startups

HTC VIVE has announced the latest round of VR/AR tech startups to be added to its VIVE X accelerator programme. The companies that will be receiving investment and support from VIVE as part of the programme include a company building a brain control system and those developing content tools and behaviourial engines.

Through their selection into the VIVE X programme, the startups gain unparalleled access to expertise, resources, planning and network resources. The aim is to get these companies mature enough to...

By Colm Hebblethwaite, 30 November 2017, 0 comments. Categories: Brands, Developers.

Amazon moves into VR with Sumerian

The VR market just got a lot more crowded with the entry of one of the largest companies in the world.

Amazon Web Services (AWS), the cloud platform of the ubiquitous ecommerce giant, has launched a new service called Sumerian. The new service aims to provide a platform that makes the process of developing VR, AR and 3D applications easier.

Sumerian gives developers an editor that they can use to build virtual environments and populate them with 3D objects and characters. Developers can also script how these...

By Colm Hebblethwaite, 27 November 2017, 0 comments. Categories: Brands, Developers.

Mirra sees itself as the Squarespace of VR

 

One thing that can put people off trying their hand at VR and AR is the mountains of coding that needs to be done. For many people, the technical skills needed to make their ideas a reality is impediment enough.

But what if you could create virtual environments without having to input a single line of code? Well, that is what Mirra is aiming to do.

Availible as a public beta, Mirra is a 3D design tool and platform as a service that wants to help people create and distribute immersive environments in a...

By Colm Hebblethwaite, 07 November 2017, 0 comments. Categories: AR, Developers, Platforms.

Logitech and HTC Vive solve the VR keyboard problem

The problem of how to use a keyboard in a virtual environment has been a tricky one for developers. The finger-operated keyboard is still the best way we have for user to input information quickly, particularly in productivity-driven or desktop scenarios, but also in games, social applications and content browsing.

You would be forgiven for thinking that the solution would to learn to touch-type so that you can still use a keyboard while wearing a headset. But, this is surprisingly difficult in a virtual...

By Colm Hebblethwaite, 06 November 2017, 0 comments. Categories: Developers, Devices, Hardware.

Adobe launches immersive tool to edit sound in VR

Adobe has announced Project SonicScape, a prototype tool that allows VR/AR editors and developers to better edit sound within 3D environments.

Demoed at the company’s Adobe Max conference, the tool allows developers and editors to visualise ambisonic audio within a spherical VR video using coloured bubbles. This way of visualising sound data in this way makes it easy to align sound with specific parts of the video.

An Adobe spokesperson told TechCrunch:

“Project SonicScape takes the...

By Colm Hebblethwaite, 20 October 2017, 0 comments. Categories: Applications, Developers.

Reality 2.0: welcome to the hyperreal

The concept of hyperreality is rapidly gaining momentum across the film and entertainment world as viewers demand increasingly immersive experiences.

Hyperreality is the inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies. A state in which what is real and what is fiction are seamlessly blended together so that there’s no clear distinction between where one ends and the other begins.

More than just an idea

Looking...

By Jon Wadelton, 18 October 2017, 0 comments. Categories: Developers, Devices, Hardware.

TRIPP wants to help you alter your mood with VR

VR experiences can have substantial and powerful effects on the way that users think and feel. Up until now these effects have been utilised as ways of making a game better or for placing the user in the shoes of another person (as our piece on refugees illustrated).

But with TRIPP, using VR to change the way the individual feels is the whole point.

The company of “mood architects” recently secured $4 million in funding in order to create journeys that use the sensory and immersive elements of VR...

By Colm Hebblethwaite, 29 September 2017, 0 comments. Categories: Developers.

Viveport celebrates first anniversary with new services and 100% holiday revenue share

HTC VIVE’s global app store Viveport is celebrating its first birthday by giving developers a host of new services as well as a limited revenue share scheme.

"From launching the first-ever subscription model for a VR app store to exceeding 1,000 titles available globally, to over 26,000 registered developers in our community, Viveport has grown by leaps and bounds over the past year." said Rikard Steiber, President of Viveport.

"We enter year two with exciting new features and improvements to...

By Colm Hebblethwaite, 22 September 2017, 0 comments. Categories: Developers.

UNICEF look to make VR/AR work for everyone

The UNICEF Innovation Fund has announced that it is seeking applications from AR/VR startups to submit their ideas for harness the technology for the greater good.

The organisation wants to focus on ‘good technology’ – that which allows people around the world better access to information, opportunities and choice, preferably in an equitable way.

Solutions that fulfil these criteria will be rewarded with seed funding and access to UNICEF’s country offices for use-case knowledge and...

