NVIDIA, Oculus and Microsoft lead industry standard for VR headset and PC connection

A new open industry standard aims to enable next-generation VR headsets to connect with PCs and other devices using a single USB connector.

A new open industry standard, called VirtualLink, has been introduced by a consortium led by NVIDIA, Oculus, Valve, AMD, and Microsoft, to enable next-generation VR headsets to connect with PCs and other devices using a single, high-bandwidth USB Type-C connector rather than a range of cords and connectors.

This new connection is an Alternate Mode of USB-C that simplifies...

By VR 360, 20 July 2018, 0 comments. Categories: Applications, Regulation.

Future concepts, spacewalks and drone deliveries: Airbus launches fleet of hands-on VR experiences

Aeronautics and space manufacturer Airbus yesterday released five new multi-user VR (virtual reality) experiences at Farnborough International Airshow (FIA) in the UK.

Known for producing the world’s largest passenger aircraft, the A380, Airbus teamed up with immersive technology specialist Render to show off its expansive and diverse range of projects through VR, including future aircraft concepts, drone-based deliveries, and even a virtual spacewalk mission.

The five new VR experiences focus on a...

By Mark Jones, 19 July 2018, 0 comments. Categories: Applications, Brands, Developers, Enterprise.

New report explores greater accessibility for VR games and content

A new detailed report recently released by The Independent Game Developers' Association (TIGA) has noted how to face challenges and grab the opportunity to make VR content available to the widest audiences possible.

The report, titled ‘Accessibility and VR’, is authored by veteran video game accessibility specialist Ian Hamilton. The report covers topics that will better serve those with motor and visual impairment, understanding hearing loss relative to VR, considering simulation sickness,...

By James Bourne, 19 June 2018, 1 comment. Categories: Applications, Gaming.

French startup tests VR in hospitals as anesthetic replacement

A French startup is exploring the use of (VR) virtual reality in hospitals as an alternative to anesthetics for minor operations, reporting “positive” feedback from early trials.  

Healthy Mind, the brainchild of three graduates in collaboration with psychiatrists and doctors, uses virtual environments to help ease the pain of smaller operations without the use of drugs while reducing the anxiety commonly felt in hospital environments.

From “Zen gardens” to snow-capped vistas,...

By Mark Jones, 11 June 2018, 0 comments. Categories: Applications, Research.

Apple reveals key updates to AR developer framework ARKit

Opening its World Wide Developer Conference (WWDC) this week, Apple announced a string of updates to its AR (augmented reality) framework ARKit - a key development in a field the tech company is pitching its long-term success on.  

The update comes after Apple announced that 13 million apps had been downloaded using the framework since its debut in September 2017, with some 47% of that figure driven by a surge in the popularity of

By Mark Jones, 06 June 2018, 0 comments. Categories: Applications, AR, Developers, Gaming.

Does full-time ‘extended reality’ suggest an architecture for confirmation bias?

Extended-reality (XR) technologies suggest a future of cinema-calibre, interactive content that enhances our physical environment in inspirational and useful ways. The positive potential of XR is vast, and many applications are clearly beneficial, especially in vertical markets.

The experience of using an augmented-reality (AR) headset on an assembly line, for example, so as to superimpose digital content over the physical environment in order to aid performance and safety, is a finite and circumscribed user...

By Jay Iorio, 29 May 2018, 0 comments. Categories: Advertising, Applications, AR.

VR social network vTime raises $7.6 million in series A funding round, aims to introduce AR version

Virtual reality (VR) social network vTime has secured $7.6 million in a series A funding round that will be invested in the R&D of a new augmented reality (AR) version of the app coming towards the end of 2018.

In addition, the funding will be utilised to speed up the worldwide growth of vTime as well as in product development.

Martin Kenwright, CEO of UK-based vTime, commented: "vTime offers users the most immersive and intuitive way to engage with others in VR from wherever they are. The...

By James Bourne, 17 April 2018, 0 comments. Categories: Applications, AR, Brands.

ODG formulates smartglasses for emergency landings in aviation industry

Smartglass manufacturer Osterhout Design Group (ODG) has formulated an all-in-one vision and oxygen solution in the form of a heads-up display (HUD) mask that uses the same AR technology from its smartglasses to help pilots in emergency landings in an unlikely situation where the cockpit is filled with smoke.

ODG has worked with FedEx Express to develop the easy-to-use and reusable prototype mask named SAVED (Smoke Assured Vision Enhanced Display) for their pilots. The smartglass maker aims to market its...

By James Bourne, 13 April 2018, 0 comments. Categories: Applications, AR.

AR can help Parkinson’s sufferers through ‘freezing’

People who suffer from Parkinson’s disease can feel a lot of social fear or shame with regards to their symptoms. A recent study by Parkinson’s UK found that 40% of sufferers feel the need to try and hid their symptoms in public.

The reasons behind this are not wanting to be embarrass others (63%), the fear of being judged (34%) or thinking that their symptoms are not socially acceptable (32%). The...

By Colm Hebblethwaite, 11 April 2018, 0 comments. Categories: Applications, AR.

VR could be big in schools, but teachers want more content

Say goodbye to school libraries that are little more than dusty rows of books. Slowly but surely, they're becoming “maker spaces” where kids learn through hands-on tools and technologies. Schools are stocking these spaces with everything from Raspberry Pis to 3D printers to LEGO building stations.

The latest technology to find its way into schools’ maker spaces? Virtual reality. Without leaving the library or classroom, students using VR can take “field trips” across the world and...

By Melissa Pelletier, 26 March 2018, 0 comments. Categories: Applications.