Facebook's Surround 360 camera blueprints now available on Github

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Facebook’s banking on 360 video in a big way, so much so that it’s released blueprints for its Surround 360 camera on Github this week.

The rig consists of 17 cameras and sits on an aluminum chassis for stability and to stop overheating from overuse. At a push - provided you’ve got all the right materials - can be physically built within a four hours, with the OS taking a little bit longer to get up and running.

But you’ll need a budget of around $30,000 to build...

By Rachael Power, 27 July 2016, 0 comments. Categories: Developers, Hardware.

You can now pre-order the OSVR HDK 2

Razer is now taking pre-orders via its website for its second Open Source Virtual Reality (OSVR) hacker development kit.

If Oculus Rift and the HTC Vive are a bit too pricey for you, but you’re looking for a VR experience that’s on par and doesn’t break the bank, then this is a good bet.

The HDK 2 for OSVR was announced at this year’s E3 gaming convention, and is essentially a £399 headset featuring custom designed lenses for...

By Rachael Power, 22 July 2016, 0 comments. Categories: Developers, Hardware.

Optometrist designs VR lenses he says reduces VR sickness

An optometrist has designed special lenses that he claims “significantly reduces” the impact of VR sickness.

James Kim, CEO and founder of NOONBit Inc, has been developing the Nunulo VR lenses since 2013, but has just launched the project on Kickstarter recently.

So far, it’s raised over $16,000 (£12,000), with 96 people backing the project - and it’s set to launch with a headset...

By Rachael Power, 21 July 2016, 0 comments. Categories: Hardware.

Magic Leap headset beyond research mode, CMO says

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Magic Leap’s lightweight headset debut may not be too far into the distant future, according to CEO Rony Abovitz

Speaking with Fortune magazine at the Brainstorm Tech conference this week, the founder of the billion-dollar startup company based in Florida, which until recently has been quite secretive, said a launch “isn’t a decade out”.

The company now employs 600 people, and thousands have reportedly tried the light field...

By Rachael Power, 15 July 2016, 0 comments. Categories: Devices, Hardware.

Oculus Rift ships all preorders, Vive available in UK GAME stores

The major virtual reality headset vendors appear to have sorted out their production line woes, as both HTC and Oculus Rift aim for faster delivery times. 

Oculus announced this week it has now shipped all preorder units, and apologised for a delay that left some waiting months for their headsets. 

“We want to apologise or the delays in getting Rifts to doorsteps. We appreciate that without your support, VR wouldn’t be where it is today. Thank you for your patience over the past few months,"

By Rachael Power, 14 July 2016, 0 comments. Categories: Hardware.

Why VR, AR and mixed reality are the ‘fourth wave’ of consumer computing

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If we take the PC, the internet, and mobile as the first three waves of consumer computing, then what comes next? According to a report from research firm Digi-Capital, it’s virtual reality (VR), augmented reality (AR), and mixed reality (MR).

The proclamation, which appears in the analysts’ latest Q216 augmented and virtual reality report (subscription required), argues that while VR has two distinct forms,...

By James Bourne, 12 July 2016, 0 comments. Categories: AR, Hardware, Research.

HTC's Vive accessory store is now open

(c)HTCVive

HTC has launched an online Vive accessory store, three months after the headsets began shipping in April. 

The site promises cables, controllers and headphones, but so far only has three products listed.

Vive users can now buy face cushions, at £23.99, nose rests at £11.99 and a USB extension cable for £8.99.

While some publications were initially reporting the Vive store in EU countries yielded more accessories than its US counterpart, HTC...

By Rachael Power, 04 July 2016, 0 comments. Categories: Hardware.

Reimagining data centre space with virtual reality technology

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What was once viewed as the stuff of science fiction, virtual reality (VR) has seen its impact flourish in the enterprise landscape. Continuous developments and the practical business potentials have pushed VR deeper across a range of industries, including healthcare and automotive. While VR technology ultimately requires constant refinement to match consumer demands, not to mention a network of supporting technologies, data centre operators have begun tapping into the potential...

By Greg McCulloch, 30 June 2016, 0 comments. Categories: Data & Analytics, Enterprise, Hardware.

Sony sets virtual reality at heart of its growth plans

(c)iStock.com/Andrey Danilovich

Sony’s got its sights set firmly on virtual reality as an area of growth, it said ahead of its October 2016 PlaystationVR launch.

This week, it released a mid-range corporate plan for the next two years, outlining where it wants to take the business.

Sony’s a company that’s gone through quite a transformation over the last few years. Since CEO Kazuo Hirai came into the business, it’s moved away...

By Rachael Power, 29 June 2016, 0 comments. Categories: Gaming, Hardware.

Robotics company crowdfunding for 360-degree video drone on Indiegogo

(c)Queen B Robotics/Indiegogo

While drone cameras are no new thing, one company’s crowdfunding for what it claims is the first drone capable of capturing ‘4K UHD 360-degree video’ on Indiegogo.

The campaign’s going very well; it’s raised 115% of its $25,000 (£17,700) target and still has 15 days left to run.

The Exo 260 Drone is a product of Queen B Robotics, based in the US. The matte...

By Rachael Power, 16 June 2016, 0 comments. Categories: Devices, Hardware.