Around 40% of 16 - 24 year olds interested in VR, report says
The influential part millennials have to play in adopting new tech and making it mainstream isn’t something that can be disputed.
From social networks such as Snapchat - which has a primarily younger audience - to the rise of the iPod, iPhone and later, iPad, 16 - 30 year olds with high amounts of disposable income and more tech-savviness are central to new tech spreading through current culture.
Virtual reality is no different. The younger generation, in search of more involved,...