First virtual reality medical facility opens in UK


Virtual reality has already been making splashes in the medical industry, but this latest announcement takes the partnership one step further. 

The world's first virtual reality medial training facility was opened in London this week, with a live dental implant surgery broadcast via VR headsets to a groupd of senior global doctors. 

The facility was opened by Mativision, a company which has developed end-to-end tech that can stream live to VR from multiple 360 cameras. 


By Rachael Power, 04 November 2016, 0 comments. Categories: Applications.

Architecture and VR: Mobile or static virtual reality?

(c)iStock/Jacob Ammentorp Lund

The previous pieces I wrote on VR were mainly focusing on its impact in the architectural and design field in regards to our everyday experience at the office.

While writing about the why and how, we went down the virtual reality road, I slightly touched on the subject of the two main categories currently present in the VR scene that I would call static and mobile VR.

As we had more opportunities to play with different apps and software on other projects, I started to see a real...

By Brice Desportes, 01 November 2016, 0 comments. Categories: Applications.

Why the future of design starts with virtual reality


Visualising a project before it is anything but a set of lines on a piece of paper isn’t always easy. There are several factors that must be considered – from anticipating the amount of available space to factoring in elements such as varying light conditions and the surrounding environment – all of which can vastly change how a project will eventually look.

Not everyone is naturally able to imagine a project without some sort of visual prompt. When many of us are...

By Hamza Ali Abbas, 26 October 2016, 0 comments. Categories: Applications.

Stanford VR simulation takes users to the “ocean of the future”


Researchers from Stanford University have developed free science education software that spreads awareness on the pressing issue of ocean acidification, a process where coral and other marine systems get corroded by absorbing carbon dioxide from the atmosphere.

The Stanford Ocean Acidification Experience is a virtual reality software that takes users on a virtual tour of the ocean of the future which then fast-forwards to the end of the century when many coral reefs are predicted to...

By James Bourne, 24 October 2016, 0 comments. Categories: Applications, Ecosystems.

VR is finally here: All we need now is a 'killer app'

Virtual reality (VR) has undoubtedly been one of the hot topics of 2016, fuelled by growing conversation around its numberless applications.

Big industry players are finally bringing VR technology to market and taking it to the mainstream. Their chief application of the technology has been in the world of entertainment – unsurprising, considering the ever-intensifying demands for richer and more engaging audio-visual experiences from consumers.

Gaming is a particularly obvious application for VR...

By Greg McCulloch, 20 October 2016, 0 comments. Categories: Applications, Brands.

NASA: VR is a 'game changer' and will be standard in 10 years

(c)NASA/David C. Bowman

There are some who would doubt the future of augmented and virtual realities as viable and long-lasting tech for the future, but a recent article by NASA has further fortified our beliefs that it’s here to stay.

The feature about NASA’s oldest research facility Langley, in Virginia, focuses on how the center is aiming to make virtual and augmented reality accessible to its employees, as...

By Rachael Power, 17 October 2016, 0 comments. Categories: Applications.

Jaguar launches virtual reality experience to mark return to racing


One of the things we love about virtual reality is its ability to bring people on any adventure in the world and have it feel realistic, despite your budget or mobility.

A recent experience from creative production agency Rewind has taken that one step further. It's partnered with Jaguar to create a 4D experience, where people can take a realistic trip in a high-speed challenge through famous street circuits that Formula E will visit in...

By Rachael Power, 17 October 2016, 0 comments. Categories: Applications.

2.5m Australian homes predicted to have VR headsets by 2020

Virtual reality is not just an emerging tech field in the US, Europe and Asia; it’s also making a major splash Down Under.

According to research carried out by an emerging tech analyst, Telsyte, 115,000 headsets will be sold in the second half of this year alone - rising to half a million next year.

By 2020 the firm’s research estimates over 3.3 million units will have been sold in Australia alone, reaching 2.5 million...

By Rachael Power, 14 October 2016, 0 comments. Categories: Applications.

'VR is here to stay', claims UK-based virtual reality entrepreneur

Sony has gone gangbusters for its Playstation VR launch marketing this week.

Everywhere, people are talking about VR in a big way, and it's potentially because good quality VR is now being affiliated with a console many people already have, rather than out-of-reach expensive PCs.

While it remains to be seen whether this is the crank of the chain that will make virtual reality roar fully into life, one Newcastle-based entrepreneur is convinced the tech is here to stay.

"The endless possibilities and...

By Rachael Power, 13 October 2016, 0 comments. Categories: Applications.

London firms to create immersive VR experience for Chinese national park

Two English companies have been commissioned to create a 'giant screen' 4D immersive film experience, using virtual reality technology, for a Chinese tourist attraction.

Talesmith and Coffee & TV have come together to set-up special projects vehicle FLYRIDE to produce a five-minute film for the new visitor's centre at Changbaishan National Park in China. 

The film will include a two-minute pre-show that uses smart suspension seat technology to place the audience ‘inside’...

By Rachael Power, 13 October 2016, 0 comments. Categories: Applications.