VR therapy for neurological conditions to be rolled out across UK

A “pioneering” virtual reality (VR) therapy, which has proven to reduce blood pressure and pain levels among people with neurological conditions, is going to be rolled out across the UK.

According to BBC Scotland, the therapy has been trialled at the Sue Ryder neurological care centre in Aberdeen, where it has been used to support people with conditions such as cerebral palsy, MS and motor neurone disease, as well as those with brain...

By Mark Jones, 27 July 2018, 0 comments. Categories: Applications, Devices, Research.

Research explores VR, AR and mixed reality as the ‘new realities of business’

In its latest review into global market tech trends, international technology M&A advisory Hampleton Partners has said that manufacturing, retail and healthcare industries are at the forefront of integrating augmented, virtual and mixed reality into the workplace to eradicate some of their complex challenges.

The Hampleton Partners M&A report on AR/VR predicts the global market size of the VR sector to grow at a CAGR of 44.5% to $17.8 billion in 2022. On the other hand, AR is expected to grow at...

By VR 360, 23 July 2018, 0 comments. Categories: AR, Ecosystems, Research.

VR may help people control their fear of heights, new research claims

Virtual reality may help assuage those who have a fear of heights, according to a new report.

According to research published in The Lancet Psychiatry Journal, following a randomised controlled trial of 100 people, it was stated that VR could help people with a clinically diagnosed fear of heights overcome their fear.

Though at a nascent stage, the use of VR technology was successfully conducted as a treatment without a therapist that provided a proof of concept for how some psychological interventions might...

By VR 360, 18 July 2018, 0 comments. Categories: AR, Research.

French startup tests VR in hospitals as anesthetic replacement

A French startup is exploring the use of (VR) virtual reality in hospitals as an alternative to anesthetics for minor operations, reporting “positive” feedback from early trials.  

Healthy Mind, the brainchild of three graduates in collaboration with psychiatrists and doctors, uses virtual environments to help ease the pain of smaller operations without the use of drugs while reducing the anxiety commonly felt in hospital environments.

From “Zen gardens” to snow-capped vistas,...

By Mark Jones, 11 June 2018, 0 comments. Categories: Applications, Research.

New report highlights recent trends and threats in the global VR headsets market

A new report by QYResearchReports.com has outlined the challenges as well as trends associated with the global VR headsets market and offered a detailed analysis of the future growth opportunities.

“Global Virtual Reality Headsets Sales Market Report 2018” aims to reinforce the decision-making capacity of readers, potential investors and new entrants in the VR headset market by offering them with financial performance reports of prominent players, their M&A strategy news, the challenges they...

By James Bourne, 25 April 2018, 0 comments. Categories: AR, Hardware, Research.

AR/VR consumer content and apps market hit $3.2 billion in 2017

The AR and VR consumer market swelled by an impressive 72% in 2017 to reach a value of $3.2 billion, according to analysis from IHS Markit.

Key factors in this growth are a steadily increasing user base that is proving happy to put more of their money into the ballooning number of content, apps and location-based VR entertainment. While VR is likely to remain a fairly niche market for the next few years, IHS Markit still sees it hitting 75.7 million users by 2021.

In terms of user numbers though, it seems...

By Colm Hebblethwaite, 12 April 2018, 0 comments. Categories: Devices, Research.

Researchers test whether VR can treat phantom pain

Phantom pain is a strange phenomena whereby someone who has recently lost a limb continues to feel pain that seems to be coming from the missing limb itself. The condition can often compound the anguish that can come when a person loses part of their body.

As well as trying to understand why phantom pain occurs, scientists have been trying to find an effective way to treat the condition. Researchers at the University of Brunswick’s Institute of Biomedical Engineering are studying whether VR can help...

By Colm Hebblethwaite, 02 March 2018, 0 comments. Categories: Research.

Scientists use VR to identify areas of brains involved in memory

Neuroscientists at the University of California have used VR to gain new insight into how different areas of the brain are involved in the distinct parts of the memory organisation process.

The findings are detailed in a study published in the Nature Communications journal by graduate student Halle Dimsdale-Zucker. Dimsdale-Zucker and her colleagues used a virtual environment to show participants virtual objects.

When the subjects were then asked about the objects, the team was able to view activity in different areas of...

By Colm Hebblethwaite, 29 January 2018, 0 comments. Categories: Research.

$2.5 billion invested in AR/VR in 2017

2017 has been a bumper year in terms of investment for the AR/VR sector, and the pace of money coming in has picked up substantially in the last quarter.

According to the latest figures in Digi-Capital’s Augmented/Virtual Reality Report and Deals Database, startup leaders across 27 AR/VR sectors raised $1 billion in capital in Q4 2017. This brings total investment in 2017 to $2.5 billion in 2017, meaning that a whopping two-fifths of the total investment in the sector has come in October and...

By Colm Hebblethwaite, 14 December 2017, 0 comments. Categories: AR, Research.

VR industry leaders launch world’s first ‘Academic Purpose’ bundle

VR First is a global initiative that aims to enable global innovation in VR/AR by providing creators, companies and governments with state-of-the-art facilities.

Now the group, along with a team of industry leaders, have announced the launch of the world’s first VR Academic Purpose bundle. This bundle consists of hardware, services and support from key players in the industry, and is designed specifically for academic research, development and innovation purposes.

The bundle will be made available to...

By Colm Hebblethwaite, 08 December 2017, 0 comments. Categories: Developers, Research.