3D imaging tool helps home renovators see ‘through’ walls

European consumers who are looking to take on some DIY can now call on VR to help see through walls and other objects.

WalabotDIY, developed by 3D imaging sensor company Vayyar Imaging, gives renovators ‘Superman-vision’ that allows them to see up to 10 cm into drywall, cement and other materials. No longer will there be that moment of anticipation as you drill into wall, hoping that you won’t be knee-deep in water 10 minutes later.

The app is designed to help people determine the location...

By Colm Hebblethwaite, 16 May 2017, 0 comments. Categories: Android, Hardware.

Microsoft introduce their own VR controllers

Microsoft has introduced a new set of VR controllers that will accompany mixed-reality headsets in the coming year.

The announcement, made during the Build 2017 keynote presentation, came with news that Microsoft will not be building its own headsets. Instead, the company will be looking to team up with a range of other manufacturers.

The controllers will be available for the incoming Acer headset. The Acer headset represents a technological step forward as it has built-in motion sensors, so does not need...

By Colm Hebblethwaite, 15 May 2017, 0 comments. Categories: Hardware, Microsoft.

Ultrahaptics completes B round investment of £17.9 million

Ultrahaptics, the mid-air haptics company, has completed its series B round of investment with £17.9 million ($23 million).

The company uses ultrasound to project sensations through the air and onto the hands of users. This allows the user to interact with virtual objects in the air, such as ‘feeling’ buttones and using gestures to interface with technology.

The company believes the technology has a number of different applications where touchless interfaces are an incoming development. The...

By Colm Hebblethwaite, 04 May 2017, 0 comments. Categories: Developers, Hardware.

VR glove kickstarter lets users touch the virtual

Having gloves that use haptic feedback in order to let VR users feel the simulated physicality of the virtual environment is widely seen as an important evolutionary step in the VR ecosystem.

Now, thanks to a Kicstarter campaign launched by VRgluv, we could be about to see a leap forward.

The kickstarter aims to raise $100,000 and backers will receive a pair of the gloves at a discounted rate from the retail price of $579.

The gloves are compatible with Vive and Occulus headsets....

By Colm Hebblethwaite, 27 April 2017, 0 comments. Categories: Hardware.

The two sides of VR: The created and scanned environments

In the world of property, VR plays two key roles.

Firstly, it is used to produce VR walkthroughs of existing properties in order to help market and sell them.

Secondly, it is used to produce a realistic and interactive architectural visualisation of proposed building and development plans.

Depending on the requirements of the project, there is a choice between two VR subcategories; the scanned environment and the created environment.

VR innovation is still in its infancy; many of its capabilities...

By Will Darbyshire, 26 April 2017, 0 comments. Categories: Developers, Hardware.

Harmonic, Nokia and PCCW deliver live 360 VR sports experience

Harmonic, the global video delivery infrastructure company, has announced that its Electra VS video system was used by PCCW Global during the recent Cathay Pacific/HSBC Hong King Sevens rugby tournament.

Harmonic partnered with Nokia and PCCW Global, the international division of Hong Kong telecommunications service provider HKT, to deliver 360 VR experiences live during the tournament.

The provision of 360 VR multi-camera live sports production was assisted by Ideal Systems, and combined Nokia’s OZO...

By Colm Hebblethwaite, 24 April 2017, 0 comments. Categories: Brands, Hardware.

VR market review: VR World Congress 2017

Carl Hibbert of Futuresource Consulting provided the audience with a review of the VR market and possible future trends.

The presentation started with a perhaps surprising bit of research that asked people who had already tried VR which piece of hardware they had used. 31% said Samsung VR, 15% said Playstation VR and 14% cited Google Cardboard.

Futuresource are anticipating that 90 million VR and AR units will be being sold annually around the world by 2021.

An interesting...

By Colm Hebblethwaite, 12 April 2017, 0 comments. Categories: Brands, eSports, Gaming, Hardware, Platforms.

NCTech unveils new VR camera

Edinburgh-based NCTech has unveiled its new LASiris VR camera at the SPAR 3D conference.

The camera combines depth capture with 360-degree imaging for 3D visualisation. The company states that it hopes the camera will put “professional grade reality capture into the hands of both technical and non-technical users”.

By lowering the barriers to adoption and allowing users to effectively create their own VR content, the company hopes to target a number of diverse sectors.

As well as organisations...

By Colm Hebblethwaite, 03 April 2017, 0 comments. Categories: Hardware, Platforms.

Facebook hires Apple veteran to head up Oculus VR team

Michael Hillman, a 15-year veteran of Apple Inc., has been hired by Facebook as the new head of hardware for Oculus’ VR team.

According to Bloomberg, Hillman has held senior engineering and design roles at his former employer.

Hillman has previously worked on the iMac desktop computer, and no doubt Oculus will be looking to use his experience of launching products as they try to take VR hardware to the commercial...

By Colm Hebblethwaite, 28 March 2017, 0 comments. Categories: Hardware.

Education tech startup Nearpod raises $21 million in venture funding

Nearpod, a Miami-based edtech startup, has raised $21 million in venture funding to help teachers turn their mobile devices into a powerful educational tool.

According to a TechCrunch report, the company will spend most of its series B capital on hiring and developing more proprietary digital content for its library.

The Series B round was led by Insight Venture Partners, with...

By VR 360, 06 March 2017, 0 comments. Categories: Ecosystems, Hardware.