Janus VR turns webpages into interactive spaces

From Snow Crash to Futurama, the idea that VR will allow people to interact with the internet as a multi-dimensional space has long been a trope of science fiction.

Now Janus VR are making that trope a reality.

The Toronto-based company, which bills itself as an immersive and collaborative internet browser, reimagines webpages as multi-dimensional portals. This pages are linked together by portals and allow users to experience webpages as VR content.

This means that users walk or fly through their favourite...

By Colm Hebblethwaite, 03 April 2017, 1 comment. Categories: Developers, Platforms.

Kingston University VR centre puts students at the cutting edge of games design

Kingston University has invested £53,000 to create the Centre of Augmented and Virtual Reality Environments to ensure its students are right at the forefront of the games industry.

Known by the slightly more ominous name of CAVE, the centre compliments the newly- redesigned games lab at the university’s Penrhyn Road campus.

As well as preparing students for their professional lives by giving them access to the latest equipment and tools, staff also hope to give them the opportunity for...

By Colm Hebblethwaite, 24 March 2017, 0 comments. Categories: Developers, Gaming, Research.

How ray tracing is bringing disruption to the graphics market – and impacting VR

For an artist or developer to achieve any sense of realism, you need a renderer (the function that creates the visuals) that can simulate the light interactions happening in the scene: that means light reflections, light absorptions, refraction, etc. Those require a full knowledge of the scene when processing each individual pixel, which is not something that the most common rendering technique, know as a real-time rasterised renderer, really supports.

For example, the data available when rendering a pixel in...

By Mathieu Einig, 17 March 2017, 0 comments. Categories: Applications, Developers.

VCs and investors poured $2.3 billion into VR and AR startups in 2016

(c)iStock.com/fotohunter

According to technology advisor Digi-Capital, venture capital and corporate investors have invested $2.3 billion (£1.84bn) into virtual reality/augmented reality (VR/AR) startups in 2016, making it three times the USD $700 million investment of 2015.

AR hardware player Magic Leap raised $793.5 million at a $4.5 billion valuation at the start of 2016. Even when Magic Leap took the maximum money in the VR/AR industry in 2016, it accounted only for around $3 of every $10 invested...

By VR 360, 07 February 2017, 0 comments. Categories: Developers, M&A, Platforms.

Microsoft indicates "thousands" of HoloLens units have been sold

(Image Credit: Microsoft)

Microsoft launched the developer version of HoloLens last year for a cool $3000, but until now the company has not indicated how many units have been sold. Roger Walkden, Microsoft's Commercial Lead for HoloLens, has now given us some idea after saying “thousands” have been shipped.

Bearing in mind HoloLens is still expensive and designed for developers at this stage, even a thousand units would be impressive. Microsoft is happy with the number...

By Ryan Daws, 27 January 2017, 0 comments. Categories: Developers, Devices, Microsoft, Platforms.

The outlook for VR in 2017: Hardware, content, and going beyond gaming long term

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Having worked through 2016 with businesses and investors on the opportunities and risks of VR, it is clear to me that we are still in the foothills of the eventual impact of VR on a range of industries and business models.  Whilst fully realising the potential of VR will take years, even decades, I can make four predictions that are likely to be true in 2017:

Computer games will be a big winner in the short term

VR in computer gaming is an attractive theme for investors because this...

By Nick Field, 10 January 2017, 0 comments. Categories: Developers, Ecosystems, Gaming, Hardware.

Microsoft's affordable VR headsets to start appearing next spring

(c)Microsoft

A free update to Windows 10 early next year will bring “3D and mixed reality to everyone”, claims Microsoft.

The Windows 10 Creators Update will be brought to over 400 million devices running Windows 10 in 2017, and with it Windows users can start printing, capturing and creating in 3D as well as experiencing mixed reality.

Within the update, the classic, much-loved Paint app is getting a makeover and will become Paint 3D. The art studio will connect with a new online community, Remix3D.com, where...

By Rachael Power, 07 November 2016, 0 comments. Categories: Developers, Devices.

Learning to put sound first in virtual reality

Virtual reality has piqued the interest and obsession of innovators throughout the world with its promising and undiscovered opportunities to deliver amazing experiences.

The first completely new storytelling medium in our lifetime, virtual reality can best be described as scalable theater where you are one of the actors—and the creative opportunities are truly unlimited.

But in the fledgling days of this transformative medium, we’re seeing the building of a new dramatic language from the ground...

By Joel Beckerman, 18 October 2016, 0 comments. Categories: Developers.

Developers in the UK can now pre-order Microsoft's HoloLens

(c)Microsoft

Developers and commercial bodies in the UK, Ireland, France, Germany, New Zealand and Australia can now pre-order Microsoft’s mixed reality HoloLens kit.

It’ll set you back $3,000 (over £2,700) and ship in late November, but at last, developers this side of the pond can now try out Microsoft’s MR offering.

HoloLens launched in the US for commercial...

By Rachael Power, 12 October 2016, 0 comments. Categories: Developers, Devices.