AR app offers assistance to paramedics

Being a paramedic of an EMT is the definition of a high pressure, stressful job. Not only are you thrown into a myriad of complex situations, you also have to come up with a diagnosis of the particular patient’s problem and come up with a viable course of action. All in an environment where a wasted few seconds could make all the difference.

A new AR application for the Microsoft HoloLens is looking to ease this burden by providing paramedics with a range of diagnostic tools to help better treat...

By Colm Hebblethwaite, 05 January 2018, 0 comments. Categories: Microsoft, Platforms.

Facebook opens up Spaces for HTC Vive

Facebook has implemented a major change of strategy with regard to its VR Spaces app. The social media giant has surprised many by announcing that its VR chat app, which is still in beta and free, will support its biggest rivals: HTC Vive and SteamVR.

The announcement, made by a Facebook VR exec on 19 December, is a reverse of the message that Oculus has been giving out for over a year. The company had solidly maintained that all of its major games and apps would remain as exclusives to Oculus hardware.

There...

By Colm Hebblethwaite, 20 December 2017, 0 comments. Categories: Brands, Platforms.

Google makes YouTube VR available on Steam

Already one of the main selling points of Google’s Daydream VR platform, Google has now YouTube VR available to HTC Vive users.

Steam users can now download YouTube VR right now. The company has also released a trailer for the release.   

Users will be able to browse and watch content from every channel or creator in VR, without being limited to 180 or 360 videos. The experience is similar to that of VR theatres, where users are presented with a floating screen insider of...

By Colm Hebblethwaite, 15 December 2017, 0 comments. Categories: Applications, Platforms.

Jaunt launches VR distribution solution

Jaunt Inc has launched a white label distribution solution that allows media companies, brands, content aggregators and businesses through a range of VR, AR and mixed reality channels.

The Jaunt XR Platform is designed to provide a scalable way for organisations to distribute their immersive content to the widest possible audience as quickly as possible. Users will be able to publish their VR. AR or mixed reality content simultaneously across all 360 social platforms such as Facebook, YouTube, Twitter, native...

By Colm Hebblethwaite, 12 December 2017, 0 comments. Categories: Platforms.

Facebook introduces new 360-creation tools

Facebook has released a new set of resources and tools for 360-degree video creation.

The 360 Director page will offer a range of creative tools for creating and editing 360 videos on Facebook itself. 360 Director is now available for both pages and profiles.

The new tools include:

Annotations

Users will have the ability to add text, symbols and graphic annotations to their content from Facebook, without the need for another video editor.

Guide

This feature was previously only available on pages, the Guide...

By Colm Hebblethwaite, 11 December 2017, 0 comments. Categories: Platforms.

BBC launches VR Hub

The BBC has announced the launch of a VR department, called VR Hub, that is going to invest in the creation of virtual content.

The BBC has been experimenting with the medium for a number of years. Among the experiences already released include putting users in the shoes of refuges in We Wait, and taking them back to the Easter Rising of 1916. These experiences have all been made available on Oculus Rift, Google Daydream and Samsung Gear VR.

The BBC’s first experience on HTC Vive,

By Colm Hebblethwaite, 04 December 2017, 0 comments. Categories: Brands, Platforms.

Facebook debuts web-based VR news feed content

Facebook has launched a new feature that will allow people to access VR experiences through their normal news feeds.

Promotional experiences for the forthcoming Jumanji film and the British Museum were among the first to be posted.

The announcement follows on from the April 2017 release of React VR, a library and JavaScript framework for developers to help them build multi-channel VR experiences. React VR was used to build the initial experiences that appeared in user news feeds under the category of ‘360...

By Colm Hebblethwaite, 20 November 2017, 0 comments. Categories: Ecosystems, Platforms.

Record broken for largest wireless synced VR screening

WeLens has set a new record for the largest number of people wirelessly synched into a single VR viewing in one location.

The tech startup managed to allow 425 viewers at a Conversation International event to watch the VR film Under the Canopy together. The film, which was directed by filmmaker Patrick Meegan, was made in co-production with Jaunt and Conversation International transports viewers into the Amazon rainforest.

The company was founded in 2016 with the aim of making immersive technologies like VR more communal....

By Colm Hebblethwaite, 13 November 2017, 0 comments. Categories: Platforms.

Mirra sees itself as the Squarespace of VR

 

One thing that can put people off trying their hand at VR and AR is the mountains of coding that needs to be done. For many people, the technical skills needed to make their ideas a reality is impediment enough.

But what if you could create virtual environments without having to input a single line of code? Well, that is what Mirra is aiming to do.

Availible as a public beta, Mirra is a 3D design tool and platform as a service that wants to help people create and distribute immersive environments in a...

By Colm Hebblethwaite, 07 November 2017, 0 comments. Categories: AR, Developers, Platforms.

Mastercard unveils AR retail experience

Global payments giant Mastercard has teamed up with ODG and Qualcomm to create new “AR experience” that will give shoppers more information about potential purchases, as well as facilitating mobile payments.

The experience will be the first time that the company’s Masterpass digital wallet and identity check mobile will be mixed with iris authentication to provide safe payments.

“We are seeing major shifts in how commerce is conducted, as people lead increasingly connected, digital...

By Colm Hebblethwaite, 27 October 2017, 0 comments. Categories: Enterprise, Platforms.