TwoEyes Tech mimics human physiology for more comfortable VR
A new VR camera developed by startup TwoEyes Tech takes the innovative step of using two fisheye lenses that are arranged 65 millimetres apart to capture 360 videos.
If the design sounds familiar, that’s because it closely mimics how your own eyes are set up. The company has based the way they capture video data on the way our eyes provide a view of the world around us in the hope that it facilitates a more comfortable VR experience for users.
The two fisheye cameras are placed the average distance between an individuals two eyes, meaning that the video recorded is already optimised for human vision in a way that the vast majority of 360 content is not.
The camera captures 3D video that can be viewed on VR headsets, smartphones, computer monitors and 3D TVs. The videos can also be converted into 180-degree content.
When the camera is held horizontally it automatically records in binocular mode, but when the user records with it held vertically it switches to monocular mode.
The company has already started gaining recognition, being granted a CES 2018 Innovation Award for the application of the two fisheye cameras. The company also recently raised around $190,000 in a Kickstarter campaign.
Song HunJoo, CEO of TwoEyes Tech said:
"We are planning to revamp our product name for a more global audience once we start mass producing and selling the cameras. The challenge we are facing now is to create a quality product that functions well and is easy to use."
The company was created in response to the growing VR market in China, which has led to companies such as Huawei to request that VR cameras that could be embedded into smartphones to be produced.
The company plans to unveil multi-angle camera system that can film at different angles at the same time.
"Our goal is to grow into a company that can shake up the VR camera market,” Song commented.
“My main goals, however, are to contribute to the growth of the VR industry and improve upon our technology so that it can become the standard for VR video capture."