RBS 6 Nations fans to get machine learning and VR experience through Accenture
Interested in hearing industry leaders discuss subjects like this and sharing their use-cases? Attend the co-located IoT Tech Expo, Blockchain Expo, AI & Big Data Expo and Cyber Security & Cloud Expo World Series with upcoming events in Silicon Valley, London and Amsterdam and explore the future of enterprise technology. (c)iStock.com/THPStock
The 2017 RBS Six Nations Championship will be accompanied by artificial intelligence in the form of the latest analytics, machine learning and virtual reality brought by Accenture, the company has announced. The firm has been the official technology partner of the annual international rugby union competition for six years in a row.
Accenture will provide its latest analytics dashboard to the tournament that will deliver improved player, match and Championship insight, which 20,000 people accessed via Twitter in 2016. The company has also developed an innovative mixed reality (MR) application for the Championship using Virtual Reality (VR). This one-person immersive VR experience is sharable, and broadcast as live action for others to watch.
The analytics platform will be responsible to feed insights from the dashboard to the Accenture Analysis Team, which comprises former players and coaches. The latest data visualisation tools will help make the Analysis Team’s Championship commentary more informed and valuable for viewers.
There is also a significant new development for 2017: because players are not predictable, the dashboard now includes a stochastic layer. This ‘randomness engine’ uses machine learning to improve accuracy and depth of insights.
The list also includes a new cinematic MR experience, which has been added as part of an experiential innovation.
The Accenture Innovation Programme in London used cutting edge technologies from its green screen studio. Blending the physical and digital worlds, one individual’s VR experience is broadcast to anybody watching. The VR user will interact with players on a virtual pitch, seeing team and player-level analytics from the dashboard.
Onlookers will see the VR user in the context of the scene they are immersed in on the big screen, so that more people have the opportunity to be part of the virtual action, as it is happening.
Interested in hearing industry leaders discuss subjects like this and sharing their use-cases? Attend the co-located IoT Tech Expo, Blockchain Expo, AI & Big Data Expo and Cyber Security & Cloud Expo World Series with upcoming events in Silicon Valley, London and Amsterdam and explore the future of enterprise technology.
- » Jaguar Land Rover and Cambridge University collaborate on AR automotive display
- » Mozilla brings Firefox Reality VR web browsing experience to Oculus' newest headset
- » How virtual reality is being used for workplace training – to create greater empathy
- » Apple opens registrations for augmented reality art initiative
- » Live Planet launches world’s first claimed blockchain VR network