Tackling the VR video transmission challenge

With a positive growth trajectory predicted for the VR market, hundreds of entrepreneurs and startups are pouring their brainpower into developing VR technology. 

VR UniBlock is no exception.

We started with trying to solve the interconnected sensor problem by developing a smart sensor network that allows each sensor to work independently.

Although our original development still exists, the project ultimately led us to understand the market need for smart wireless video transmission.

We quickly realized the value better wireless transmission technology could bring to the world of VR technology.

Wireless video transmission

The absence of efficient wireless video transmission technology has slowed the innovation of VR headsets.

When VR technology inventors are unable to convey the full reality of presence due to the low resolution of video image or quality of the video, a delay in signal transmission and the presence of wires that restricted the user’s movements, it holds adoption back.  

Other teams have tried to solve these problems by compressing data—but it’s barely making a dent in improving technology overall.

Our team is taking a unique approach—we’ve developed an algorithm that enables the low latency transmission of 4K/120Hz resolution data without any impact of its quality.

We don’t compress data. Ever.

Our technology has potential for transmitting any amount of data without limit and without tethers or any noticeable delay (only 3 milliseconds).  

The VR industry is expected to grow at an unprecedented rate. Not all headset platforms will emerge as winners. Many will die out as the market narrows.

The startups that offer the best experience—in other words, the most low-latency and high video quality experience—will be the one the market is willing to pay for.

Wireless video transmission technology will be a crucial component to the development and mass adoption of VR technology.

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Roy B
28 Jul 2017, 5:40 p.m.

As a user of a Gear VR, which offers, in effect, 1K resolution per eye, I can tell you that at least doubling, and, really, quadrupling the resolution will be essential to begin the widespread take up of VR. The first company to offer an 8K resolution per eye will own the VR scene. I can picture a Gear-style headset where each eye sees most of the whole screen, with synched lens shutters and fast refresh giving very hi res stereo. I hope someone is looking at all this, because all the content in the world will be no pull without it.