Google Chrome VR lets users browse the internet in virtual reality

You can now browse the web in VR using Google Chrome.

The release of Chrome 61 means that Daydream VR users can browse websites using their headsets and experience VR through WebVR. The new chrome is the latest stable build of the company’s Google browser.

Chrome team member François Beaufort announced the news in a post on Google+:

“…this allows users to view and interact with any website in VR, follow links between pages, and move between 2D and immersive viewing for sites that support WebVR. “Users...

By Colm Hebblethwaite, 26 September 2017, 0 comments. Categories: Applications, Platforms.

UNICEF look to make VR/AR work for everyone

The UNICEF Innovation Fund has announced that it is seeking applications from AR/VR startups to submit their ideas for harness the technology for the greater good.

The organisation wants to focus on ‘good technology’ – that which allows people around the world better access to information, opportunities and choice, preferably in an equitable way.

Solutions that fulfil these criteria will be rewarded with seed funding and access to UNICEF’s country offices for use-case knowledge and...

By Colm Hebblethwaite, 08 September 2017, 0 comments. Categories: Applications, Developers, Platforms.

Firefox's new browser features VR support

Mozilla has released a new version of its Firefox browser that features WebVR support.

The concept of WebVR was first put together in 2014 by a group of Mozilla developers. The idea was to allow web users to explore virtual spaces and make it easier to create VR experiences that work across a range of devices.

The browser’s release calendar update states that: “WebVR is the big platform feature shipping in Firefox 55. Firefox users with an HTC VIVE or Oculus Rift can experience VR content on the...

By Colm Hebblethwaite, 16 August 2017, 0 comments. Categories: Platforms.

World’s first brain-computer VR interface allows users to control VR with their minds

Neurable has built the first brain-computer interface that allows VR users to use their thoughts as a controller in virtual environments.

The prototype is attached to the back of a HTC Vive headset and is capable of reading a user’s brain signals. The thoughts have to relate to specific actions relating to the virtual activity being undertaken, which are then interpreted by the interface to trigger actions.

In a blog post, Neurable vice president Michael Thompson, explains: “This tech is already...

By Colm Hebblethwaite, 11 August 2017, 0 comments. Categories: Applications, Ecosystems, Platforms.

Decentraland combines VR with blockchain to create a metaverse

There are currently two extremely hyped up technologies that have experts fervently proclaiming how the they are going to change everything from education to international governance.

One is VR and the other is blockchain, or distributed ledger technology.

Blockchains are essentially decentralised networks that are both publicly verifiable and unchangeable. When a transaction is registered on a blockchain, it is registered across all computers in the network and cannot be retroactively altered.

Proponents of...

By Colm Hebblethwaite, 31 July 2017, 0 comments. Categories: Ecosystems, Platforms.

First enterprise-ready multi-user VR platform launched

London-based Immerse has launched the world’s first multi-user VR system for enterprise.

The platform will allow multiple users to create and share VR/3D experiences for business applications. The company is already working on a number of live projects, specialising on offering solutions in the defence, engineering, manufacturing, healthcare, energy and communications sectors.

“Our platform is specifically designed to democratise the VR experience, allowing VR content creators to...

By Colm Hebblethwaite, 03 July 2017, 0 comments. Categories: Enterprise, Platforms.

First live VR payment experience launched

Global payment processing provider Payscout has partnered with Visa to create the world’s first VR payment platform.

The Payscout VR Commerce app features integration with Visa Checkout, allowing users to register payment credentials within the service or access their existing Visa account.

The payment system is tied to a full 360-video experience that gives consumers the opportunity to explore a virtual store, explore the merchandise and then pay without needing to remove their headsets.

“This...

By Colm Hebblethwaite, 28 June 2017, 0 comments. Categories: Platforms.

Startup Improbable raises $500m in funding

Improbable, a British VR startup has announced a hugely successful round of Series B funding.

The funding round, led by Japan’s SoftBank, raised $502 million for the company, which was founded by Cambridge computer science graduates.

According to the Guardian, the investment could be the largest ever investment in a European tech startup.  

The company uses cloud-based distributed computing to allow for the creation of virtual worlds for use in games or for ‘massive-scale simulations of the...

By Colm Hebblethwaite, 12 May 2017, 0 comments. Categories: Gaming, Platforms.

Matterport partners with Google to bring VR capability to Street View

Google has announced a partnership with media technology company Matterport to enable the integration of immersive content into Google Street View.

From summer 2017, 3D scans captured using Matterport technology will be accessible on Google Maps and in Google search results.

Users will be able to access 2D photos as well as VR models of the inside of venues.

Matterport say that they are offering businesses an all-in-one solution that helps them promote their venues and ‘provide a preview of what...

By Colm Hebblethwaite, 10 May 2017, 1 comment. Categories: Brands, Platforms.

IrisVR launches multi-user collaboration software

IrisVR has announced their desktop software, Prospect, will support multi-user VR experiences for the architecture, engineering and construction industries.

Prospect users will be able to collaborate on projects using their HTC Vive or Occulus Rift. Users can invite others to an ‘immersive virtual group session.’

The multi-user technology allows people in the building industry a real-time VR environment, complete with voice audio and motion feedback.

Architects and...

By Colm Hebblethwaite, 21 April 2017, 0 comments. Categories: Platforms.