HP debuts VR backpack at SIGGRAPH 2017

HP has unveiled its HP Z Backpack VR solution at SIGGRAPH 2017. The Backpack looks to provide the user with freedom of movement while in virtual experiences.

The company describes the backpack as a ‘catalyst for more powerful VR experiences across many enterprises and businesses’.

The company specifically pointed out four potential use cases for the technology:

- the deliverance of safe and effective virtual training for dangerous professions or operating...

By Colm Hebblethwaite, 01 August 2017, 0 comments. Categories: Devices, Hardware.

IDC: VR and AR shipments soaring year on year despite ‘cautious’ consumer approach

Global shipments of virtual reality (VR) and augmented reality (AR) headsets ‘continue to soar’ year over year with 2.3 million units shipped in the most recent quarter, according to new figures from IDC.

The analyst firm, through its Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, found Samsung shipped the most devices in Q117 at just under half a million (489,500) at a market share of 21.5%. Sony, with 429,000 and a market share of 18.8%, came in second, with HTC (190,900,...

By James Bourne, 05 June 2017, 0 comments. Categories: AR, Devices, Ecosystems.

VR market to be worth $37 billion by 2020, says SuperData

The emerging VR market will grow by $4.9 billion this year, according to SuperData.

The growth will be driven primarily by hardware, with software beginning to bring in more revenue. SuperData estimates that the market will be worth 437.7 billion by 2020.

The company says that ‘like most new technologies and platforms, VR has had a rocky, but predicable, start’.

The report states:

“Supply constraints limited access to...

By Colm Hebblethwaite, 20 April 2017, 0 comments. Categories: Devices, Research.

HTC opens up VR Vive Tracker code

Developers will now be able to access project files and tutorials for the Vive Tracker

The company states that it wants to ‘make it even easier to get started working with your Tracker project’.

By releasing the new project code, it is hoped that developers will be able to use the tracker in new ways and get projects up and running quicker.

The Vive Tracker is a plug and play motion tracker that can be...

By Colm Hebblethwaite, 20 April 2017, 0 comments. Categories: Developers, Devices.

Editorial: Increasing the appetite for VR with the right content

VR was everywhere at this year’s MWC, but the industry still has some work to do when it comes to increasing consumer appetite.

According to IBB Consumer Research, just 16 percent of surveyed consumers are interested in VR and 13 percent do not know what it even is. Of those who are interested in VR and own equipment, 44 percent received their headset as a gift or part of a bundle, 30 percent spent up to $99, 20 percent between $99 and $500, and just 6 percent spent more than $1000.

Reaching mass...

By Ryan Daws, 03 March 2017, 0 comments. Categories: AR, Devices, Gaming, Hardware.

HTC plans to enter the mobile VR arena

(Image Credit: iStockPhoto/monkeybusinessimages)

With its handset business continuing to falter, HTC is banking on making a success of mobile VR to improve the company’s outlook.

HTC is best known for its smartphones, but their recent flagships have failed to stand out amid tough competition from the likes of Apple, Samsung, and LG. Last year, HTC’s profits dropped almost 80 percent ahead of their next flagship release.

Where HTC has managed to carve itself a place is within the emerging VR market...

By Ryan Daws, 15 February 2017, 0 comments. Categories: Devices, Gaming, Platforms.

Microsoft indicates "thousands" of HoloLens units have been sold

(Image Credit: Microsoft)

Microsoft launched the developer version of HoloLens last year for a cool $3000, but until now the company has not indicated how many units have been sold. Roger Walkden, Microsoft's Commercial Lead for HoloLens, has now given us some idea after saying “thousands” have been shipped.

Bearing in mind HoloLens is still expensive and designed for developers at this stage, even a thousand units would be impressive. Microsoft is happy with the number...

By Ryan Daws, 27 January 2017, 0 comments. Categories: Developers, Devices, Microsoft, Platforms.

Honda and Dreamworks try out in-car VR entertainment experience

(c)Honda/Dreamworks

Honda and Dreamworks Animation have partnered up to demo a new augmented and virtual reality content and solutions test bed for an in-car experience.

The experience, Honda Dream Drive, uses a VR headset to immerse passengers in a VR world triggered by the movement of the car. A proof of concept version of the expeirence will be demoed at this year's CES in Las Vegas.

Dreamworks and Honda have created a software development kit. which fuses live telematics data to feed in-vehicle...

By Rachael Power, 04 January 2017, 0 comments. Categories: Devices.

Finch to showcase kit at CES to “accelerate mobile VR revolution”

Picture credit: "CES 2016", by "Sungsil Hwang", used under CC BY NC / Modified from original

As the new year begins, it’s not a surprise that the vast majority of news will be around the Consumer Electronics Show (CES) – and this particular piece of news has come out before the event has even begun.

Virtual reality start-up Finch will showcase its Mobile...

By James Bourne, 03 January 2017, 0 comments. Categories: Devices, Hardware, Platforms.

Microsoft's affordable VR headsets to start appearing next spring

(c)Microsoft

A free update to Windows 10 early next year will bring “3D and mixed reality to everyone”, claims Microsoft.

The Windows 10 Creators Update will be brought to over 400 million devices running Windows 10 in 2017, and with it Windows users can start printing, capturing and creating in 3D as well as experiencing mixed reality.

Within the update, the classic, much-loved Paint app is getting a makeover and will become Paint 3D. The art studio will connect with a new online community, Remix3D.com, where...

By Rachael Power, 07 November 2016, 0 comments. Categories: Developers, Devices.