Accenture and Qualcomm collaborate to pilot extended reality product for event planning

Accenture and Qualcomm Technologies have partnered with InterContinental Hotels Group to assess a solution that uses augmented and virtual reality to reinvent the event planning experience.

Accenture’s extended reality (XR) practice has developed the XR Event Planner solution in collaboration with Qualcomm Technologies, which will place event planners, buyers and hotel sales staff side-by-side in a virtual reconstruction...

By VR 360, 24 January 2020, 0 comments. Categories: Applications, AR, Brands.

UCI School of Medicine studying psychological effects of AR medical simulation training

The UCI School of Medicine has collaborated with Chenega Healthcare Services and MedCognition to examine the psychological effects of AR medical simulation training.

The study, titled, Assessment of the Psychological and Physiological Effects of Augmented Reality, has been provided with a $1.2 million fund by the Medical Technology Enterprise Consortium.

The two-year study, which began...

By VR 360, 14 January 2020, 0 comments. Categories: Applications, Healthcare, Research.

New research finds ways to reduce physical risk while using VR

A study conducted by Oregon State University has tried to assess some common movements in virtual reality (VR) that may contribute to muscle strain and discomfort.

The aim of the study was to make sure that users who are not just into gaming, but also into education and industrial training, are safe.

Participants wore an Oculus Rift headset and were tasked with pointing to...

By VR 360, 08 January 2020, 0 comments. Categories: Applications, Healthcare, Research.

Mozilla adds new features to its Firefox Reality VR browser - from Bluetooth to bookmarks

Mozilla’s latest product launch now allows its users to sign into Firefox Reality with their Firefox Account credentials, which means that users will now be able to get the benefits of new features that includes Bluetooth keyboard support and the ability to share history, bookmarks, and tabs between devices.

Users who want to avoid bookmarking and directly send an active tab from another device to their Oculus Quest, can...

By VR 360, 13 December 2019, 0 comments. Categories: Applications, Devices, Ecosystems.

PTC extends Magic Leap partnership to expand AR in the enterprise

PTC and Magic Leap have announced an extension of their partnership that will let enterprise and industrial customers to merge the AR capabilities of its Vuforia Engine solution with the powerful Magic Leap 1 wearable headset.

Starting from this month, PTC will offer Vuforia Engine to Magic Leap 1 customers, who will have access to the new AR innovations of Vuforia Engine which also includes its differentiated AI-based Model...

By VR 360, 13 December 2019, 0 comments. Categories: Applications, AR, Enterprise, Hardware.

Facebook acquires VR studio Beat Games to beef up Oculus arm

Facebook has announced the acquisition of Beat Games, the developer of VR rhythm game Beat Saber.

According to the details of the acquisition, Beat Games studio will be operating independently, but it will be a part of Oculus in Prague. The company will be continuing to ship content and updates for Beat Saber across all currently supported platforms with greater support from Facebook from now on.

By VR 360, 27 November 2019, 0 comments. Categories: Applications, Gaming, M&A.

Consumer mixed reality app installations to reach 10 billion by 2024, says Juniper Research

A recent study from Juniper Research has revealed that the number of consumer mixed reality app installs will reach 10 billion by 2024, increasing from the current three billion. Mixed reality overlays interactive digital images and videos on the real world via a smartphone, tablet or smart glasses.

The research, titled 'Consumer Mixed Reality: Emerging Opportunities, Vendor Strategies & Market Forecasts...

By VR 360, 15 November 2019, 0 comments. Categories: Applications, AR, Platforms, Research.

Opinion: VR can be the answer to many problems – but the devil is in the detail

First, a confession: I love VR. I became hooked on its potential long before today's affordable, reliable hardware. But as the old adage says, when you have a hammer, every problem looks like a nail. And that's dangerous for a tool in its early stages of deployment like VR.

Training is an obvious and useful application of VR. And almost every industry is bad at training.

By Nicholas Napp, 15 November 2019, 0 comments. Categories: Applications, AR, Ecosystems, Enterprise.