Facebook winds down Oculus Story Studio VR content arm

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Oculus is to ‘wind down’ Story Studio, the company’s cinematic virtual reality (VR) division to focus more on investing in external content.

“We’re now entering the next chapter of VR development, where new creators enter the market in anticipation of adoption and growth, and we’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,” wrote Jason Rubin, VP content at Oculus

By VR 360, 05 May 2017, 0 comments. Categories: Brands, Developers, Gaming.

Ultrahaptics completes B round investment of £17.9 million

Ultrahaptics, the mid-air haptics company, has completed its series B round of investment with £17.9 million ($23 million).

The company uses ultrasound to project sensations through the air and onto the hands of users. This allows the user to interact with virtual objects in the air, such as ‘feeling’ buttones and using gestures to interface with technology.

The company believes the technology has a number of different applications where touchless interfaces are an incoming development. The...

By Colm Hebblethwaite, 04 May 2017, 0 comments. Categories: Developers, Hardware.

Vive X event demoes wealth of VR advancements

The Virtual Reality venture Capital Alliance (VRVCA) has held its fourth meeting in San Francisco with VR/AR start-ups from around the world.

Founded by HTC in order to pioneer smart and VR technologies, the event saw 10 teams from 5 regions present their advancements in technology, software and hardware.

The $100 million accelerator programme, Vive X, has also been providing support to the start-ups, which include 7invensun, ObEN and TPCast.

The VRVCA currently has 50 VC members and $18 billion in investible...

By Colm Hebblethwaite, 28 April 2017, 0 comments. Categories: Developers.

The two sides of VR: The created and scanned environments

In the world of property, VR plays two key roles.

Firstly, it is used to produce VR walkthroughs of existing properties in order to help market and sell them.

Secondly, it is used to produce a realistic and interactive architectural visualisation of proposed building and development plans.

Depending on the requirements of the project, there is a choice between two VR subcategories; the scanned environment and the created environment.

VR innovation is still in its infancy; many of its capabilities...

By Will Darbyshire, 26 April 2017, 0 comments. Categories: Developers, Hardware.

HTC Vive announces first ‘VR for Impact’ grant recipients

HTC Vive celebrated international Earth Day by unveiling the first recipients of its $10 million VR for Impact grant.

The programme looks to provide funding to VR content and technology that drives awareness of, and create a positive in impact in support of the UN sustainable development goals.

 The chosen projects not only receive funding, but will made available on Viveport.

“We believe VR and the immersive experiences it delivers have the potential to...

By Colm Hebblethwaite, 24 April 2017, 0 comments. Categories: Developers, Research.

HTC opens up VR Vive Tracker code

Developers will now be able to access project files and tutorials for the Vive Tracker

The company states that it wants to ‘make it even easier to get started working with your Tracker project’.

By releasing the new project code, it is hoped that developers will be able to use the tracker in new ways and get projects up and running quicker.

The Vive Tracker is a plug and play motion tracker that can be...

By Colm Hebblethwaite, 20 April 2017, 0 comments. Categories: Developers, Devices.

5 key lessons of app development: an interview with Anna from Dual Good

The VR field is growing rapidly and a lot of people are taking their first steps as app developers.

After her talk at VR World Congress 2017, we caught up with Dual Good co-founder Anna Stoilova to talk about the journey of VR app development.

The company has recently developed a CPR training tool that utilises VR technology. What began as a hackathon idea has expanded into a fully-formed application, with the potential to expand into other areas of first-aid training.

So what are Anna’s...

By Colm Hebblethwaite, 12 April 2017, 0 comments. Categories: Developers.

Janus VR turns webpages into interactive spaces

From Snow Crash to Futurama, the idea that VR will allow people to interact with the internet as a multi-dimensional space has long been a trope of science fiction.

Now Janus VR are making that trope a reality.

The Toronto-based company, which bills itself as an immersive and collaborative internet browser, reimagines webpages as multi-dimensional portals. This pages are linked together by portals and allow users to experience webpages as VR content.

This means that users walk or fly through their favourite...

By Colm Hebblethwaite, 03 April 2017, 1 comment. Categories: Developers, Platforms.

Kingston University VR centre puts students at the cutting edge of games design

Kingston University has invested £53,000 to create the Centre of Augmented and Virtual Reality Environments to ensure its students are right at the forefront of the games industry.

Known by the slightly more ominous name of CAVE, the centre compliments the newly- redesigned games lab at the university’s Penrhyn Road campus.

As well as preparing students for their professional lives by giving them access to the latest equipment and tools, staff also hope to give them the opportunity for...

By Colm Hebblethwaite, 24 March 2017, 0 comments. Categories: Developers, Gaming, Research.

How ray tracing is bringing disruption to the graphics market – and impacting VR

For an artist or developer to achieve any sense of realism, you need a renderer (the function that creates the visuals) that can simulate the light interactions happening in the scene: that means light reflections, light absorptions, refraction, etc. Those require a full knowledge of the scene when processing each individual pixel, which is not something that the most common rendering technique, know as a real-time rasterised renderer, really supports.

For example, the data available when rendering a pixel in...

By Mathieu Einig, 17 March 2017, 0 comments. Categories: Applications, Developers.