Google’s announced its first Daydream-ready smartphones, as well more info on its self-made Daydream View headset.
The tech giant also confirmed 30 experiences that will be ready to go when the headset launches.
Vice president of virtual reality at Google Clay Bavor outlined the £69 Daydream View headset in further detail in a blog post this week.
The company has been working with smartphone companies, content creators and developers since the Daydream platform was announced at its I/O conference back in May.
Google has teased us with short preview blogs and videos of work it has been doing with Daydream, but now it’s released the full detail: a cloth-covered, lightweight headset that undercuts the Samsung Gear VR by about £20.
We’ll continue our goal of bringing high-quality, mobile VR to everyone
The headset will come in slate, crimson or snow colours (grey, red or white, basically) and includes a very handy auto-alignment system. This means you don’t need to fiddle about to get your phone exactly straight in the viewer as it will line up the vision for you.
Google also gave a preview of its controller – also seen in the previously mentioned videos – which acts as remote control, wand, baseball bat and more – and is apparently sensitive/accurate enough to draw with.
But of course we can’t run through all of this without mentioning the first Daydream-ready phone, Pixel and its XL counterpart. It’ll be powered by Android 7.0 Nougat – also announced earlier this year – and includes high-fidelity sensors and powerful mobile processors.
You can pre-order the phone today, but you’ll have to wait until 20 October to put your dibs on one of the first Daydream View headsets. They’ll come in grey – or slate – initially, with other colours rolling out shortly after.
There won’t be a shortage of apps or experiences either, as Google has just announced 30 that will be available from launch. These include Fantastic Beasts and Where to Find Them, NYT VR, Jaunt VR, Danger Goat, Hello Mars, Relax VR and Netflix.
In the coming months, Bavor added, it would launch with more apps and partners, and over the coming years “we’ll continue our goal of bringing high-quality, mobile VR to everyone”.
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