Linden Lab’s VR world Sansar reminds me of OASIS from Ready Player One

The VR world being created by Linden Lab, Sansar, reminds me of OASIS from dystopian novel Ready Player One.

Without any spoilers – because the book should be on your reading list – Ready Player One features a VR world called ‘OASIS’ where people live, work, and learn, to escape from overpopulated cities devastated by the depletion of fossil fuels, global warming, and economic stagnation. Based in 2044, it offers an increasingly feasible look at where the world is heading without...

By Ryan Daws, 08 March 2017, 0 comments. Categories: Gaming, Platforms.

The sky is the limit…literally: Improved spectrum required for an optimal virtual world

Escapism is becoming easier nowadays with new and exciting developments in technology. Who needs old-fashioned TV and books when you can delve into whole other worlds created for your sensory pleasure?

Although the concept of virtual reality (VR) and augmented reality (AR) is not new, this technology has experienced an influx of developments in the industry of late, gearing it up to be the next big thing, with a combined revenue prediction of US $150 billion for 2020. Whilst the creatives in the industry are...

By Anita Sivapalan, 06 March 2017, 0 comments. Categories: Applications, AR, Brands, Platforms.

ZTE moves into virtual reality with end to end offering

Visitors at the recent Mobile World Congress (MWC) event in Barcelona recently saw ZTE Corporation officially launching its end to end (E2E) virtual reality (VR) live solution, along with four key components: VR content capture, elastic networks, a premium video platform and VR software development kits (SDK)/set-top box (STB).

The visitors witnessed ZTE’s low-latency 2K P30 VR broadcast service based on wireless networks and wired networks with 360-degree panorama video and mobile capture video via VR...

By VR 360, 03 March 2017, 0 comments. Categories: Ecosystems, Platforms.

NHS offers ‘Blue Room’ VR treatment to help children with autism overcome fears

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The Blue Room, an immersive virtual reality service which helps children with autism overcome their fears, is being offered on the National Health Service (NHS) in the UK after research from Newcastle University.

In 2014, the university team reported that eight out of 10 children who received Blue Room treatment were able to tackle their fears and some had completely overcome their phobias, even after a year later. The immersive reality treatment is available at NHS, where there is...

By VR 360, 16 February 2017, 0 comments. Categories: AR, Case Studies, Platforms.

HTC plans to enter the mobile VR arena

(Image Credit: iStockPhoto/monkeybusinessimages)

With its handset business continuing to falter, HTC is banking on making a success of mobile VR to improve the company’s outlook.

HTC is best known for its smartphones, but their recent flagships have failed to stand out amid tough competition from the likes of Apple, Samsung, and LG. Last year, HTC’s profits dropped almost 80 percent ahead of their next flagship release.

Where HTC has managed to carve itself a place is within the emerging VR market...

By Ryan Daws, 15 February 2017, 0 comments. Categories: Devices, Gaming, Platforms.

First ever European VR landscape unveiled with more than 100 firms on board

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A first ever European virtual reality (VR) landscape, featuring companies that are developing infrastructure, tools/platforms and/or apps for the thriving ecosystem, has been released by Silicon Valley-based venture firm The Venture Reality Fund, with more than 100 companies making the cut.

The European VR landscape, which was created in partnership with LucidWeb, is based on extensive research and information gathered during meetings and calls with regional VR ambassadors across...

By VR 360, 10 February 2017, 0 comments. Categories: Platforms, Research.

VCs and investors poured $2.3 billion into VR and AR startups in 2016

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According to technology advisor Digi-Capital, venture capital and corporate investors have invested $2.3 billion (£1.84bn) into virtual reality/augmented reality (VR/AR) startups in 2016, making it three times the USD $700 million investment of 2015.

AR hardware player Magic Leap raised $793.5 million at a $4.5 billion valuation at the start of 2016. Even when Magic Leap took the maximum money in the VR/AR industry in 2016, it accounted only for around $3 of every $10 invested...

By VR 360, 07 February 2017, 0 comments. Categories: Developers, M&A, Platforms.

Microsoft indicates "thousands" of HoloLens units have been sold

(Image Credit: Microsoft)

Microsoft launched the developer version of HoloLens last year for a cool $3000, but until now the company has not indicated how many units have been sold. Roger Walkden, Microsoft's Commercial Lead for HoloLens, has now given us some idea after saying “thousands” have been shipped.

Bearing in mind HoloLens is still expensive and designed for developers at this stage, even a thousand units would be impressive. Microsoft is happy with the number...

By Ryan Daws, 27 January 2017, 0 comments. Categories: Developers, Devices, Microsoft, Platforms.

Finch to showcase kit at CES to “accelerate mobile VR revolution”

Picture credit: "CES 2016", by "Sungsil Hwang", used under CC BY NC / Modified from original

As the new year begins, it’s not a surprise that the vast majority of news will be around the Consumer Electronics Show (CES) – and this particular piece of news has come out before the event has even begun.

Virtual reality start-up Finch will showcase its Mobile...

By James Bourne, 03 January 2017, 0 comments. Categories: Devices, Hardware, Platforms.

BBC launches first piece of content for Oculus Store

(c)BBC

The BBC has launched its first virtual reality production on the Oculus store this week. The film, We Wait, is a dramatised depiction of migrants making the perilous journey from Turkey to Greece on smugglers’ boats.

Produced by BBC Connected Studio and Aardman Digital, We Wait animates real-life real accounts from migrants gathered by BBC News.

The film begins on the beaches of Turkey, and from there takes viewers on board a vessel as it makes the perilous crossing across the Mediterranean.

Through its use of VR, We Wait...

By Rachael Power, 14 December 2016, 0 comments. Categories: Platforms.