By Colm Hebblethwaite, 08 September 2017, 0 comments. Categories: Applications, Developers, Platforms.

Adobe acquires SkyBox technology from Mettle

Adobe has announced that it has acquired SkyBox technology from Mettle, showing that the tech giant is continuing its push to position itself at the head of the VR pack.

The SkyBox toolset is designed for post-production in Adobe Premiere Pro CC and After Effects CC, and also compliments Adobe Creative Cloud’s existing 360/VR production tech.

With increasing numbers of brands and companies exploring the possibilities of VR, the race is on to corner the market for seamless end-to-end workflows.

The...

By Colm Hebblethwaite, 25 August 2017, 0 comments. Categories: Developers.

MakeVR Pro brings CAD-based 3D modelling tools to HTC Vive

Vive Studios has partnered with Sixense, a global leader in motion tracking, to launch an affordable tool for professional 3D designers.

Availiable on viveport for $39.99, MakeVR Pro is a suite of new tools for the MakeVR content creation experience.

The new tools are for precision alignment of objects using grids and rulers, jigs, snapping, surface tracking and mirroring. The tools make it much easier to create solid-model content with posistional and rotational accuracy in their virtual workshops.

"While still a simple...

By Colm Hebblethwaite, 08 August 2017, 0 comments. Categories: Developers.

Low cost VR design tool speeds design process

Gravity Sketch has released a professional grade 3D design tool that aims to reduce design time by 30%.

Available for around $40 on Occulus and Steam VR, the tool has just completed beta testing with 500 industrial designers and digital artists.

Based in London, Gravity Sketch has received funding and business support from heavy-hitters the Royal Academy of Engineering’s Enterprise Hub and the James Dyson Foundation.

The company wants to make professional grade design available to everyone and allow...

By Colm Hebblethwaite, 03 August 2017, 1 comment. Categories: Developers.

VR is the fastest growing skill for freelancers in Q2 2017

VR skills are becoming an increasingly desirable as more and more companies begin to invest heavily in the technology, according to freelancing website Upwork.

As the money, attention and ideas begin to flow into the VR space, there are still relatively few workers who specialise in the skills needed to produce content and hardware.

The company’s quarterly Upwork Skills Index ranks the 20 fastest growing skills amongst freelancers in the US job market. Tech-related skills make up 65% of...

By Colm Hebblethwaite, 02 August 2017, 0 comments. Categories: Applications, Data & Analytics, Developers.

New workflow allows spatial audio mixing in VR

German tech start-up Dear Reality has announced its Spatial Connect, a workflow that allows for the live mixing of spatial audio in VR and AR.

The mixing of spatial audio can be done with any common Digital Audio Workstation (DAW) connected to HTC Vive or Oculus Rift. By allowing developers to position and mix sound objects directly in their created environments using the device’s controllers, Dear Reality claim their system is more intuitive then using a mouse.

“If you want to mix for VR, you...

By Colm Hebblethwaite, 25 July 2017, 0 comments. Categories: Developers.

Hand gesture recognition without the need for 3D sensors

The technical aspects of bringing mobile VR have long been frustrating developers. Chief among the challenges of bringing VR to the smartphone-owning masses is how to track the motion of users without the need for bulky hardware add-ons such as sensors.  

Clay VR has launched its solution to this key problem, with its SDK for VR/AR game developers. Users of apps using SDK will be able to see their hands and use them to interact with virtual worlds, using only the phones built-in...

By Colm Hebblethwaite, 05 July 2017, 0 comments. Categories: Developers.

Kaleidoscope launches premium VR content fund

The VR industry has attracted a lot of funding over the last few years, but many creators still struggle to find funding for their projects.

Premium, high quality content is an important factor in driving consumer adoption of VR in general.

With this is mind, Kaleidoscope is launching a platform to help content creators get funding.

You can watch the platform launch video here.

The company has built up a network of creators and identified 120 potential sources of funding. These sources...

By Colm Hebblethwaite, 30 June 2017, 0 comments. Categories: Developers, Enterprise.

HTC Vive most popular platform for developers

A survey of over 600 VR/AR professionals has revealed that HTC Vive remains the most popular platform for developers.

The 2017 edition of the annual VRDC VR/AR Innovation Report charts the industry in a year which saw significant developments, such as the release of consumer-grade headsets and the international success of Pokemon Go.

The main findings of the report are:

Developers love HTC Vive

56% of respondents listed HTC Vive as the hardware that...

By Colm Hebblethwaite, 23 June 2017, 0 comments. Categories: Developers.