Gamers will drive VR hardware adoption to over $50bn by 2021

(Image Credit: iStockPhoto/stonena7)

Research from Juniper has provided insight on the expected revenues which VR hardware is expected to generate within the next five years.

While there's a question over the power of current games consoles to deliver high-caliber gaming experiences, the pre-orders for the first PlayStation VR (PSVR) sold out within minutes. Whether this indicates significant interest or lack of...

By Ryan Daws, 04 October 2016, 0 comments. Categories: Android, Devices, Gaming, Hardware, Research.

HoloLens is giving this elevator company a lift

(Image Credit: Microsoft)

Hot on the heels of a story we posted earlier today which reveals Apple CEO Tim Cook believes AR will be bigger than VR, Microsoft has announced that its own AR device, HoloLens, is now being used by elevator company ThyssenKrupp.

The AR headsets will be put to work by 24,000 elevator technicians around the globe and the firm says it’s...

By Ryan Daws, 15 September 2016, 0 comments. Categories: AR, Devices, Enterprise.

Smartphone VR device sales 'surpassing expectations' in 2016

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Virtual reality devices for smartphones - like the Google Cardboard and Samsung Gear VR - are predicted to sell in their millions by the end of this year. 

CCS Insight said sales of these products are surpassing their expectations and on track to sell 14.5 million units, worth over $500m this year alone. 

This is backed up by figures from...

By Rachael Power, 30 August 2016, 0 comments. Categories: Devices.

Magic Leap headset beyond research mode, CMO says

(c)iStock.com/AlexAndrews

Magic Leap’s lightweight headset debut may not be too far into the distant future, according to CEO Rony Abovitz

Speaking with Fortune magazine at the Brainstorm Tech conference this week, the founder of the billion-dollar startup company based in Florida, which until recently has been quite secretive, said a launch “isn’t a decade out”.

The company now employs 600 people, and thousands have reportedly tried the light field...

By Rachael Power, 15 July 2016, 0 comments. Categories: Devices, Hardware.

Samsung ramps up VR offering with new initiative, camera and VR video platform

(c)Samsung 

Samsung is going gangbusters for VR, with a raft of announcements in the US this week.

The Gear headset maker has launched the Samsung Gear 360, a high-res camera developed for creating 360-degree videos for smartphones and VR content. 

It'll come in at about $349.99 in the US, and those going to VidCon in California will able to get their hands on a limited few. We're expecting ot hear more news about the camera's availability later in the year. 

The company has also launched

By Rachael Power, 23 June 2016, 0 comments. Categories: Brands, Devices, Ecosystems.

Robotics company crowdfunding for 360-degree video drone on Indiegogo

(c)Queen B Robotics/Indiegogo

While drone cameras are no new thing, one company’s crowdfunding for what it claims is the first drone capable of capturing ‘4K UHD 360-degree video’ on Indiegogo.

The campaign’s going very well; it’s raised 115% of its $25,000 (£17,700) target and still has 15 days left to run.

The Exo 260 Drone is a product of Queen B Robotics, based in the US. The matte...

By Rachael Power, 16 June 2016, 0 comments. Categories: Devices, Hardware.

Zeiss launches upgraded VR ONE headset at E3

 

(c)Zeiss

With everyone from gaming giants to phone networks getting in on a slice of the VR headset action, it's no surprise to see other industries launch their own head-mounted devices. 

The latest announcement comes from international optics tech company Zeiss, which is better known for making medical devices and camera lenses. 

Back in 2014, it launched a VR ONE headset. But as it announced at the E3 conference this week, it's upping its game with an upgraded version,

By Rachael Power, 15 June 2016, 0 comments. Categories: Devices, Hardware.

zSpace review: Virtual reality learning in the classroom

When I was in school, science class became way more interesting when we had collaborative learning through hands-on labs. Those few group experiences, such as dissecting an actual frog, made science real and always left us hungry for more.  

Fast forward to the present and a company named zSpace. Their Virtual Reality Learning Experience has transformed the classroom lab time into a collaborative VR learning playground, enabling education beyond our wildest dreams and far exceeding the labs...

By Benjamin & Judie Ram, 15 June 2016, 0 comments. Categories: Applications, Devices.

Vodafone announces own-brand VR headset and enhanced smartphone

Vodafone’s announced it will launch both an own-brand VR headset and new flagship handset which it says is ‘ideal’ for VR.

Its Smart VR headset will be a lightweight offering - 260 grams - and sold as a separate accessory to the Smart Platinum 7 handset.

It’ll be manufactured by TCT and run on the Google Cardboard ecosystem - and while there are no pictures just yet, it’s expected to be white, with silicone and sponge cushioning and stainless steel buttons.

There’s no...

By Rachael Power, 14 June 2016, 0 comments. Categories: Devices.