VLC Player now supports 360 videos, will 'probably' support VR in 2017


VLC Player, the popular media player most recognisable by its orange-and-white traffic cone symbol, has said it will “probably” support VR headsets such as Google’s Daydream, the HTC Vive and Oculus Rift next year.

The company has just released VLR 360, which people can use to watch 360 videos and photos ‘out of the box’.

VLC Player rose to fame in the early 2000s as as free, open source, cross-platform media player that...

By Rachael Power, 01 December 2016, 0 comments. Categories: Applications.

How will VR change online marketing?


As a means of transporting customers into new and deeply engaging brand and product experiences, there’s simply no other creative technology like virtual reality.

It’s the content/channel hybrid that no-one was expecting, and we’re still trying to tame. But what’s certain is that the medium’s unique ability to deliver brand narratives in previously unimaginable ways is already encouraging marketers to explore how they can use VR content to deliver more...

By Christian Burne, 29 November 2016, 0 comments. Categories: Applications.

Sneak peak: The world's first 3D printed, virtual reality art

Last week, we announced that HTC Vive and the Royal Academy of Arts (RA) would showcase the world's first 3D printed, VR art in January.

Today, they have given us a sneak peak at some pictures from a preview event that took place in London this week.

RA Schools alumni Adham Faramawy, Elliot Dodd, and current final year student Jessy Jetpacks have created the work using an...

By Rachael Power, 22 November 2016, 0 comments. Categories: Applications.

First virtual reality medical facility opens in UK


Virtual reality has already been making splashes in the medical industry, but this latest announcement takes the partnership one step further. 

The world's first virtual reality medial training facility was opened in London this week, with a live dental implant surgery broadcast via VR headsets to a groupd of senior global doctors. 

The facility was opened by Mativision, a company which has developed end-to-end tech that can stream live to VR from multiple 360 cameras. 


By Rachael Power, 04 November 2016, 0 comments. Categories: Applications.

Architecture and VR: Mobile or static virtual reality?

(c)iStock/Jacob Ammentorp Lund

The previous pieces I wrote on VR were mainly focusing on its impact in the architectural and design field in regards to our everyday experience at the office.

While writing about the why and how, we went down the virtual reality road, I slightly touched on the subject of the two main categories currently present in the VR scene that I would call static and mobile VR.

As we had more opportunities to play with different apps and software on other projects, I started to see a real...

By Brice Desportes, 01 November 2016, 0 comments. Categories: Applications.

Why the future of design starts with virtual reality


Visualising a project before it is anything but a set of lines on a piece of paper isn’t always easy. There are several factors that must be considered – from anticipating the amount of available space to factoring in elements such as varying light conditions and the surrounding environment – all of which can vastly change how a project will eventually look.

Not everyone is naturally able to imagine a project without some sort of visual prompt. When many of us are...

By Hamza Ali Abbas, 26 October 2016, 0 comments. Categories: Applications.

Stanford VR simulation takes users to the “ocean of the future”


Researchers from Stanford University have developed free science education software that spreads awareness on the pressing issue of ocean acidification, a process where coral and other marine systems get corroded by absorbing carbon dioxide from the atmosphere.

The Stanford Ocean Acidification Experience is a virtual reality software that takes users on a virtual tour of the ocean of the future which then fast-forwards to the end of the century when many coral reefs are predicted to...

By James Bourne, 24 October 2016, 0 comments. Categories: Applications, Ecosystems.

VR is finally here: All we need now is a 'killer app'

Virtual reality (VR) has undoubtedly been one of the hot topics of 2016, fuelled by growing conversation around its numberless applications.

Big industry players are finally bringing VR technology to market and taking it to the mainstream. Their chief application of the technology has been in the world of entertainment – unsurprising, considering the ever-intensifying demands for richer and more engaging audio-visual experiences from consumers.

Gaming is a particularly obvious application for VR...

By Greg McCulloch, 20 October 2016, 0 comments. Categories: Applications, Brands.