Will we soon be watching Eurovision through VR?

Despite a crisis which saw over 20 staff members quit a couple of months ago, Eurovision fans should breathe a sigh of relief: the show will go on.

While die-hard fans will be travelling to the Ukraine this year, most of Eurovision’s 180 million viewers will be tuning in to watch it in their own homes.

The rise of services from the likes of Netflix, Amazon Prime and broadcasters’ own catch-up streams has led to the stark rise in on-demand and even ‘binge’ watching.

We can effectively...

By Chris Lawrence, 11 May 2017, 0 comments. Categories: Advertising, Applications.

VR in the Workplace of our Future

VR has the potential to change the way people collaborate, present information and host conference calls.

Although new technology can open a vast amount of possibilities to improve the workplace, we still have a long way to go to understand the full potential of VR.  

Here are just some of the ways it can be implemented within the enterprise.

Collaborative environments

If the success of VoIP and other internet-based audio- and video conferencing solutions is anything to go by, then the next advancement...

By Pat Harper, 18 April 2017, 0 comments. Categories: Applications, Case Studies.

10-set Vive bundle puts HTC VR in the classroom

The potential for VR to transform education has been espoused since the technology’s infancy. HTC Vive have made a move into the sector by releasing a multi-user Group Edition bundle for the Chinese market.  

Announced at the Vive Ecosystem Conference in Shenzhen, the Group Edition bundle includes 10 Business Edition headsets and two base stations. The offering is being priced at 49,999 yaun (roughly $7,260) and will be available for shipping in May.

This is around a 40% saving when compared to the...

By Colm Hebblethwaite, 29 March 2017, 0 comments. Categories: Applications, Platforms.

New app helps families understand debilitating eye condition

A new VR app is allowing people to see the world through the eyes of people with a rare eye condition.

Funded by Sheffield Hospitals Charity, it is hoped that the Nystagmus Oscillopsia Sim VR app will change the way that people care for those with Nystagmus.

Nystagmus is a condition that causes the sufferer to have constant and uncontrollable eye movement. This can obviously cause considerable disruption to the way a person goes about their daily lives. While the majority of sufferers learn to adapt, a...

By Colm Hebblethwaite, 22 March 2017, 0 comments. Categories: Applications.

How ray tracing is bringing disruption to the graphics market – and impacting VR

For an artist or developer to achieve any sense of realism, you need a renderer (the function that creates the visuals) that can simulate the light interactions happening in the scene: that means light reflections, light absorptions, refraction, etc. Those require a full knowledge of the scene when processing each individual pixel, which is not something that the most common rendering technique, know as a real-time rasterised renderer, really supports.

For example, the data available when rendering a pixel in...

By Mathieu Einig, 17 March 2017, 0 comments. Categories: Applications, Developers.

Sweden’s Dirac Research raises $4.8m to foray into VR/AR market

Sweden-based audio technology company Dirac Research has raised 44 MSEK ($4,865,000 USD) from current and new investors, as part of an investment round to accelerate expansion into new markets such as VR and AR. The received capital will help strengthen the Swedish firm to further develop their management and engineering teams and position itself as the global leader in mobile audio optimisation technology.

The investor list includes John Wattin, IT industry executive and Executive Chairman of and investor in...

By VR 360, 16 March 2017, 0 comments. Categories: Applications, AR.

Western European revenues for AR/VR market expected to reach $2.5 billion in 2017

Revenues for the augmented reality and virtual reality (AR/VR) markets in Western Europe will reach $2.5 billion in 2017, according to a new study from IDC.

The report, IDC’s latest worldwide semi-annual augmented and virtual reality spending guide, shows a 131% increase over the $1.1 billion spent in 2016. According to the report, AR/VR spending will further accelerate in the coming years, achieving a CAGR of 210% and totalling $25.7 billion in 2020.

In the coming years, the consumer market will be the...

By VR 360, 14 March 2017, 0 comments. Categories: Applications, AR, Ecosystems.

The sky is the limit…literally: Improved spectrum required for an optimal virtual world

Escapism is becoming easier nowadays with new and exciting developments in technology. Who needs old-fashioned TV and books when you can delve into whole other worlds created for your sensory pleasure?

Although the concept of virtual reality (VR) and augmented reality (AR) is not new, this technology has experienced an influx of developments in the industry of late, gearing it up to be the next big thing, with a combined revenue prediction of US $150 billion for 2020. Whilst the creatives in the industry are...

By Anita Sivapalan, 06 March 2017, 0 comments. Categories: Applications, AR, Brands, Platforms.

VRTech's top 10 augmented and virtual reality predictions for 2017

(c)iStock/DmitryBairachnyi

VR has done so much over the past 12 months. Countless papers have been published celebrating its potential for helping people with everything from paranoia and anxiety, to overcoming arachnophobia and a fear of heights.

But it gets even better than that; there’s evidence of it helping paraplegics in rehabilitation, helping patients in hospital to overcome pain and even in rehabilitating prisoners. The potential of this life-changing technology is just beginning to surface and...

By Rachael Power, 21 December 2016, 0 comments. Categories: Advertising, Applications, Brands.

Oculus launches Parties and Rooms for GearVR

(c)Oculus 

There’s no two ways about it, gaming is fun. And it’s even better when you get a group of your friends together online for a good, old-fashioned session.

That’s something virtual reality was sort of missing, until now. Of course, apps such as AltSpace sought to bridge the social gap, but in-game parties was that little piece missing from the puzzle.

But now Oculus has launched Rooms and Parties for Gear VR, two experiences that lets you do just that.

Rooms and Parties will...

By Rachael Power, 20 December 2016, 0 comments. Categories: Applications.