Canadian VR developer Dark Slope accrues more than £1.17 million in seed funding round

Toronto-based VR and AR developer Dark Slope recently closed a seed-funding round in which it accrued more than £1.17 million.

These funds will be utilised to increase the company headcount and develop the company’s free roam technology and its enterprise product line, along with supporting the release of future VR and AR experiences. The company also announced the launch of its first product, the Scarygirl Mission...

By VR 360, 14 February 2019, 0 comments. Categories: AR, Developers, Gaming.

Vuzix and ST Engineering introduce AI biometric-powered smartglasses platform

US tech firm Vuzix and Singaporean integrated engineering group ST Engineering have introduced an AI biometric-powered smartglasses platform that will enhance productivity of enterprise customers and increase global public safety against the backdrop of rising urbanisation.

The AI biometric-enabled platform, which the companies claim is the world’s first, has been developed as a PaaS (platform as a service) by ST...

By VR 360, 11 January 2019, 0 comments. Categories: Developers, Enterprise, Security.

Phiar raises $3 million to develop computer vision and deep learning navigation app

Machine learning and augmented reality provider Phiar has announced a seed funding round of $3 million to develop a computer vision and deep learning navigation app for smartphones, to be launched in app stores in mid-2019. Unlike traditional GPS apps, the Phiar app displays the driver’s real-world surroundings augmented with an easy to follow painted path.

The seed round, co-led by the Venture Reality Fund and Norwest...

By VR 360, 06 December 2018, 0 comments. Categories: AR, Developers, Ecosystems.

Google launches Chrome browser on VR Daydream headsets

Google has announced that Chrome, the world’s most popular browser used by 44.5% of users, is now available on its VR (virtual reality) Daydream headsets.

Announced on its blog yesterday, the search and tech giant said users of Google Daydream View and Lenovo Mirage Solo with Daydream can now launch Chrome directly from their homepage and interact with any webpage while in VR.

Google promises that “all the features you...

By Mark Jones, 31 July 2018, 0 comments. Categories: Developers, Devices, Platforms.

Future concepts, spacewalks and drone deliveries: Airbus launches fleet of hands-on VR experiences

Aeronautics and space manufacturer Airbus yesterday released five new multi-user VR (virtual reality) experiences at Farnborough International Airshow (FIA) in the UK.

Known for producing the world’s largest passenger aircraft, the A380, Airbus teamed up with immersive technology specialist Render to show off its expansive and diverse range of projects through VR, including future aircraft concepts, drone-based deliveries, and even a virtual spacewalk mission.

The five new VR experiences focus on a...

By Mark Jones, 19 July 2018, 0 comments. Categories: Applications, Brands, Developers, Enterprise.

Apple reveals key updates to AR developer framework ARKit

Opening its World Wide Developer Conference (WWDC) this week, Apple announced a string of updates to its AR (augmented reality) framework ARKit - a key development in a field the tech company is pitching its long-term success on.  

The update comes after Apple announced that 13 million apps had been downloaded using the framework since its debut in September 2017, with some 47% of that figure driven by a surge in the popularity of

By Mark Jones, 06 June 2018, 0 comments. Categories: Applications, AR, Developers, Gaming.

SteamVR Input makes VR control schemes adaptable for users and devs alike

Building games for VR is hard. As well as making sure your game is fun and interesting, you've also got to ensure that your users don't puke after they put a VR headset on. Valve can't do too much about these three issues, but they can help solve another bugbear: control schemes.

VR gamers have a wide range of input options, from traditional console gamepads and racing wheels to VR-specific controllers made by giants like Oculus or hand-assembled by enthusiasts. Even if a developer supports the...

By William Judd, 16 May 2018, 0 comments. Categories: Developers, Devices, Ecosystems, Gaming, Hardware.

Google Chrome browser gets Oculus support

Google has extended the VR support of its Chrome browser to include Oculus hardware. The Windows version (66.03.3359.117) of Chrome will now work natively with both Oculus Rift headsets and Touch controllers.

The news was not publicly announced by either company and was discovered by a Reddit user on the Oculus subreddit. The discovery of the browser flag was later confirmed by a second user who wrote:

“Just tried...

By Colm Hebblethwaite, 19 April 2018, 0 comments. Categories: Developers, Hardware.

Microsoft details four ways it's experimenting with haptic VR

VR has gained so much traction in the last couple of years that its futuristic, sci-fi sheen has been diminished in the eyes of a lot of consumers. Most people now expect that they will be interacting with the technology in some form within the next decade.

The area of haptic feedback, having the ability to touch and feel virtual objects, is still likely to elicit shocked gasps from consumers. Unsurprisingly, there are currently a wealth of companies racing to trying to create the killer piece of haptic...

By Colm Hebblethwaite, 13 March 2018, 0 comments. Categories: Developers, Hardware.

What is the scent of virtual reality?

The following article is authored by Avery Gilbert, with contributions from Jacki Morie and Saskia Wilson-Brown

Dogs are renowned for their keen sense of smell, but the human nose is no slouch. It’s capable of distinguishing more than 1 trillion different scents, according to Rockefeller University scientists.

In fact, although that’s far more than the 10,000 that decades-old research indicated, the Rockefeller University study concludes...