Past, present and future challenges: a talk with Katie Goode of Triangular Pixels

The recent VR World Congress 2017 was a celebration of how far the VR market has come and all the exciting paths that stretch out into the future.

In amongst the talks and stalls eagerly talking about the ways that VR will change entertainment and business, was a panel on the challenges face by businesses operating in the market.

One of the members of the panel was Katie Goode, creative designer from award-winning games design agency Triangular Pixels. A veteran of the VR...

By Colm Hebblethwaite, 18 April 2017, 0 comments. Categories: Gaming.

VR market review: VR World Congress 2017

Carl Hibbert of Futuresource Consulting provided the audience with a review of the VR market and possible future trends.

The presentation started with a perhaps surprising bit of research that asked people who had already tried VR which piece of hardware they had used. 31% said Samsung VR, 15% said Playstation VR and 14% cited Google Cardboard.

Futuresource are anticipating that 90 million VR and AR units will be being sold annually around the world by 2021.

An interesting...

By Colm Hebblethwaite, 12 April 2017, 0 comments. Categories: Brands, eSports, Gaming, Hardware, Platforms.

UK’s first VR game experience to open in Leeds

The Hyper Reality Experience is the first in a series of VR game experiences that will be launched across the UK by Tick Tock Unlock.

The game sees teams of up to 8 players being given 15 minutes to complete a ‘free-roaming, live-action’ challenge.

Set to open in Trinity Leeds on 22 April, the project has been developed by former J.P Morgan executive Ali Khan.

According to Mr Khan, the centre will provide “a new form of entertainment that is part video game, part virtual reality, part...

By Colm Hebblethwaite, 27 March 2017, 0 comments. Categories: eSports, Gaming.

Kingston University VR centre puts students at the cutting edge of games design

Kingston University has invested £53,000 to create the Centre of Augmented and Virtual Reality Environments to ensure its students are right at the forefront of the games industry.

Known by the slightly more ominous name of CAVE, the centre compliments the newly- redesigned games lab at the university’s Penrhyn Road campus.

As well as preparing students for their professional lives by giving them access to the latest equipment and tools, staff also hope to give them the opportunity for...

By Colm Hebblethwaite, 24 March 2017, 0 comments. Categories: Developers, Gaming, Research.

Fallout 4 VR to demo at E3 2017

Bethesda, the company behind the Fallout series as well as DOOM and Skyrim, is taking a bold step into VR.

When released, the game will likely be the first open-world game that has been updated for a full VR experience.

The company’s vice president of PR and marketing, recently confirmed that Fallout 4 VR will be demoed and playable at E3 2017.

And according to lead designer Todd Howard, the experience is going to be a game changer. 

You can see the interview

By Colm Hebblethwaite, 24 March 2017, 0 comments. Categories: Gaming.

BMW harnessing Unreal Engine for vehicle development

BMW is combining VR, 3D printing and technology transferred from the computer games industry to radically alter the way it develops it vehicles.

Whereas the world of product development for large-scale manufacturing has always been a long and costly process, the combination of three distinct technological advancements could be about to consign that to history.

The new process uses 3D printed prototype components with a VR environment based on Unreal Engine's real-time physics-based rendering.

This creates...

By Colm Hebblethwaite, 23 March 2017, 0 comments. Categories: AR, Case Studies, Gaming.

Linden Lab’s VR world Sansar reminds me of OASIS from Ready Player One

The VR world being created by Linden Lab, Sansar, reminds me of OASIS from dystopian novel Ready Player One.

Without any spoilers – because the book should be on your reading list – Ready Player One features a VR world called ‘OASIS’ where people live, work, and learn, to escape from overpopulated cities devastated by the depletion of fossil fuels, global warming, and economic stagnation. Based in 2044, it offers an increasingly feasible look at where the world is heading without...

By Ryan Daws, 08 March 2017, 0 comments. Categories: Gaming, Platforms.

Editorial: Increasing the appetite for VR with the right content

VR was everywhere at this year’s MWC, but the industry still has some work to do when it comes to increasing consumer appetite.

According to IBB Consumer Research, just 16 percent of surveyed consumers are interested in VR and 13 percent do not know what it even is. Of those who are interested in VR and own equipment, 44 percent received their headset as a gift or part of a bundle, 30 percent spent up to $99, 20 percent between $99 and $500, and just 6 percent spent more than $1000.

Reaching mass...

By Ryan Daws, 03 March 2017, 0 comments. Categories: AR, Devices, Gaming, Hardware.

HTC plans to enter the mobile VR arena

(Image Credit: iStockPhoto/monkeybusinessimages)

With its handset business continuing to falter, HTC is banking on making a success of mobile VR to improve the company’s outlook.

HTC is best known for its smartphones, but their recent flagships have failed to stand out amid tough competition from the likes of Apple, Samsung, and LG. Last year, HTC’s profits dropped almost 80 percent ahead of their next flagship release.

Where HTC has managed to carve itself a place is within the emerging VR market...

By Ryan Daws, 15 February 2017, 0 comments. Categories: Devices, Gaming, Platforms.

The outlook for VR in 2017: Hardware, content, and going beyond gaming long term

(c)iStock.com/Rasica

Having worked through 2016 with businesses and investors on the opportunities and risks of VR, it is clear to me that we are still in the foothills of the eventual impact of VR on a range of industries and business models.  Whilst fully realising the potential of VR will take years, even decades, I can make four predictions that are likely to be true in 2017:

Computer games will be a big winner in the short term

VR in computer gaming is an attractive theme for investors because this...

By Nick Field, 10 January 2017, 0 comments. Categories: Developers, Ecosystems, Gaming, Hardware.