First enterprise-ready multi-user VR platform launched

London-based Immerse has launched the world’s first multi-user VR system for enterprise.

The platform will allow multiple users to create and share VR/3D experiences for business applications. The company is already working on a number of live projects, specialising on offering solutions in the defence, engineering, manufacturing, healthcare, energy and communications sectors.

“Our platform is specifically designed to democratise the VR experience, allowing VR content creators to...

By Colm Hebblethwaite, 03 July 2017, 0 comments. Categories: Enterprise, Platforms.

First live VR payment experience launched

Global payment processing provider Payscout has partnered with Visa to create the world’s first VR payment platform.

The Payscout VR Commerce app features integration with Visa Checkout, allowing users to register payment credentials within the service or access their existing Visa account.

The payment system is tied to a full 360-video experience that gives consumers the opportunity to explore a virtual store, explore the merchandise and then pay without needing to remove their headsets.

“This...

By Colm Hebblethwaite, 28 June 2017, 0 comments. Categories: Platforms.

Startup Improbable raises $500m in funding

Improbable, a British VR startup has announced a hugely successful round of Series B funding.

The funding round, led by Japan’s SoftBank, raised $502 million for the company, which was founded by Cambridge computer science graduates.

According to the Guardian, the investment could be the largest ever investment in a European tech startup.  

The company uses cloud-based distributed computing to allow for the creation of virtual worlds for use in games or for ‘massive-scale simulations of the...

By Colm Hebblethwaite, 12 May 2017, 0 comments. Categories: Gaming, Platforms.

Matterport partners with Google to bring VR capability to Street View

Google has announced a partnership with media technology company Matterport to enable the integration of immersive content into Google Street View.

From summer 2017, 3D scans captured using Matterport technology will be accessible on Google Maps and in Google search results.

Users will be able to access 2D photos as well as VR models of the inside of venues.

Matterport say that they are offering businesses an all-in-one solution that helps them promote their venues and ‘provide a preview of what...

By Colm Hebblethwaite, 10 May 2017, 1 comment. Categories: Brands, Platforms.

IrisVR launches multi-user collaboration software

IrisVR has announced their desktop software, Prospect, will support multi-user VR experiences for the architecture, engineering and construction industries.

Prospect users will be able to collaborate on projects using their HTC Vive or Occulus Rift. Users can invite others to an ‘immersive virtual group session.’

The multi-user technology allows people in the building industry a real-time VR environment, complete with voice audio and motion feedback.

Architects and...

By Colm Hebblethwaite, 21 April 2017, 0 comments. Categories: Platforms.

Visbit open beta allows 4K resolution 360 videos streaming over wi-fi

Visbit is realising their service into open beta, following a successful closed beta period that began in December 2016. The release marks the first time an end-to-end platform offering streaming of 4K and above resolution VR 360-degree videos over wi-fi and LTE for mobile VR devices.

The all-in-one service includes a publisher portal, VR cloud and VR player SDK. The service aims to simplify the management and delivery of ultra-high definition content for users at reduced...

By Colm Hebblethwaite, 19 April 2017, 0 comments. Categories: Platforms.

Is the web a viable VR platform?

Is streaming VR content over your browser feasible in the foreseeable future?

Jamieson Brettle of Google thinks so.

At his talk at the VR World Congress 2017 in Bristol, Brettle spoke about the opportunities and challenges of streaming VR content over the web. He also spoke about some of the specifc projects that are trying to bring VR to your web browser.

Web VR makes a lot of sense when it comes to consumers. The barriers to entry for consumers are much lower, apps are easily downloadable, and it is easy to...

By Colm Hebblethwaite, 13 April 2017, 0 comments. Categories: Platforms.

VR market review: VR World Congress 2017

Carl Hibbert of Futuresource Consulting provided the audience with a review of the VR market and possible future trends.

The presentation started with a perhaps surprising bit of research that asked people who had already tried VR which piece of hardware they had used. 31% said Samsung VR, 15% said Playstation VR and 14% cited Google Cardboard.

Futuresource are anticipating that 90 million VR and AR units will be being sold annually around the world by 2021.

An interesting...

By Colm Hebblethwaite, 12 April 2017, 0 comments. Categories: Brands, eSports, Gaming, Hardware, Platforms.

VR DROP AND SHARE allows anyone to create and share VR experiences

VR DROP AND SHARE, the first free mobile platform for creating and VR experiences, has launched.

The platform allows people to use the same VR space as other people, which they can create using 360 degree photos. These shared spaces are called ‘VR drops’.

Users will be able to add voice over to help bring their self-created VR experiences to life.

The platform only requires a powerful smartphone to create, share and view content.

You can see a video here.

Accessible,...

By Colm Hebblethwaite, 10 April 2017, 0 comments. Categories: Platforms.

HTC Vive launch subscription service

HTC Vive are set to launch the world’s first subscription-model service for VR apps.

The new service will give Vive owners a single place to find the ever-growing number of VR apps and discover new releases. The service will be available for a monthly fee.

The launch will feature a one month free trial for all new users.

‘A natural evolution’

“The marketplace for Vive apps has grown at a tremendous pace with more than 1,600 titles now available across different app stores and over 30...

By Colm Hebblethwaite, 04 April 2017, 0 comments. Categories: Platforms.