HTC to launch dedicated VR app store Viveport

HTC's launching its own app store for the Vive, the company announced at the VRLA conference recently.

Viveport will eventually roll out around the world, and developers can already register their interest in the store for the beta that will arrive in a few week's time.

It's not yet known if it'll replace Steam but it is an alternative, and Viveport will feature content across new categories for VR, like information, edutainment, social media, 360 video, news,...

By Rachael Power, 09 August 2016, 0 comments. Categories: Developers, Gaming.

Pokémon Go popularity highlights AR security risks

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Pokémon Go is now an AR global phenomenon, having experienced an unprecedented level of success in both official and unofficial locations.

Whilst the number of countries which officially offer it on their App Stores has increased, the fact that it was only available in the US, Australia and New Zealand during its initial launch has led to a number of counterfeit apps appearing on the iOS, Android and Google Play stores.

The incredible; seemingly overnight, popularity of the app...

By Stuart Fuller, 08 August 2016, 0 comments. Categories: Gaming, Security.

Owlchemy Labs raises $5m in series A funding from VR investors

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Job Simulator creator Owlchemy Labs has raised $5m in series A funding from major VR investors, such as HTC, Qualcomm Ventures and The VR Fund.

The US-based company is six years old this year and focuses on making humorous but polished VR games, such as the upcoming Rick and Morty, being launched with Adult Swim Games.

Its Job Simulator offering...

By Rachael Power, 08 August 2016, 0 comments. Categories: Gaming.

New creative VR festival launching in September

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A German festival is launching what it calls the 'first' creative VR festival in Europe at the end of September, aimed at showcasing the best in VR, MR and 360 video.

binge.watch will be part of global music festival Reeperbahn in Hamburg,whch brings together over 700 conccerts and events and will be visited by over 32,000 people during the four days. 

The VR leg of it will have its own 'VR Lounge', a forum where creators, producers, technologists, marketers and...

By Rachael Power, 05 August 2016, 0 comments. Categories: Gaming.

VR film review: Baobab Studios' Invasion!

I recently had the pleasure of viewing VR film Invasion! at Baobab Studios, co-founded by CEO Maureen Fan, former VP of Games for Zynga, and Eric Darnell whose credits include writing and directing  the animated film Madagascar.

Having never viewed a VR film before, I wasn't sure what to expect. Given that I can view 360 degrees of a scene, how do I know when and where to look? 

Do I wander around or does all the action happen around me? And if so, does it get overwhelming...

By Benjamin & Judie Ram, 04 August 2016, 0 comments. Categories: Gaming.

Swedish VR studio launches game preview after $1.8m seed round

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A Swedish VR games studio has just closed a $1.8m seed around and launched its inaugural game, SVRVIVE as a pre-alpha demo on Steam for the HTC VIVE. 

Games studio and distributor SVRVIVE AB has an interesting team, including the former head of digital comms for popular artist AVICII. It was co-founded by entrepreneur Faviana Vangelius and game developers Hampus Granberg and Pontus...

By Rachael Power, 03 August 2016, 0 comments. Categories: Developers, Gaming.

What will it really take for VR to go mainstream?

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There is no doubting that consumers, especially the gaming variety, consider VR to be an exciting form of emerging technology. It offers unparalleled levels of immersion, but despite the availability of inexpensive devices like Google's Cardboard Viewer, the tech has yet to become mainstream.

As with many emerging technologies, it seems likely that the driving force behind VR’s popularity will be gaming and gamers, and both Sony and Microsoft have announced that they have VR...

By Matt Jackson, 03 August 2016, 1 comment. Categories: Enterprise, Gaming.

Vive headsets now more expensive in UK following Brexit

HTC has announced a price increase on its Vive headsets in the UK due to "currency valuation changes". 

In a message to its customers via its website this week, the company said it would raise the price of its popular Vive headset to £759 plus postage and packaging as of today.

While it didn't directly say the word 'Brexit', the price increase is down to the pound's...

By Rachael Power, 02 August 2016, 0 comments. Categories: Gaming, Hardware.

Meet the Global VR Challenge winners

A new initiative to explore and celebrate the best VR games dev talent and concepts has drawn to a close this year at the ChinaJoy gaming show. 

The Global VR Challenge was run by Bath-based Steel Media and Chinese VR company DeePoon. 

VR talent from all over the world took part in the challenge, which ended in a competition in which 16 finalists (10 from outside of China) battlede it out to scoop the top prize.

All finalists got a range of VR hardware and some got a share of the $35,000 cash prize...

By Rachael Power, 01 August 2016, 0 comments. Categories: Developers, Gaming.

PlayStation reveals PS VR play area size

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With just a few months to go to the PS VR launch, PlayStation has revealed the play area size you’ll need to use the new headset.

New documentation has revealed an area size of around 60 square feet is needed, and tells players to keep seated where possible while playing.

The brochure also tell of what hardware players will need to use PS VR: namely the headset itself, a PlayStation camera, DUALSHOCK 4 and Move controllers for some...

By Rachael Power, 01 August 2016, 0 comments. Categories: Gaming, Hardware.