Rise of the Tomb Raider includes new VR chapter

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Lara Croft fans will be able to play as the iconic character in VR, in a 20-year anniversary version of Rise of the Tomb Raider.

The old Croft Manor is apparently the scene for Lara's big VR debut, as Playstation announced it gave them a "great opportunity" to investivgate the possibilities with cutting edge VR technologies.

"So for the first time in franchise history, you’ll be able to play the new 'Blood Ties' chapter in first-person through Lara’s...

By Rachael Power, 21 July 2016, 0 comments. Categories: Gaming.

HelloVR announces new social VR environment, MetaWorld

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Imagine a cross between AltSpaceVR and Minecraft, then add the ability to build whatever you want and take advantage of room-scale VR to wander across 10,000 square miles, all from a headset. 

Sounds good right? Well, it's not too good to be true - MetaWorld, developed by California-based HelloVR, is coming your way later this year. 

It's touting itself as the...

By Rachael Power, 20 July 2016, 0 comments. Categories: Gaming.

E3's VR announcements to stir China's gaming industry

E3 might have been last month, but the games, tech and products announced at the event are still having a ripple effect around the world.

Virtual reality was a big part of this 2016’s conference in particular, noticeably more so than in previous years.

The announcements in particular have scope to bolster the global gaming market in general, but it will also have an affect on various regions. China in particular is set to benefit from the new opportunities VR gaming will throw up - that’s at least according to...

By Rachael Power, 13 July 2016, 0 comments. Categories: Gaming.

Nintendo insists more research in VR needed as Pokemon GO tops gaming charts

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Gaming giant Nintendo has given a ringing lack of endorsement towards VR in its latest shareholders’ annual general meeting, arguing it still needs to do more research before ploughing ahead.

Shigeru Miyamoto, senior managing director and creative fellow at Nintendo, told shareholders last week when quizzed over whether ‘serious research’ on virtual, augmented and mixed reality will be taking place: “For VR in particular, we are continuing our research, and...

By James Bourne, 11 July 2016, 0 comments. Categories: AR, Brands, Gaming.

Sony sets virtual reality at heart of its growth plans

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Sony’s got its sights set firmly on virtual reality as an area of growth, it said ahead of its October 2016 PlaystationVR launch.

This week, it released a mid-range corporate plan for the next two years, outlining where it wants to take the business.

Sony’s a company that’s gone through quite a transformation over the last few years. Since CEO Kazuo Hirai came into the business, it’s moved away...

By Rachael Power, 29 June 2016, 0 comments. Categories: Gaming, Hardware.

Opinion: The future of VR and the challenges which need to be overcome

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Virtual reality is not a new medium in itself, it’s actually been around for decades with one of the first uses being the Sensorama by Morten Heilig. This crazy machine not only showed visuals and sound but also scent, a real trailblazer. VR went on to be used by NASA, the US army, in gaming arcades and all over popular culture through the 70s, 80s and 90s, apparently falling into obscurity in early 2000s.

Palmer...

By Henry Stuart, 20 June 2016, 0 comments. Categories: Applications, Ecosystems, Gaming.

Six E3 virtual reality announcements you need to know about

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Unless you've been hiding under a rock somewhere for the last few days, no doubt you'll have heard VR is a pretty big deal at this year's E3 conference - and predictably so. 

But there have been some surprises pulled out of the bag by key vendors, including Microsoft, Sony and Ubisoft:

1. Microsoft's Project Scorpio

Alongside the 40% slimmer Xbox One console, the $300 Xbox S which launches in August, Microsoft also...

By Rachael Power, 14 June 2016, 0 comments. Categories: Gaming, Hardware, Microsoft, Platforms.

How the Dark Ride Project is saving indoor amusements with virtual reality

Before cinema took hold of the media landscape of the 20th century, the way we experienced storytelling was very different. Fairgrounds were the main place to experience technology and attractions featured combinations of animatronics, projection, and sound. 

These were the early days of virtual reality, taking place at the amusement park in the tunnel of love, ghost train, and haunted house rides. 

These complicated media experiences are part of a collective memory that spans four generations and...

By Joel Zika, 13 June 2016, 0 comments. Categories: Gaming.

Lenovo announces VR partnership with Movidius

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Movidius has announced a strategic partnership to provide advanced vision processing technology to VR-centric Lenovo products.

The first products are due out in the later half of this year, according to the company, which specialises in ultra-low power machine vision technology.

Under the partnership, Lenovo will be able to source the Myriad 2 Vision Processing Unit (VPU) and custom computer...

By Rachael Power, 07 June 2016, 0 comments. Categories: Gaming.