Sony sets virtual reality at heart of its growth plans

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Sony’s got its sights set firmly on virtual reality as an area of growth, it said ahead of its October 2016 PlaystationVR launch.

This week, it released a mid-range corporate plan for the next two years, outlining where it wants to take the business.

Sony’s a company that’s gone through quite a transformation over the last few years. Since CEO Kazuo Hirai came into the business, it’s moved away...

By Rachael Power, 29 June 2016, 0 comments. Categories: Gaming, Hardware.

Opinion: The future of VR and the challenges which need to be overcome

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Virtual reality is not a new medium in itself, it’s actually been around for decades with one of the first uses being the Sensorama by Morten Heilig. This crazy machine not only showed visuals and sound but also scent, a real trailblazer. VR went on to be used by NASA, the US army, in gaming arcades and all over popular culture through the 70s, 80s and 90s, apparently falling into obscurity in early 2000s.

Palmer...

By Henry Stuart, 20 June 2016, 0 comments. Categories: Applications, Ecosystems, Gaming.

Six E3 virtual reality announcements you need to know about

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Unless you've been hiding under a rock somewhere for the last few days, no doubt you'll have heard VR is a pretty big deal at this year's E3 conference - and predictably so. 

But there have been some surprises pulled out of the bag by key vendors, including Microsoft, Sony and Ubisoft:

1. Microsoft's Project Scorpio

Alongside the 40% slimmer Xbox One console, the $300 Xbox S which launches in August, Microsoft also...

By Rachael Power, 14 June 2016, 0 comments. Categories: Gaming, Hardware, Microsoft, Platforms.

How the Dark Ride Project is saving indoor amusements with virtual reality

Before cinema took hold of the media landscape of the 20th century, the way we experienced storytelling was very different. Fairgrounds were the main place to experience technology and attractions featured combinations of animatronics, projection, and sound. 

These were the early days of virtual reality, taking place at the amusement park in the tunnel of love, ghost train, and haunted house rides. 

These complicated media experiences are part of a collective memory that spans four generations and...

By Joel Zika, 13 June 2016, 0 comments. Categories: Gaming.

Lenovo announces VR partnership with Movidius

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Movidius has announced a strategic partnership to provide advanced vision processing technology to VR-centric Lenovo products.

The first products are due out in the later half of this year, according to the company, which specialises in ultra-low power machine vision technology.

Under the partnership, Lenovo will be able to source the Myriad 2 Vision Processing Unit (VPU) and custom computer...

By Rachael Power, 07 June 2016, 0 comments. Categories: Gaming.

Now you can play old-school pinball via your VR headset

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Many gamers love a bit of old-school action, and sometimes fresh-out-of-the-box, shiny new games just won't do. 

This can be particularly true of new tech such as VR. But if you're occassionally feeling nostalgic, the world's oldest and largest producer of pinball machines has a treat for you. 

Stern Pinball has launched its Pinball Arcade on the Oculus Store this week, in a partnership with FarSight Studios. It's already been downloaded over 20 million...

By Rachael Power, 03 June 2016, 0 comments. Categories: Gaming.

Nintendo's next console may have VR features, report claims

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Nintendo’s last venture into VR might have been short lived, but if rumours are true, it may be gearing up for round two.

Taiwanese IT publication Digitimes reported today that Nintendo is putting off production of its upcoming NX console so it can add in virtual reality functionality.

Digitimes said ‘supply chain sources’ told them production will be delayed by...

By Rachael Power, 02 June 2016, 0 comments. Categories: Gaming.

VicoVR is crowdfunding to bring affordable positional and body tracking to mobile VR

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A bluetooth peripheral that brings wireless, Kinect-like motion tracking to Android and iOS head mounted devices without a PC, wires or wearable sensors is crowdfunding on Indiegogo.

The campaign is aiming to fund full 3D body tracking for mobile VR.

Three parts

VicoVR comes in three parts: a reasonably affordable sensor which looks a lot like Microsoft's...

By Rachael Power, 20 May 2016, 0 comments. Categories: Android, Devices, Gaming.

Manus VR trials full arm tracking on the HTC Vive

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VR hardware company Manus VR is trying out the first ever full arm tracking on the HTC Vive headset.

The Dutch startup has spent years iterating and developing its hand-tracking glove, compatible with many VR headsets.

The gloves are pretty impressive looking kit and track hand movement via high-tech sensors. They’re washable, built with an open source SDK, wireless and include an accelerometer, gyroscope and magnetometer along with a...

By Rachael Power, 11 May 2016, 0 comments. Categories: Devices, Gaming, Hardware.

Man spends 25 hours inside a HTC Vive and sets world record

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There’s a common sense element to using virtual reality; most of us know it’s a bad idea to spend too long in a virtual world, both from a physical and a mental perspective.

But actual studies into how the technology affects the brain are few and far between. Back in 2014, a UCLA scientist who headed a study on exactly that topic called for more research into the area.

By Rachael Power, 09 May 2016, 0 comments. Categories: Devices, Gaming.