Camera-free eye tracking could drastically reduce the size of headsets

Current VR/AR headsets all use camera-based eye tracking systems to accurately measure the eye movements of users. Cameras capture hundreds of images and therefore take a lot of computing power, meaning that headsets need to be tethered to a power supply and a high-end supply.

AdHawk Microsystems is looking to change that with the introduction of its camera-less eye tracking system.

AdHawk replaces the camera with ultra-compact micro-electromechanical systems (MEMS), computer chips that are so small they...

By Colm Hebblethwaite, 10 November 2017, 0 comments. Categories: Hardware.

Logitech and HTC Vive solve the VR keyboard problem

The problem of how to use a keyboard in a virtual environment has been a tricky one for developers. The finger-operated keyboard is still the best way we have for user to input information quickly, particularly in productivity-driven or desktop scenarios, but also in games, social applications and content browsing.

You would be forgiven for thinking that the solution would to learn to touch-type so that you can still use a keyboard while wearing a headset. But, this is surprisingly difficult in a virtual...

By Colm Hebblethwaite, 06 November 2017, 0 comments. Categories: Developers, Devices, Hardware.

Leeds university warns of risks to children from VR

While the benefits of VR for the medical and therapeutic industries is being hotly touted, less attention has been given to the effects that immersive experiences could have on the development of children.

Researchers at the University of Leeds have conducted research that points to some potentially troubling conclusions. The team have issued a warning that they believe that continued use of VR headsets could trigger eyesight and balance problems in young children.

The study was performed on a group of...

By Colm Hebblethwaite, 30 October 2017, 0 comments. Categories: Devices, Hardware.

Walmart showcases its vision of VR as the future or retail

Store No 8, the technology incubator of retail giant Walmart, has showcased a number of incoming technologies it feels are set to revolutionise retail in the coming years at its recent innovation gala.

VR took a prominent place among the pioneering tech, highlighting the importance the company thinks immersive experiences are set to have in the retail landscape.

The event showcased experiences produced from five VR developers, all of which are focused on using VR to solve different problems in the...

By Colm Hebblethwaite, 23 October 2017, 0 comments. Categories: Ecosystems, Hardware.

Reality 2.0: welcome to the hyperreal

The concept of hyperreality is rapidly gaining momentum across the film and entertainment world as viewers demand increasingly immersive experiences.

Hyperreality is the inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies. A state in which what is real and what is fiction are seamlessly blended together so that there’s no clear distinction between where one ends and the other begins.

More than just an idea

Looking...

By Jon Wadelton, 18 October 2017, 0 comments. Categories: Developers, Devices, Hardware.

Oculus hopes $200 headset will take VR mainstream

Oculus has announced the company’s first standalone VR headset, the Oculus Go. Significantly the new headset is going to be priced at $199 USD.

On its website the company states:

“This all-in-one device makes VR more accessible that ever and represents a huge leap forward in comfort, visual clarity, and ease-of-use.”

The company is joining the race towards creating VR hardware that is affordable enough to hook in the average consumer with a bit of spare cash. Making the headset standalone is...

By Colm Hebblethwaite, 13 October 2017, 0 comments. Categories: Hardware.

Nokia halts VR camera activities citing slow market growth

Nokia has taken the decision to discontinue its OZO VR camera and hardware production line, due to what it perceives as slow market growth.

In a press release, the company stated that:

“In digital media, the slower-than-expected development of the VR market means that Nokia Technologies plans to reduce investments and focus more on technology licensing opportunities. The unit aims to halt development of further versions of the OZO VR camera and hardware, while maintaining commitments to existing...

By Colm Hebblethwaite, 10 October 2017, 0 comments. Categories: Brands, Hardware.

Ericsson: TV is the main focus of consumers as VR takes off

Ericsson, the multinational networking and telecommunications service company, is predicting that VR will go mainstream in just two years’ time.

The company’s eighth annual ConsumerLab TV and Media Report took data from around 20,000 online interviews from across 13 countries. The results show that in the mind of most consumers it is video-on-demand (VOD) that is going to fuel the rise of VR.

The report estimates that by 2020, half of all viewing will be done on a mobile screen and a third of...

By Colm Hebblethwaite, 09 October 2017, 0 comments. Categories: Data & Analytics, Hardware.

VR in healthcare and medicine to grow to $285 million in 2022

VR has opened up a range of new possibilities for services and treatments in the healthcare industry, and the industry is expected to experience significant growth in the next five years.

The immersive experience created by VR is already being used in a variety of ways by healthcare professionals, from pain and stress management therapy to training and simulation.

ABI Research forecasts that VR services in the medical and healthcare segment is about to explode in value from $8.9 million in 2017 to around $285...

By Colm Hebblethwaite, 06 October 2017, 0 comments. Categories: Devices, Hardware.

PlayStation announces new VR headset

Sony has announced a new model of its PSVR headset that, while not big on headline-grabbing innovations, does contain a number on interesting new features.

The aim of the new headset seems to be one of streamlining things and removing some unsuccessful parts of the previous model rather than fully updating the VR headset.

The updated model, called CUH-ZVR2, is set to reach Japan on October 14, with a wider North American release set to follow at a date to be confirmed.

The announcement on the PlayStation site...

By Colm Hebblethwaite, 03 October 2017, 0 comments. Categories: Hardware.