Stanford VR simulation takes users to the “ocean of the future”


Researchers from Stanford University have developed free science education software that spreads awareness on the pressing issue of ocean acidification, a process where coral and other marine systems get corroded by absorbing carbon dioxide from the atmosphere.

The Stanford Ocean Acidification Experience is a virtual reality software that takes users on a virtual tour of the ocean of the future which then fast-forwards to the end of the century when many coral reefs are predicted to...

By James Bourne, 24 October 2016, 0 comments. Categories: Applications, Ecosystems.

VR is finally here: All we need now is a 'killer app'

Virtual reality (VR) has undoubtedly been one of the hot topics of 2016, fuelled by growing conversation around its numberless applications.

Big industry players are finally bringing VR technology to market and taking it to the mainstream. Their chief application of the technology has been in the world of entertainment – unsurprising, considering the ever-intensifying demands for richer and more engaging audio-visual experiences from consumers.

Gaming is a particularly obvious application for VR...

By Greg McCulloch, 20 October 2016, 0 comments. Categories: Applications, Brands.

NASA: VR is a 'game changer' and will be standard in 10 years

(c)NASA/David C. Bowman

There are some who would doubt the future of augmented and virtual realities as viable and long-lasting tech for the future, but a recent article by NASA has further fortified our beliefs that it’s here to stay.

The feature about NASA’s oldest research facility Langley, in Virginia, focuses on how the center is aiming to make virtual and augmented reality accessible to its employees, as...

By Rachael Power, 17 October 2016, 0 comments. Categories: Applications.

Jaguar launches virtual reality experience to mark return to racing


One of the things we love about virtual reality is its ability to bring people on any adventure in the world and have it feel realistic, despite your budget or mobility.

A recent experience from creative production agency Rewind has taken that one step further. It's partnered with Jaguar to create a 4D experience, where people can take a realistic trip in a high-speed challenge through famous street circuits that Formula E will visit in...

By Rachael Power, 17 October 2016, 0 comments. Categories: Applications.

2.5m Australian homes predicted to have VR headsets by 2020

Virtual reality is not just an emerging tech field in the US, Europe and Asia; it’s also making a major splash Down Under.

According to research carried out by an emerging tech analyst, Telsyte, 115,000 headsets will be sold in the second half of this year alone - rising to half a million next year.

By 2020 the firm’s research estimates over 3.3 million units will have been sold in Australia alone, reaching 2.5 million...

By Rachael Power, 14 October 2016, 0 comments. Categories: Applications.

'VR is here to stay', claims UK-based virtual reality entrepreneur

Sony has gone gangbusters for its Playstation VR launch marketing this week.

Everywhere, people are talking about VR in a big way, and it's potentially because good quality VR is now being affiliated with a console many people already have, rather than out-of-reach expensive PCs.

While it remains to be seen whether this is the crank of the chain that will make virtual reality roar fully into life, one Newcastle-based entrepreneur is convinced the tech is here to stay.

"The endless possibilities and...

By Rachael Power, 13 October 2016, 0 comments. Categories: Applications.

London firms to create immersive VR experience for Chinese national park

Two English companies have been commissioned to create a 'giant screen' 4D immersive film experience, using virtual reality technology, for a Chinese tourist attraction.

Talesmith and Coffee & TV have come together to set-up special projects vehicle FLYRIDE to produce a five-minute film for the new visitor's centre at Changbaishan National Park in China. 

The film will include a two-minute pre-show that uses smart suspension seat technology to place the audience ‘inside’...

By Rachael Power, 13 October 2016, 0 comments. Categories: Applications.

Madefire launches comic book app on the Oculus Store


Comic books are being brought to live in virtual reality, with a new app launching on the Oculus Store very soon.

Madefire already features popular comics on its smartphone and tablet app, and is looking to bring this one step further with the introduction of a VR experience.

It has launched a preview app on the Oculus Store, which VR enthusiasts can try out for free to see how the comic experience plays out. The...

By Rachael Power, 10 October 2016, 0 comments. Categories: Applications.

Virtual reality headsets play role in new cyber crime competition

A competition for young up-and-coming cyber security talent in the UK saw virtual reality play an interesting role in the new event.

Competition hopefuls were asked to don a VR headset in an element of the competition, which focuses on tracking down the perpetrator of an 'insider crime'.

The 24 candidates had to use their cyber security and coding skills to rescue the chief exec of a fake energy company, which had been held to ransom by cyber criminals.

Piecing together clues from the scene of...

By Rachael Power, 07 October 2016, 0 comments. Categories: Applications.

HTC rolls out Viveport to everyone, starts shipping to more countries


While Oculus is busy preparing for the launch of its Touch controllers over the coming months - plus a special announcement later today - HTC Vive has been making some moves of its own.

Its much anticipated Viveport, an app-store-like hub for developers and those in the VR community, has launched in 30 countries.

Until now, it was live only...

By Rachael Power, 06 October 2016, 0 comments. Categories: Applications.