Solving the two biggest problems in AR could lead to a $10 billion increase in value by 2026

Augmented reality (AR) can be seen as a major trend – indeed, its potential is set to outstrip that of virtual reality (VR). But a technical challenge lies ahead.

According to a new whitepaper from Adlens, a provider of adaptive focus lens technologies, alongside analyst Greenlight Insights, solving the two key issues plaguing augmented reality could unlock an incremental $10 billion in addressable market value by 2026.

These issues are focal rivalry and...

NHS looks to pilot virtual reality initiative to spot diabetes-related issues

Health Education England had piloted a virtual reality (VR) system across various NHS sites, in partnership with Oxford Medical Simulation, to help doctors train for medical emergencies among people with type-1 diabetes.

As reported by Diabetes.co.uk, the National Diabetes Inpatient Audit has revealed that one in 25 people with type-1 diabetes develop diabetic ketoacidosis (DKA) in hospital due to undertreatment with insulin.

The VR system would help in the reduction of...

EFF launches VR tool to help users understand surveillance technologies

The Electronic Frontier Foundation (EFF) has launched a virtual reality (VR) experience on its website, teaching people how to spot and understand the surveillance technologies that police are using on its communities.

Spot the Surveillance, which works best with a VR headset and can also work on standard browsers, places users in a 360-degree street scene in San Francisco.

The surveillance technologies featured in the scene include a body-worn camera, automated license...

How 5G technologies will drive adoption of AR and VR

There are high hopes for the potential of VR, AR and mixed reality applications, with a stream of organisations from startups to more established names announcing plans for the technology. Indeed, the UK Government announced investment of up to £33 million in the space as part of its Industrial Strategy earlier this year.

Requirements for ultra-low latency and reliable, high-speed data connections mean that the full potential of these applications has yet to be...

NVIDIA, Oculus and Microsoft lead industry standard for VR headset and PC connection

A new open industry standard aims to enable next-generation VR headsets to connect with PCs and other devices using a single USB connector.

A new open industry standard, called VirtualLink, has been introduced by a consortium led by NVIDIA, Oculus, Valve, AMD, and Microsoft, to enable next-generation VR headsets to connect with PCs and other devices using a single, high-bandwidth USB Type-C connector rather than a range of cords and connectors.

This new connection is an...

Survey highlights concerns over potential of illegal actions in VR

A large majority of Brits want there to be restrictions on users of VR performing actions that would be illegal in real life regardless of the popularity of violence in online gaming, according to new research from Wiggin.

The study, which was conducted alongside ComRes and polled 2,003 British adults, found that 63% of respondents were in support of such restrictions. One in five, (19%), said that users should be allowed to do as they wish in VR regardless of its legality in real...

In-depth: Virtual reality in the courtroom could happen quicker than we think

(c)iStock.com/VladimirCetinksi

The use of virtual reality in courtrooms “could happen within a relatively quick space of time” if it’s seen as being beneficial, according to a leading UK digital solicitor.

Peter Wright of DigitalLaw UK told VR Tech News the technology has the scope to make a significant impact in helping jurors come to the right conclusion in cases, as well as decreasing the time spent explaining complex...