Canadian VR developer Dark Slope accrues more than £1.17 million in seed funding round

Toronto-based VR and AR developer Dark Slope recently closed a seed-funding round in which it accrued more than £1.17 million.

These funds will be utilised to increase the company headcount and develop the company’s free roam technology and its enterprise product line, along with supporting the release of future VR and AR experiences. The company also announced the launch of its first product, the Scarygirl Mission...

By VR 360, 14 February 2019, 0 comments. Categories: AR, Developers, Gaming.

Revenues from VR-specific games to reach $8.2 billion by 2023, says Juniper Research

A lesser-spotted optimistic research study focusing on virtual reality; Juniper Research has predicted revenues from VR-specific games will rise from $1.2 billion to $8.2bn by 2023.

The report, titled ‘Virtual Reality Markets: Innovation, Disruption & Future Prospects 2019-2013’, argues that the development of smartphone VR content is key to increasing consumer confidence in VR – which as regular...

By VR 360, 17 January 2019, 0 comments. Categories: eSports, Gaming, Research.

Resolution Games secures $7.5 million series B funding to further innovation for AR and VR gaming

Sweden-based Resolution Games has closed a $7.5 million Series B round of funding led by MizMaa Ventures.

The investment also includes new capital from GP Bullhound and Fly Forever, as well as industry thought leader and Unity founder, David Helgason. Investors from previous rounds, such as GV, Partech, Bonnier Ventures, Creandum and Sisu Game Ventures, also partook in this latest series B round.

By VR 360, 25 October 2018, 0 comments. Categories: Ecosystems, Gaming.

Deutsche Telekom and Niantic join hands over AR gaming

A technology partnership has recently been announced between Deutsche Telekom and Niantic Inc., creator of leading AR games Pokémon GO and Ingress PRIME. This partnership will bring Niantic’s Real World platform for AR gaming to Deutsche Telekom’s MobiledgeX Edge servers and 5G network.

Niantic’s Real World Platform combines the physical and digital worlds via advanced functionalities like...

By VR 360, 15 October 2018, 0 comments. Categories: AR, Gaming.

New report explores greater accessibility for VR games and content

A new detailed report recently released by The Independent Game Developers' Association (TIGA) has noted how to face challenges and grab the opportunity to make VR content available to the widest audiences possible.

The report, titled ‘Accessibility and VR’, is authored by veteran video game accessibility specialist Ian Hamilton. The report covers topics that will better serve those with motor and visual impairment, understanding hearing loss relative to VR, considering simulation sickness,...

By James Bourne, 19 June 2018, 1 comment. Categories: Applications, Gaming.

Mall & theme park VR experience startup gears up for £5m IPO

A virtual reality (VR) experience company that supplies virtual experiences to theme parks and shopping malls is ready to go public on the AIM market, with aims to raise £5m from the listing.

The UK-headquartered Immotion uses a combination of graphics, motion and sound to create immersive experiences for consumers at venues including Legoland Boston and multiple shopping centres across the UK.

Raising the cash would see Immotion valued at roughly £20m, which would be used to fund its further...

By Mark Jones, 18 June 2018, 0 comments. Categories: Gaming, Hardware, Platforms.

Apple reveals key updates to AR developer framework ARKit

Opening its World Wide Developer Conference (WWDC) this week, Apple announced a string of updates to its AR (augmented reality) framework ARKit - a key development in a field the tech company is pitching its long-term success on.  

The update comes after Apple announced that 13 million apps had been downloaded using the framework since its debut in September 2017, with some 47% of that figure driven by a surge in the popularity of

By Mark Jones, 06 June 2018, 0 comments. Categories: Applications, AR, Developers, Gaming.

SteamVR Input makes VR control schemes adaptable for users and devs alike

Building games for VR is hard. As well as making sure your game is fun and interesting, you've also got to ensure that your users don't puke after they put a VR headset on. Valve can't do too much about these three issues, but they can help solve another bugbear: control schemes.

VR gamers have a wide range of input options, from traditional console gamepads and racing wheels to VR-specific controllers made by giants like Oculus or hand-assembled by enthusiasts. Even if a developer supports the...

By William Judd, 16 May 2018, 0 comments. Categories: Developers, Devices, Ecosystems, Gaming, Hardware.

3dRudder to showcase foot motion controller at CES 2018

Tech company 3dRudder will be showcasing a VR accessory at CES 2018 in January. The company will be unveiling the latest version of its foot motion controller.

The foot-powered controller solves one of the key problems of creating truly immersive room-scale VR experience: the limitations of space. By allowing users to control their movement with their feet while they are sitting down is not only likely to be much more intuitive then current systems, but it will also free up hand controller functionality for...

By Colm Hebblethwaite, 06 December 2017, 0 comments. Categories: Gaming, Hardware.

AMC aims to bring room-scale VR in theatres by 2019

AMC Entertainment, the largest theatrical motion picture exhibitor in the world, has invested $10 million into VR startup Dreamscape Immersive, to open six VR centres in North America and the UK.

The company has also committed another $10 million to finance VR content productions with the LA-based startup. Dreamscape Immersive is focused on room-scale installations and real-time motion tracking.

The six new VR-locations will be in addition to Dreamscape’s flagship location in Los Angeles, which is due...

By Colm Hebblethwaite, 27 September 2017, 0 comments. Categories: Enterprise, Gaming.