ABI Research: Hardware differentiation to become increasingly difficult

Differentiation between VR/AR headsets will begin to become more challenging for hardware developers as standards mature, according to ABI Research.

While early VR leaders like Google, Samsung, Oculus and HTC will continue to drive innovation over the coming years, but innovation between untethered or mobile-based headsets will begin to slow down.  

Standards (such as cross-platform support) are already beginning to emerge with organisations like the Khronos group and IEEE lending their support to a more...

By Colm Hebblethwaite, 25 January 2018, 0 comments. Categories: Brands, Ecosystems, Hardware, Platforms.

US ski team utilise VR ahead of Olympics

The US ski and snowboard team has been using VR to prepare for the upcoming Winter Olympics in South Korea.

The team has partnered with STRIVR, the company that has been working with teams in the NFL, NBA and a number of college football teams to integrate VR into their training regimens. Despite its work in a wide range of sporting environments, however, the company had never tried to come up with a solution for a downhill course.

Skiing and snowboarding are sports that are suited to VR, particularly in a...

By Colm Hebblethwaite, 24 January 2018, 0 comments. Categories: Developers, Hardware.

VRidge emulator allows Mobile headsets to run PC VR games

 

VR startup RiftCat has developed technology that allows VR headsets the capability to run PC VR games. The VRidge emulator works by making a user’s computer recognise their phone as a HTC Vive headset.

The system works through connecting two apps, one on the user mobile and one on the desktop. When the two apps connect, the user’s mobile VR headset can be used to play whatever games are on the desktop.

The two apps can be connected through a USB or over a wifi connection, meaning that the...

By Colm Hebblethwaite, 22 January 2018, 0 comments. Categories: Applications, Hardware.

Google joins the standalone headset battle with Mirage Solo

CES 2018 has been defined by wireless VR headsets, with HTC and Oculus both announcing their entries into the battle.

Google has also announced that is will be looking to release its own wireless, standalone headset based on its Daydream VR platform. The Mirage Solo is being created in partnership with hardware manufacturer Lenovo.

Google’s first headset, the Daydream View, required a smartphone.

The headset is powered by WorldSense, which tracks your movements without the requirement for external...

By Colm Hebblethwaite, 12 January 2018, 0 comments. Categories: Hardware.

HTC and Oculus unveil new headsets at CES

Both HTC and their arch rivals Oculus have both unveiled new VR headsets at CES 2018.

HTC showed off its updated Pro version of its Vive headset while Oculus announced a new partnership with China’s Xiaomi that will result in a standalone headset.

The Vive Pro increase the total resolution to 2880 by 1600 pixels, with equates to a 78% increase on previous models. This will be provided by two OLED screens. The other headline feature is the integration of high-performance headphones with a built-in...

By Colm Hebblethwaite, 09 January 2018, 0 comments. Categories: Brands, Hardware.

Looxid Labs wins CES 2018 innovation awards for mobile VR eye tracking system

Looxid Labs, a US startup working on user emotion recognition system for VR has won a CES 2018 Best of Innovation Award for its mobile-based VR headset.

The company picked up the prestigious award, which puts them in the group as previous winners Tilt Brush and Samsung Gear VR, for its LooxidVR product. The mobile-based VR headset that is similar to the Samsung Gear VR or Google Daydream view, but it contains some potentially revolutionary tech.

The headset is embedded with EEG sensors and eye tracking cameras that are...

By Colm Hebblethwaite, 08 January 2018, 0 comments. Categories: Hardware.

TwoEyes Tech mimics human physiology for more comfortable VR

A new VR camera developed by startup TwoEyes Tech takes the innovative step of using two fisheye lenses that are arranged 65 millimetres apart to capture 360 videos.

If the design sounds familiar, that’s because it closely mimics how your own eyes are set up. The company has based the way they capture video data on the way our eyes provide a view of the world around us in the hope that it facilitates a more comfortable VR experience for users.

The two fisheye cameras are placed the average distance...

By Colm Hebblethwaite, 03 January 2018, 0 comments. Categories: Hardware.

3dRudder to showcase foot motion controller at CES 2018

Tech company 3dRudder will be showcasing a VR accessory at CES 2018 in January. The company will be unveiling the latest version of its foot motion controller.

The foot-powered controller solves one of the key problems of creating truly immersive room-scale VR experience: the limitations of space. By allowing users to control their movement with their feet while they are sitting down is not only likely to be much more intuitive then current systems, but it will also free up hand controller functionality for...

By Colm Hebblethwaite, 06 December 2017, 0 comments. Categories: Gaming, Hardware.

WayRay uses AR to transform your windscreen

WayRay, a swiss-based tech company, is looking to use AR technology to turn the windscreen of your car into a holographic navigation system that works as part of a connected car system.

The company was founded in 2012 by Vitaly Ponomarev was involved in a traffic accident while he was distracted trying to adjust his GPS system. The subsequent four years of development have led to the company being awarded the grand prize at the Los Angeles Auto Show start-up competition.

The company uses a device named...

By Colm Hebblethwaite, 29 November 2017, 0 comments. Categories: AR, Hardware.

VR headset shipments top 1 million per quarter for the first time

It seems that VR sales are not showing the signs of slowing that were predicted, as headset sales for Q3 2017 broke 1 million for the first time.

According to independent analysts Canalys, Sony took the lead with Playstation VR shipping over 490,000 sets. Oculus followed behind in second place with 210,000 Rift headsets shipped, and HTC took third with 160,000 Vive units sold.

Together, Sony, Oculus and HTC dominate the VR hardware market, taking a up 86% of the total market in Q3 2017.

The widely reported...

By Colm Hebblethwaite, 28 November 2017, 0 comments. Categories: Devices, Hardware.