New HaptX gloves development kit allows VR users to create realistic touch feedback

New HaptX gloves development kit allows VR users to create realistic touch feedback VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs.

Seattle-based realistic haptic technology provider HaptX has introduced the new HaptX Gloves Development Kit, which is an industrial-grade product for advanced simulation in VR. Professional VR users can develop simulations with realistic touch feedback and natural interaction with the help of the HaptX Gloves.

Built with the company’s patented microfluidic technology, the HaptX Gloves Development Kit consists of a set of two gloves – each incorporated with 130 tactile actuators that provide realistic touch across the hand and fingertips. These gloves supports Unity and Unreal Engine 4 that makes it easy for users to develop new content or upgrade existing VR experiences for the gloves.

The Gloves transforms the human-machine interaction when combined with a VR headset, allowing users to feel virtual objects realistically.

Jake Rubin, founder and CEO of HaptX, said: “With HaptX Gloves, leading automotive and aerospace companies can touch and interact with their vehicles before they are built, radically reducing time and cost for design iterations. Industrial and government organizations can deploy virtual training solutions that build real muscle memory, providing a safe, cost-effective, and flexible alternative to live training.”

Jason Welsh, managing director in Accenture’s Extended Reality practice, said: “Realistic touch is the missing link for many enterprise VR applications. We are particularly interested in how HaptX’s precise motion tracking and realistic touch can help enhance the effectiveness of immersive learning solutions for our clients.”

Other interesting companies are out there doing work in the haptics space. Ultrahaptics, for instance, completed its series B investment round with £17.9 million last year. The company uses ultrasound to project sensations through the air and onto the hands of users, which allows them to interact with virtual objects in the air, such as ‘feeling’ buttons and using gestures to interface with technology.

Picture credit: HaptX in hearing industry leaders discuss subjects like this and sharing their use-cases? Attend the co-located IoT Tech Expo, Blockchain Expo, AI & Big Data Expo and Cyber Security & Cloud Expo World Series with upcoming events in Silicon Valley, London and Amsterdam and explore the future of enterprise technology.

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