UCI School of Medicine studying psychological effects of AR medical simulation training

UCI School of Medicine studying psychological effects of AR medical simulation training VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs.

The UCI School of Medicine has collaborated with Chenega Healthcare Services and MedCognition to examine the psychological effects of AR medical simulation training.

The study, titled, Assessment of the Psychological and Physiological Effects of Augmented Reality, has been provided with a $1.2 million fund by the Medical Technology Enterprise Consortium.

The two-year study, which began in December, focuses on whether pre-existing psychological traits or past stress experiences influence the AR medical training experience and moderate the emotional responses to the simulation. The researchers will also assess whether the more realistic AR simulation will more successfully illicit realistic emergency situation-related emotional stress as compared to a standard medical simulator, in a medical student population.

UCI professor Sarah Pressman said: “Assessing the physiological and psychological effects of AR prototypes for military medical simulations is imperative to the technological development and refinement needed to deliver effective solutions to the combat soldiers. The outcomes of this work will be used to ensure that AR technology is safely and optimally utilised to enhance learning capabilities in medical simulation.”

Earlier this month, Oregon State University conducted a study wherein it tried to assess some common movements in VR that may contribute to muscle strain and discomfort. The aim of the study was to make sure that users, who are not just into gaming, but also into education and industrial training, are safe. Last October, a University of Virginia Health interventional radiologist argued that VR could offer physicians a better way to educate and expedite the adoption of innovative procedures.

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