How a VR director creates an empathy-driven virtual reality experience


Virtual reality is an infant who has just learned to stand up. We’re living through the early developmental stages of a new medium and I’m thrilled to be part of that learning process.

My background as a traditional film director brought me to the virtual reality company YouVisit. As a VR director at YouVisit, my work runs the gamut from tourism, to education, and entertainment for both the commercial and non-profit sector. I recently had the good fortune to work on an action-driven VR...

By Alice Shindelar, 14 November 2016, 0 comments. Categories: Research.

Christmas set to double number of VR headsets in British households


Virtual and augmented reality were always going to be hard-hitters this Christmas, but new research has revealed 10% of UK homes expect to have "some form" of VR tech by the big day.

The research, carried out by retailer Carphone Warehouse, said this would double the number of households in the UK who currently have virtual reality tech of some kind. 

VR tops the list of wearable tech expected to grow this year, taking the lead at 172% over smartwatches (49%) and fitness...

By Rachael Power, 11 November 2016, 0 comments. Categories: Research.

VR video revenues will hit $8.2bn by 2020, analysts say


Video as an area in itself is becoming more and more important in today’s smartphone-driven age.

Throughout last year, mobile video plays exceeded 44%, according to Oolya, and Facebook’s video views have shot up to billions per day. Content creators are looking to create video in a variety of instances that works with as well as without sound, as many people are now watching without turning the volume up.

We can spout video stats at you all day, but the fact of the matter...

By Rachael Power, 08 November 2016, 0 comments. Categories: Research.

How VR will change the face of education and professional training

(c)iStock/Jacob Ammentorp Lund

Once regarded a science fiction fantasy, the idea of a virtual environment is now a very possible future. In fact, Facebook has even announced that it will soon launch a virtual reality (VR) social network with simulated avatars.

VR works because it puts people at the epicentre of an experience and has the potential to dramatically change the way we approach education and the world of work.


When it comes to education, VR creates a...

By Omar Khan, 24 October 2016, 0 comments. Categories: Research.

Microsoft research shows off controllers that allow you to 'feel' in VR


Imagine being able to physically feel the shape and texture of an object in virtual reality, rather than just haptic buzzing from your controllers.

The ability to do this may not be as far away as you think. Microsoft Research has produced a paper and video showing off two controllers they have developed that allow virtual reality enthusiasts that do just that.

The mechanically actuated controllers...

By Rachael Power, 18 October 2016, 0 comments. Categories: Research.

Use of VR and AR in behavioural change supported by new research


Virtual and augmented reality technologies are prime to be used for personal and behavioural change - such as treatment of eating disorders and stress - new research has suggested.

A new review paper published in the Frontiers in Psychiatry took a look at the scientific evidence related to the use of VR and AR in behavioural health. 

It found both have the power to wield an impact on behavioural change, which...

By Rachael Power, 06 October 2016, 0 comments. Categories: Research.

Gamers will drive VR hardware adoption to over $50bn by 2021

(Image Credit: iStockPhoto/stonena7)

Research from Juniper has provided insight on the expected revenues which VR hardware is expected to generate within the next five years.

While there's a question over the power of current games consoles to deliver high-caliber gaming experiences, the pre-orders for the first PlayStation VR (PSVR) sold out within minutes. Whether this indicates significant interest or lack of...

By Ryan Daws, 04 October 2016, 0 comments. Categories: Android, Devices, Gaming, Hardware, Research.

New documentary showcasing what it's like to film in VR/360 launched by The Foundry

(c)The Foundry 

Virtual reality and 360 video are fascinating mediums, but the only thing even more interesting is how the finished product comes to be. Filming and editing 360 video in particular isn't merely a point-and-shoot process, and can be quite intense. 

But now you can get a peek behind the scenes, as creative software developer The Foundry has released the first episode of a five part, behind-the-scenes documentary...

By Rachael Power, 09 September 2016, 0 comments. Categories: Research.