How VR can be used to unravel the complexities of big data
The untapped potential of virtual reality is increasingly being explored, and it’s smaller firms that appear to be doing much of the probing.
Japanese creative company Takram, which is launching its first ever UK studio in London, is exploring how virtual reality can be used to unravel the complexities of big data.
Their big data project will be unveiled at the London Design Fair this week, as part of their Scenes Unseen exhibition, which will take visitors behind the scenes of design and engineering processes and methods through a series of installations that include client work, new R&D concepts and experiments.
We want to expand our vision across multiple types of contents and media, to realize VR’s true potential
The company will use its existing tech, both a financial visualisation prototype, RESAS and a 3D geographical data visualisation, Theodolite, and combine this with the Oculus Rift and Leap Motion technology to allow users to interact with the data.
As a proof of concept, the prototype draws on available public aviation data. Visitors to Scenes Unseen will be able to interact with and manipulate this data flow in stunning VR, demonstrating the potential of immersive data environments.
Takram has more plans for the tech than just an exhibition however, and said they hope the project will open new paths for more intuitive analysis of complex data networks and patterns.
They added that future applications could support and shed light on aviation, transportation, shipping, migration and health trends.
In addition to it being the first UK studio for the company, this will be Takram’s first exhibition here too. Japan is of course a market primed for virtual and augmented reality, and experiential designer Cedric Careme gave VR Tech News an insight into how the land lies.
"Japan is well-known for its technological innovations and cutting-edge products, some of them being tailored only for its domestic market. So of course Japanese designers and engineers have a high interest in VR and AR.
“You have tech giants like Sony releasing a headset soon, you have Bandai working on augmented reality toys, Rhizomatiks experimenting with complex VR live shows and a few labs have been investing in the field for years: Tachi lab is the one I have in mind, and of course now Takram,” he said.
Careme added that 2016 is an “exciting moment” for virtual reality, after 20 plus years of maturation from early games sto Oculus and the bubbling indie VR scene.
“At Takram our focus right now is on big data visualisation but we want to expand our vision across multiple types of contents and media, to realize VR’s true potential,” he told us.
Will anyone be checking out the London Design Show? Let us know.