VR market review: VR World Congress 2017

Carl Hibbert of Futuresource Consulting provided the audience with a review of the VR market and possible future trends.

The presentation started with a perhaps surprising bit of research that asked people who had already tried VR which piece of hardware they had used. 31% said Samsung VR, 15% said Playstation VR and 14% cited Google Cardboard.

Futuresource are anticipating that 90 million VR and AR units will be being sold annually around the world by 2021.

An interesting...

By Colm Hebblethwaite, 12 April 2017, 0 comments. Categories: Brands, eSports, Gaming, Hardware, Platforms.

NCTech unveils new VR camera

Edinburgh-based NCTech has unveiled its new LASiris VR camera at the SPAR 3D conference.

The camera combines depth capture with 360-degree imaging for 3D visualisation. The company states that it hopes the camera will put “professional grade reality capture into the hands of both technical and non-technical users”.

By lowering the barriers to adoption and allowing users to effectively create their own VR content, the company hopes to target a number of diverse sectors.

As well as organisations...

By Colm Hebblethwaite, 03 April 2017, 0 comments. Categories: Hardware, Platforms.

Facebook hires Apple veteran to head up Oculus VR team

Michael Hillman, a 15-year veteran of Apple Inc., has been hired by Facebook as the new head of hardware for Oculus’ VR team.

According to Bloomberg, Hillman has held senior engineering and design roles at his former employer.

Hillman has previously worked on the iMac desktop computer, and no doubt Oculus will be looking to use his experience of launching products as they try to take VR hardware to the commercial...

By Colm Hebblethwaite, 28 March 2017, 0 comments. Categories: Hardware.

Education tech startup Nearpod raises $21 million in venture funding

Nearpod, a Miami-based edtech startup, has raised $21 million in venture funding to help teachers turn their mobile devices into a powerful educational tool.

According to a TechCrunch report, the company will spend most of its series B capital on hiring and developing more proprietary digital content for its library.

The Series B round was led by Insight Venture Partners, with...

By VR 360, 06 March 2017, 0 comments. Categories: Ecosystems, Hardware.

Editorial: Increasing the appetite for VR with the right content

VR was everywhere at this year’s MWC, but the industry still has some work to do when it comes to increasing consumer appetite.

According to IBB Consumer Research, just 16 percent of surveyed consumers are interested in VR and 13 percent do not know what it even is. Of those who are interested in VR and own equipment, 44 percent received their headset as a gift or part of a bundle, 30 percent spent up to $99, 20 percent between $99 and $500, and just 6 percent spent more than $1000.

Reaching mass...

By Ryan Daws, 03 March 2017, 0 comments. Categories: AR, Devices, Gaming, Hardware.

Australian VR market gained momentum in 2016, research finds

A survey conducted by Australian technology analyst firm Telsyte, has showed a strong demand for virtual reality (VR) in the country. In its recently released report titled “Telsyte Australian VR & AR Market Study 2017”, the firm provides an in-depth analysis of the market.

According to the report, the VR market in Australia witnessed a strong growth in 2016, by selling 216,000 units in the calendar year. About 70% share among the sold units belonged to mobile VR. Nearly half of all device...

By VR 360, 23 February 2017, 0 comments. Categories: Ecosystems, Hardware.

The outlook for VR in 2017: Hardware, content, and going beyond gaming long term

(c)iStock.com/Rasica

Having worked through 2016 with businesses and investors on the opportunities and risks of VR, it is clear to me that we are still in the foothills of the eventual impact of VR on a range of industries and business models.  Whilst fully realising the potential of VR will take years, even decades, I can make four predictions that are likely to be true in 2017:

Computer games will be a big winner in the short term

VR in computer gaming is an attractive theme for investors because this...

By Nick Field, 10 January 2017, 0 comments. Categories: Developers, Ecosystems, Gaming, Hardware.

Finch to showcase kit at CES to “accelerate mobile VR revolution”

Picture credit: "CES 2016", by "Sungsil Hwang", used under CC BY NC / Modified from original

As the new year begins, it’s not a surprise that the vast majority of news will be around the Consumer Electronics Show (CES) – and this particular piece of news has come out before the event has even begun.

Virtual reality start-up Finch will showcase its Mobile...

By James Bourne, 03 January 2017, 0 comments. Categories: Devices, Hardware, Platforms.

Why China may be the next big virtual reality market

Virtual reality has already begun to change the way we buy products, consume entertainment and even the way that we educate.

The potential returns in this sector are immense, and I believe one of the biggest business opportunity created by this technology is in the lucrative Chinese market. China’s growing and affluent middle class have already embraced mobile technology and eCommerce.

They are now ready to welcome the VR revolution, creating exciting new opportunities across a range of...

By Dr Johnny Hon, 07 October 2016, 0 comments. Categories: Hardware.