How you can combat VR sickness


VR sickness is an issue within VR that's yet to be rectified. But it's not all that scary, and there are things you can do to stop yourself from feeling ill. 

Here's some more information on the experience: 

Why people get ill in VR

VR sickness is quite similar to motion or sea sickness. Scientists are not yet sure about all the details, but most probably all those sicknesses have something in common: What your eyes tell your brain doesn’t really match...

By Susanne Krause, 05 July 2016, 0 comments. Categories: Research.

Feature: Can virtual reality really be addictive?


VR’s potential in mass commercial markets appears to be finally taking off because of mass-produced affordable hardware such as Oculus Rift, HTC Vive, PlayStation VR and the (ultra-cheap) Google Cardboard (in which a smartphone can be inserted into cardboard VR headset frame).

Last year, a report by the marketing and consulting company Tractica claimed that spending on virtual reality hardware could be as much as $21.8bn by...

By Dr Mark Griffiths, 28 June 2016, 0 comments. Categories: Research.

Hospital introduces VR to three departments to manage patient pain and anxiety


A Los Angeles hospital has partnered with virtual reality healthcare specialists AppliedVR to introduce the tech in its spine centre, surgery department and orthopaedic center. 

Cedars-Sinai Medical Center is thought to be among the first hospitals to roll out a trial of VR technology. It's not a new hospital - it's been around since 1902 - but it has invested in AppliedVR via the TechStars healthcare accelerator.

VRTech hasn't yet heard of...

By Rachael Power, 27 June 2016, 0 comments. Categories: Research.

Researchers develop accurate hand recognition in VR using 'deep learning'

Headsets may be one of the main features of virtual and augmented reality, but your hands play quite a big role too.

That’s why Purdue University researchers have developed a new system, DeepHand, that uses deep learning to represent the human hand in VR, understanding its complex joint angles and contortions in real time.

The researchers behind the project say there will be a need for improved hand recognition for computer systems that allow people to interact with virtual environments in future...

By Rachael Power, 23 June 2016, 0 comments. Categories: Research.

Virtual reality will 'revolutionise sub-markets first'

After years of speculation and anticipation, consumers’ dreams of virtual reality are finally coming true. This emerging market already offers a wide range of hardware—including HTC Vive, PlayStation VR, Oculus Rift, Samsung Gear and, most recently, Google Daydream.

However, as with any new technology, it can be tough to differentiate between hype and reality. VR is growing rapidly across verticals—from gaming and entertainment, healthcare to education—but what will the reality of...

By Scott Arpajian, 21 June 2016, 0 comments. Categories: Research.

Professors discover way to combat virtual reality sickness


Virtual reality sickness is an inevitable side effect of using a headset for some people. But two professors from Columbia University have discovered a method that means users no longer have to suffer.

Professors Steven Feiner and Ajoy Fernandes recently conducted a study with 30 people, where they employed a new technique they had developed  to reduce VR sickness - and it worked.

By Rachael Power, 17 June 2016, 0 comments. Categories: Research.

Opinion: Will future EURO 2016 matches be broadcast in VR?

With the news that UEFA is testing filming some EURO 2016 games in virtual reality during this year’s tournament, fans might have been hoping to catch a glimpse of content. 

But it doesn’t look like UEFA is doing anything other than testing with the Nokia Ozo cameras at the moment - as confirmed by its head of IT in a recent Computer World UK interview.

Last month, the...

By Rachael Power, 10 June 2016, 0 comments. Categories: Research.

New VR experience shows what it's like to live with autism

(c) Tinti

The use of virtual reality and 360 degree video in increasing understanding and empathy for many causes has been well documented over the last few years - with Clouds over Sidra being the prime example.

Many more nonprofits are now using the medium to raise much needed funds and awareness - including the UK’s National Autistic Society which has just released a VR experience to show people what it’s like to be...

By Rachael Power, 10 June 2016, 0 comments. Categories: Research.

BBC tries out VR with exclusive content


The BBC’s announced its testing out virtual reality and 360 degree video content from today via its BBC Taster platform.

Its first VR experiments include Easter Rising: Voice of a Rebel, We Wait, and Home – A VR Spacewalk, which premiere at Sheffield Doc Fest this week.

The BBC’s been experimenting with 360 degree video and binaural sound for a number of years, but this is the first time it’s created ‘true’ VR content.

By Rachael Power, 09 June 2016, 0 comments. Categories: Research.

Gartner names VR as third top smartphone capability for year ahead


Gartner’s named virtual and augmented technology as some of the smartphone capabilities that’ll have the biggest impact in coming years.

In its new report "Top 10 Smartphone Technologies and Capabilities in 2016 and 2017,” Gartner lists AR/VR as third on the list, below fast and wireless charging.

VR/AR has the potential to unlock new business models,...

By Rachael Power, 08 June 2016, 0 comments. Categories: Research.