Microsoft details four ways it's experimenting with haptic VR

VR has gained so much traction in the last couple of years that its futuristic, sci-fi sheen has been diminished in the eyes of a lot of consumers. Most people now expect that they will be interacting with the technology in some form within the next decade.

The area of haptic feedback, having the ability to touch and feel virtual objects, is still likely to elicit shocked gasps from consumers. Unsurprisingly, there are currently a wealth of companies racing to trying to create the killer piece of haptic...

By Colm Hebblethwaite, 13 March 2018, 0 comments. Categories: Developers, Hardware.

Apple patent filing gives clues about AR glasses

Anticipation continues to bubble about Apple’s rumoured entry into the AR hardware market. The tech giant’s experiments with the technology are common knowledge, but a new patent filing has shed more light on what direction might take.

Last week, Apple

By Colm Hebblethwaite, 13 February 2018, 0 comments. Categories: AR, Hardware.

Has MONKEYmedia solved the VR nausea issue?

Eliminating motion sickness and nausea is one of the holy grails of VR development, and Austin-based MONKEYmedia believe that they might have done it.

The small tech firm has announced the launch of its body-based navigation solution, called BodyNav. The system could be a game-changer due to one important factor: it eliminates the need for a handheld game controller.

One of the main causes of VR-induced motion sickness is a disconnect between what the user is seeing and the physical experience they are having...

By Colm Hebblethwaite, 07 February 2018, 0 comments. Categories: Developers, Devices, Hardware.

ABI Research: Hardware differentiation to become increasingly difficult

Differentiation between VR/AR headsets will begin to become more challenging for hardware developers as standards mature, according to ABI Research.

While early VR leaders like Google, Samsung, Oculus and HTC will continue to drive innovation over the coming years, but innovation between untethered or mobile-based headsets will begin to slow down.  

Standards (such as cross-platform support) are already beginning to emerge with organisations like the Khronos group and IEEE lending their support to a more...

By Colm Hebblethwaite, 25 January 2018, 0 comments. Categories: Brands, Ecosystems, Hardware, Platforms.

US ski team utilise VR ahead of Olympics

The US ski and snowboard team has been using VR to prepare for the upcoming Winter Olympics in South Korea.

The team has partnered with STRIVR, the company that has been working with teams in the NFL, NBA and a number of college football teams to integrate VR into their training regimens. Despite its work in a wide range of sporting environments, however, the company had never tried to come up with a solution for a downhill course.

Skiing and snowboarding are sports that are suited to VR, particularly in a...

By Colm Hebblethwaite, 24 January 2018, 0 comments. Categories: Developers, Hardware.

VRidge emulator allows Mobile headsets to run PC VR games

 

VR startup RiftCat has developed technology that allows VR headsets the capability to run PC VR games. The VRidge emulator works by making a user’s computer recognise their phone as a HTC Vive headset.

The system works through connecting two apps, one on the user mobile and one on the desktop. When the two apps connect, the user’s mobile VR headset can be used to play whatever games are on the desktop.

The two apps can be connected through a USB or over a wifi connection, meaning that the...

By Colm Hebblethwaite, 22 January 2018, 0 comments. Categories: Applications, Hardware.

Google joins the standalone headset battle with Mirage Solo

CES 2018 has been defined by wireless VR headsets, with HTC and Oculus both announcing their entries into the battle.

Google has also announced that is will be looking to release its own wireless, standalone headset based on its Daydream VR platform. The Mirage Solo is being created in partnership with hardware manufacturer Lenovo.

Google’s first headset, the Daydream View, required a smartphone.

The headset is powered by WorldSense, which tracks your movements without the requirement for external...

By Colm Hebblethwaite, 12 January 2018, 0 comments. Categories: Hardware.

HTC and Oculus unveil new headsets at CES

Both HTC and their arch rivals Oculus have both unveiled new VR headsets at CES 2018.

HTC showed off its updated Pro version of its Vive headset while Oculus announced a new partnership with China’s Xiaomi that will result in a standalone headset.

The Vive Pro increase the total resolution to 2880 by 1600 pixels, with equates to a 78% increase on previous models. This will be provided by two OLED screens. The other headline feature is the integration of high-performance headphones with a built-in...

By Colm Hebblethwaite, 09 January 2018, 0 comments. Categories: Brands, Hardware.

Looxid Labs wins CES 2018 innovation awards for mobile VR eye tracking system

Looxid Labs, a US startup working on user emotion recognition system for VR has won a CES 2018 Best of Innovation Award for its mobile-based VR headset.

The company picked up the prestigious award, which puts them in the group as previous winners Tilt Brush and Samsung Gear VR, for its LooxidVR product. The mobile-based VR headset that is similar to the Samsung Gear VR or Google Daydream view, but it contains some potentially revolutionary tech.

The headset is embedded with EEG sensors and eye tracking cameras that are...

By Colm Hebblethwaite, 08 January 2018, 0 comments. Categories: Hardware.

TwoEyes Tech mimics human physiology for more comfortable VR

A new VR camera developed by startup TwoEyes Tech takes the innovative step of using two fisheye lenses that are arranged 65 millimetres apart to capture 360 videos.

If the design sounds familiar, that’s because it closely mimics how your own eyes are set up. The company has based the way they capture video data on the way our eyes provide a view of the world around us in the hope that it facilitates a more comfortable VR experience for users.

The two fisheye cameras are placed the average distance...

By Colm Hebblethwaite, 03 January 2018, 0 comments. Categories: Hardware.